CmGpuProgramManager.cpp 3.6 KB

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  1. /*
  2. -----------------------------------------------------------------------------
  3. This source file is part of OGRE
  4. (Object-oriented Graphics Rendering Engine)
  5. For the latest info, see http://www.ogre3d.org/
  6. Copyright (c) 2000-2011 Torus Knot Software Ltd
  7. Permission is hereby granted, free of charge, to any person obtaining a copy
  8. of this software and associated documentation files (the "Software"), to deal
  9. in the Software without restriction, including without limitation the rights
  10. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. copies of the Software, and to permit persons to whom the Software is
  12. furnished to do so, subject to the following conditions:
  13. The above copyright notice and this permission notice shall be included in
  14. all copies or substantial portions of the Software.
  15. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. THE SOFTWARE.
  22. -----------------------------------------------------------------------------
  23. */
  24. #include "CmGpuProgramManager.h"
  25. //#include "CmHighLevelGpuProgramManager.h"
  26. #include "CmRenderSystem.h"
  27. namespace CamelotEngine {
  28. //---------------------------------------------------------------------------
  29. GpuProgramManager::GpuProgramManager()
  30. {
  31. // subclasses should register with resource group manager
  32. }
  33. //---------------------------------------------------------------------------
  34. GpuProgramManager::~GpuProgramManager()
  35. {
  36. // subclasses should unregister with resource group manager
  37. }
  38. //---------------------------------------------------------------------------
  39. GpuProgramPtr GpuProgramManager::createProgram(const String& source, const String& entryPoint, const String& language, GpuProgramType gptype, GpuProgramProfile profile)
  40. {
  41. GpuProgramPtr prg = GpuProgramPtr(create(source, entryPoint, language, gptype, profile));
  42. prg->setThisPtr(prg);
  43. // TODO: Gpu programs get initialized by their parent HighLevelGpuProgram. I might handle that more intuitively later but
  44. // it works just fine as it is
  45. //prg->initialize();
  46. return prg;
  47. }
  48. //---------------------------------------------------------------------------
  49. const GpuProgramManager::SyntaxCodes& GpuProgramManager::getSupportedSyntax(void) const
  50. {
  51. // Use the current render system
  52. RenderSystem* rs = CamelotEngine::RenderSystem::instancePtr();
  53. // Get the supported syntaxed from RenderSystemCapabilities
  54. return rs->getCapabilities()->getSupportedShaderProfiles();
  55. }
  56. //---------------------------------------------------------------------------
  57. bool GpuProgramManager::isSyntaxSupported(const String& syntaxCode) const
  58. {
  59. // Use the current render system
  60. RenderSystem* rs = CamelotEngine::RenderSystem::instancePtr();
  61. // Get the supported syntaxed from RenderSystemCapabilities
  62. return rs->getCapabilities()->isShaderProfileSupported(syntaxCode);
  63. }
  64. //---------------------------------------------------------------------------
  65. String GpuProgramManager::gpuProgProfileToRSSpecificProfile(GpuProgramProfile gpuProgProfile) const
  66. {
  67. // Use the current render system
  68. RenderSystem* rs = CamelotEngine::RenderSystem::instancePtr();
  69. return rs->getCapabilities()->gpuProgProfileToRSSpecificProfile(gpuProgProfile);
  70. }
  71. }