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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmGLTextureManager.h"
- #include "CmRenderSystem.h"
- #include "CmGLRenderTexture.h"
- #include "CmGLMultiRenderTexture.h"
- namespace CamelotEngine {
- //-----------------------------------------------------------------------------
- GLTextureManager::GLTextureManager(GLSupport& support)
- :TextureManager(), mGLSupport(support), mWarningTextureID(0)
- {
- createWarningTexture();
- }
- //-----------------------------------------------------------------------------
- GLTextureManager::~GLTextureManager()
- {
- // Delete warning texture
- glDeleteTextures(1, &mWarningTextureID);
- }
- //-----------------------------------------------------------------------------
- TexturePtr GLTextureManager::createTextureImpl()
- {
- return TexturePtr(new GLTexture(mGLSupport));
- }
- //-----------------------------------------------------------------------------
- RenderTexturePtr GLTextureManager::createRenderTextureImpl()
- {
- return RenderTexturePtr(new GLRenderTexture());
- }
- //----------------------------------------------------------------------------
- MultiRenderTexturePtr GLTextureManager::createMultiRenderTextureImpl()
- {
- return MultiRenderTexturePtr(new GLMultiRenderTexture());
- }
- //-----------------------------------------------------------------------------
- void GLTextureManager::createWarningTexture()
- {
- // Generate warning texture
- UINT32 width = 8;
- UINT32 height = 8;
- UINT32 *data = new UINT32[width*height]; // 0xXXRRGGBB
- // Yellow/black stripes
- for(UINT32 y=0; y<height; ++y)
- {
- for(UINT32 x=0; x<width; ++x)
- {
- data[y*width+x] = (((x+y)%8)<4)?0x000000:0xFFFF00;
- }
- }
- // Create GL resource
- glGenTextures(1, &mWarningTextureID);
- glBindTexture(GL_TEXTURE_2D, mWarningTextureID);
- if (GLEW_VERSION_1_2)
- {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, (void*)data);
- }
- else
- {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT, (void*)data);
- }
- // Free memory
- delete [] data;
- }
- //-----------------------------------------------------------------------------
- PixelFormat GLTextureManager::getNativeFormat(TextureType ttype, PixelFormat format, int usage)
- {
- // Adjust requested parameters to capabilities
- const RenderSystemCapabilities *caps = CamelotEngine::RenderSystem::instancePtr()->getCapabilities();
- // Check compressed texture support
- // if a compressed format not supported, revert to PF_A8R8G8B8
- if(PixelUtil::isCompressed(format) &&
- !caps->hasCapability( RSC_TEXTURE_COMPRESSION_DXT ))
- {
- return PF_A8R8G8B8;
- }
- // if floating point textures not supported, revert to PF_A8R8G8B8
- if(PixelUtil::isFloatingPoint(format) &&
- !caps->hasCapability( RSC_TEXTURE_FLOAT ))
- {
- return PF_A8R8G8B8;
- }
-
- // Check if this is a valid rendertarget format
- if( usage & TU_RENDERTARGET )
- {
- /// Get closest supported alternative
- /// If mFormat is supported it's returned
- return GLRTTManager::instance().getSupportedAlternative(format);
- }
- // Supported
- return format;
-
- }
- //-----------------------------------------------------------------------------
- bool GLTextureManager::isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage,
- bool preciseFormatOnly)
- {
- if (format == PF_UNKNOWN)
- return false;
- // Check natively format
- PixelFormat nativeFormat = getNativeFormat(ttype, format, usage);
- if (preciseFormatOnly && format != nativeFormat)
- return false;
- // Assume non-floating point is supported always
- if (!PixelUtil::isFloatingPoint(nativeFormat))
- return true;
- // Hack: there are no elegant GL API to detects texture filtering supported,
- // just hard code for cards based on vendor specifications.
- // TODO: Add cards that 16 bits floating point flitering supported by
- // hardware below
- static const String sFloat16SupportedCards[] =
- {
- // GeForce 8 Series
- "*GeForce*8800*",
- // GeForce 7 Series
- "*GeForce*7950*",
- "*GeForce*7900*",
- "*GeForce*7800*",
- "*GeForce*7600*",
- "*GeForce*7500*",
- "*GeForce*7300*",
- // GeForce 6 Series
- "*GeForce*6800*",
- "*GeForce*6700*",
- "*GeForce*6600*",
- "*GeForce*6500*",
- "" // Empty string means end of list
- };
- // TODO: Add cards that 32 bits floating point flitering supported by
- // hardware below
- static const String sFloat32SupportedCards[] =
- {
- // GeForce 8 Series
- "*GeForce*8800*",
- "" // Empty string means end of list
- };
- PixelComponentType pct = PixelUtil::getComponentType(nativeFormat);
- const String* supportedCards;
- switch (pct)
- {
- case PCT_FLOAT16:
- supportedCards = sFloat16SupportedCards;
- break;
- case PCT_FLOAT32:
- supportedCards = sFloat32SupportedCards;
- break;
- default:
- return false;
- }
- const GLubyte* pcRenderer = glGetString(GL_RENDERER);
- String str = (const char*)pcRenderer;
- for (; !supportedCards->empty(); ++supportedCards)
- {
- if (StringUtil::match(str, *supportedCards))
- {
- return true;
- }
- }
- return false;
- }
- }
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