BsD3D11RenderWindow.cpp 22 KB

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  1. #include "BsD3D11RenderWindow.h"
  2. #include "BsCoreThread.h"
  3. #include "Win32/BsWin32Platform.h"
  4. #include "BsD3D11RenderAPI.h"
  5. #include "BsD3D11Device.h"
  6. #include "BsD3D11RenderTexture.h"
  7. #include "BsD3D11TextureView.h"
  8. #include "BsTextureManager.h"
  9. #include "BsD3D11DriverList.h"
  10. #include "BsD3D11Driver.h"
  11. #include "BsD3D11VideoModeInfo.h"
  12. #include "BsRenderStats.h"
  13. #include "BsInput.h"
  14. #include "BsException.h"
  15. #include "BsRenderWindowManager.h"
  16. #include "Win32/BsWin32Window.h"
  17. namespace BansheeEngine
  18. {
  19. D3D11RenderWindowProperties::D3D11RenderWindowProperties(const RENDER_WINDOW_DESC& desc)
  20. :RenderWindowProperties(desc)
  21. { }
  22. D3D11RenderWindowCore::D3D11RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId, D3D11Device& device, IDXGIFactory* DXGIFactory)
  23. : RenderWindowCore(desc, windowId), mProperties(desc), mSyncedProperties(desc), mDevice(device), mDXGIFactory(DXGIFactory),
  24. mSizing(false), mRenderTargetView(nullptr), mBackBuffer(nullptr), mSwapChain(nullptr), mDepthStencilView(nullptr), mIsChild(false),
  25. mRefreshRateNumerator(0), mRefreshRateDenominator(0), mShowOnSwap(false), mWindow(nullptr)
  26. { }
  27. D3D11RenderWindowCore::~D3D11RenderWindowCore()
  28. {
  29. D3D11RenderWindowProperties& props = mProperties;
  30. props.mActive = false;
  31. if (props.isFullScreen())
  32. mSwapChain->SetFullscreenState(false, nullptr);
  33. SAFE_RELEASE(mSwapChain);
  34. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_SwapChain);
  35. if (mWindow != nullptr)
  36. {
  37. bs_delete(mWindow);
  38. mWindow = nullptr;
  39. }
  40. if (mDepthStencilView != nullptr)
  41. TextureCore::releaseView(mDepthStencilView);
  42. destroySizeDependedD3DResources();
  43. }
  44. void D3D11RenderWindowCore::initialize()
  45. {
  46. RenderWindowCore::initialize();
  47. ZeroMemory(&mSwapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
  48. D3D11RenderWindowProperties& props = mProperties;
  49. mMultisampleType.Count = 1;
  50. mMultisampleType.Quality = 0;
  51. WINDOW_DESC windowDesc;
  52. windowDesc.border = mDesc.border;
  53. windowDesc.enableDoubleClick = mDesc.enableDoubleClick;
  54. windowDesc.fullscreen = mDesc.fullscreen;
  55. windowDesc.width = mDesc.videoMode.getWidth();
  56. windowDesc.height = mDesc.videoMode.getHeight();
  57. windowDesc.hidden = mDesc.hidden || mDesc.hideUntilSwap;
  58. windowDesc.left = mDesc.left;
  59. windowDesc.top = mDesc.top;
  60. windowDesc.outerDimensions = mDesc.outerDimensions;
  61. windowDesc.title = mDesc.title;
  62. windowDesc.toolWindow = mDesc.toolWindow;
  63. windowDesc.creationParams = this;
  64. #ifdef BS_STATIC_LIB
  65. windowDesc.module = GetModuleHandle(NULL);
  66. #else
  67. windowDesc.module = GetModuleHandle("BansheeD3D11RenderAPI.dll");
  68. #endif
  69. NameValuePairList::const_iterator opt;
  70. opt = mDesc.platformSpecific.find("parentWindowHandle");
  71. if (opt != mDesc.platformSpecific.end())
  72. windowDesc.parent = (HWND)parseUINT64(opt->second);
  73. opt = mDesc.platformSpecific.find("externalWindowHandle");
  74. if (opt != mDesc.platformSpecific.end())
  75. windowDesc.external = (HWND)parseUINT64(opt->second);
