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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmHardwareBufferManager.h"
- #include "CmVertexData.h"
- #include "CmIndexData.h"
- #include "CmGpuBuffer.h"
- #include "CmVertexDeclaration.h"
- namespace CamelotEngine {
- //-----------------------------------------------------------------------
- HardwareBufferManager::HardwareBufferManager()
- {
- }
- //-----------------------------------------------------------------------
- HardwareBufferManager::~HardwareBufferManager()
- {
- }
- //-----------------------------------------------------------------------
- VertexDeclarationPtr HardwareBufferManager::createVertexDeclaration(void)
- {
- VertexDeclarationPtr decl = createVertexDeclarationImpl();
- decl->setThisPtr(decl);
- decl->initialize();
- return decl;
- }
- //-----------------------------------------------------------------------
- VertexDeclarationPtr HardwareBufferManager::createVertexDeclarationImpl(void)
- {
- return VertexDeclarationPtr(new VertexDeclaration());
- }
- //-----------------------------------------------------------------------
- VertexBufferPtr HardwareBufferManager::createVertexBuffer(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut)
- {
- assert (numVerts > 0);
- VertexBufferPtr vbuf = createVertexBufferImpl(vertexSize, numVerts, usage, streamOut);
- vbuf->setThisPtr(vbuf);
- vbuf->initialize();
- return vbuf;
- }
- //-----------------------------------------------------------------------
- IndexBufferPtr HardwareBufferManager::createIndexBuffer(IndexBuffer::IndexType itype, UINT32 numIndexes, GpuBufferUsage usage)
- {
- assert (numIndexes > 0);
- IndexBufferPtr ibuf = createIndexBufferImpl(itype, numIndexes, usage);
- ibuf->setThisPtr(ibuf);
- ibuf->initialize();
- return ibuf;
- }
- //-----------------------------------------------------------------------
- GpuParamBlockPtr HardwareBufferManager::createGpuParamBlock(const GpuParamBlockDesc& paramDesc, GpuParamBlockUsage usage)
- {
- return createGpuParamBlockImpl(paramDesc, usage);
- }
- //-----------------------------------------------------------------------
- GpuBufferPtr HardwareBufferManager::createGpuBuffer(UINT32 elementCount, UINT32 elementSize,
- GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
- {
- GpuBufferPtr gbuf = createGpuBufferImpl(elementCount, elementSize, type, usage, randomGpuWrite, useCounter);
- gbuf->setThisPtr(gbuf);
- gbuf->initialize();
- return gbuf;
- }
- }
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