marco.bellan aed8ff2d1c Code quality and UX tweaks 9 years ago
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BsLightRendering.cpp 8a5d6db814 Material refactor - Things working again 9 years ago
BsObjectRendering.cpp ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist 9 years ago
BsPostProcessing.cpp ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist 9 years ago
BsRenderBeast.cpp da2ccca154 Bugfixes for skeletal animation and animation editor 9 years ago
BsRenderBeastFactory.cpp 855b052658 More fixes in order to get everything to compile with Clang 10 years ago
BsRenderBeastPlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 years ago
BsRenderTargets.cpp cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors 9 years ago
BsRenderTexturePool.cpp aa06514ff9 Added support for texture arrays 9 years ago
BsRendererCamera.cpp aed8ff2d1c Code quality and UX tweaks 9 years ago
BsSamplerOverrides.cpp 78a144768e Mark material parameters as dirty when they are modified 9 years ago