  76. mIsChild = windowDesc.parent != nullptr;
  77. props.mIsFullScreen = mDesc.fullscreen && !mIsChild;
  78. props.mColorDepth = 32;
  79. props.mActive = true;
  80. if (mDesc.videoMode.isCustom())
  81. {
  82. mRefreshRateNumerator = Math::roundToInt(mDesc.videoMode.getRefreshRate());
  83. mRefreshRateDenominator = 1;
  84. }
  85. else
  86. {
  87. const D3D11VideoMode& d3d11videoMode = static_cast<const D3D11VideoMode&>(mDesc.videoMode);
  88. mRefreshRateNumerator = d3d11videoMode.getRefreshRateNumerator();
  89. mRefreshRateDenominator = d3d11videoMode.getRefreshRateDenominator();
  90. }
  91. const D3D11VideoOutputInfo* outputInfo = nullptr;
  92. const D3D11VideoModeInfo& videoModeInfo = static_cast<const D3D11VideoModeInfo&>(RenderAPICore::instance().getVideoModeInfo());
  93. UINT32 numOutputs = videoModeInfo.getNumOutputs();
  94. if (numOutputs > 0)
  95. {
  96. UINT32 actualMonitorIdx = std::min(mDesc.videoMode.getOutputIdx(), numOutputs - 1);
  97. outputInfo = static_cast<const D3D11VideoOutputInfo*>(&videoModeInfo.getOutputInfo(actualMonitorIdx));
  98. DXGI_OUTPUT_DESC desc;
  99. outputInfo->getDXGIOutput()->GetDesc(&desc);
  100. windowDesc.monitor = desc.Monitor;
  101. }
  102. if (!windowDesc.external)
  103. {
  104. mShowOnSwap = mDesc.hideUntilSwap;
  105. props.mHidden = mDesc.hideUntilSwap || mDesc.hidden;
  106. }
  107. mWindow = bs_new<Win32Window>(windowDesc);
  108. props.mWidth = mWindow->getWidth();
  109. props.mHeight = mWindow->getHeight();
  110. props.mTop = mWindow->getTop();
  111. props.mLeft = mWindow->getLeft();
  112. createSwapChain();
  113. if (props.isFullScreen())
  114. {
  115. if (outputInfo != nullptr)
  116. mSwapChain->SetFullscreenState(true, outputInfo->getDXGIOutput());
  117. else
  118. mSwapChain->SetFullscreenState(true, nullptr);
  119. }
  120. createSizeDependedD3DResources();
  121. mDXGIFactory->MakeWindowAssociation(mWindow->getHWnd(), NULL);
  122. {
  123. ScopedSpinLock lock(mLock);
  124. mSyncedProperties = props;
  125. }
  126. RenderWindowManager::instance().notifySyncDataDirty(this);
  127. }
  128. void D3D11RenderWindowCore::swapBuffers()
  129. {
  130. THROW_IF_NOT_CORE_THREAD;
  131. if (mShowOnSwap)
  132. setHidden(false);
  133. if(mDevice.getD3D11Device() != nullptr)
  134. {
  135. HRESULT hr = mSwapChain->Present(getProperties().getVSync() ? getProperties().getVSyncInterval() : 0, 0);
  136. if( FAILED(hr) )
  137. BS_EXCEPT(RenderingAPIException, "Error Presenting surfaces");
  138. }
  139. }
  140. void D3D11RenderWindowCore::move(INT32 left, INT32 top)
  141. {
  142. THROW_IF_NOT_CORE_THREAD;
  143. D3D11RenderWindowProperties& props = mProperties;
  144. if (!props.mIsFullScreen)
  145. {
  146. mWindow->move(left, top);
  147. props.mTop = mWindow->getTop();
  148. props.mLeft = mWindow->getLeft();
  149. {
  150. ScopedSpinLock lock(mLock);
  151. mSyncedProperties.mTop = props.mTop;
  152. mSyncedProperties.mLeft = props.mLeft;
  153. }
  154. RenderWindowManager::instance().notifySyncDataDirty(this);
  155. }
  156. }
  157. void D3D11RenderWindowCore::resize(UINT32 width, UINT32 height)
  158. {
  159. THROW_IF_NOT_CORE_THREAD;
  160. D3D11RenderWindowProperties& props = mProperties;
  161. if (!props.mIsFullScreen)
  162. {
  163. mWindow->resize(width, height);
  164. props.mWidth = mWindow->getWidth();
  165. props.mHeight = mWindow->getHeight();
  166. {
  167. ScopedSpinLock lock(mLock);
  168. mSyncedProperties.mWidth = props.mWidth;
  169. mSyncedProperties.mHeight = props.mHeight;
  170. }
  171. RenderWindowManager::instance().notifySyncDataDirty(this);
  172. }
  173. }
  174. void D3D11RenderWindowCore::setActive(bool state)
  175. {
  176. THROW_IF_NOT_CORE_THREAD;
  177. D3D11RenderWindowProperties& props = mProperties;
  178. mWindow->setActive(state);
  179. if (mSwapChain)
  180. {
  181. if (state)
  182. mSwapChain->SetFullscreenState(props.mIsFullScreen, nullptr);
  183. else
  184. mSwapChain->SetFullscreenState(FALSE, nullptr);
  185. }
  186. RenderWindowCore::setActive(state);
  187. }
  188. void D3D11RenderWindowCore::setHidden(bool hidden)
  189. {
  190. THROW_IF_NOT_CORE_THREAD;
  191. mShowOnSwap = false;
  192. mWindow->setHidden(hidden);
  193. RenderWindowCore::setHidden(hidden);
  194. }
  195. void D3D11RenderWindowCore::minimize()
  196. {
  197. THROW_IF_NOT_CORE_THREAD;
  198. mWindow->minimize();
  199. }
  200. void D3D11RenderWindowCore::maximize()
  201. {
  202. THROW_IF_NOT_CORE_THREAD;
  203. mWindow->maximize();
  204. }
  205. void D3D11RenderWindowCore::restore()
  206. {
  207. THROW_IF_NOT_CORE_THREAD;
  208. mWindow->restore();
  209. }
  210. void D3D11RenderWindowCore::setFullscreen(UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  211. {
  212. THROW_IF_NOT_CORE_THREAD;
  213. if (mIsChild)
  214. return;
  215. const D3D11VideoModeInfo& videoModeInfo = static_cast<const D3D11VideoModeInfo&>(RenderAPICore::instance().getVideoModeInfo());
  216. UINT32 numOutputs = videoModeInfo.getNumOutputs();
  217. if (numOutputs == 0)
  218. return;
  219. UINT32 actualMonitorIdx = std::min(monitorIdx, numOutputs - 1);
  220. const D3D11VideoOutputInfo& outputInfo = static_cast<const D3D11VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
  221. DXGI_MODE_DESC modeDesc;
  222. ZeroMemory(&modeDesc, sizeof(modeDesc));
  223. modeDesc.Width = width;
  224. modeDesc.Height = height;
  225. modeDesc.RefreshRate.Numerator = Math::roundToInt(refreshRate);
  226. modeDesc.RefreshRate.Denominator = 1;
  227. modeDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  228. modeDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
  229. modeDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
  230. DXGI_MODE_DESC nearestMode;
  231. ZeroMemory(&nearestMode, sizeof(nearestMode));
  232. outputInfo.getDXGIOutput()->FindClosestMatchingMode(&modeDesc, &nearestMode, nullptr);
  233. mProperties.mIsFullScreen = true;
  234. mProperties.mWidth = width;
  235. mProperties.mHeight = height;
  236. mSwapChain->ResizeTarget(&nearestMode);
  237. mSwapChain->SetFullscreenState(true, outputInfo.getDXGIOutput());
  238. {
  239. ScopedSpinLock lock(mLock);
  240. mSyncedProperties.mTop = mProperties.mTop;
  241. mSyncedProperties.mLeft = mProperties.mLeft;
  242. mSyncedProperties.mWidth = mProperties.mWidth;
  243. mSyncedProperties.mHeight = mProperties.mHeight;
  244. }
  245. RenderWindowManager::instance().notifySyncDataDirty(this);
  246. RenderWindowManager::instance().notifyMovedOrResized(this);
  247. }
  248. void D3D11RenderWindowCore::setFullscreen(const VideoMode& mode)
  249. {
  250. THROW_IF_NOT_CORE_THREAD;
  251. if (mIsChild)
  252. return;
  253. if (mode.isCustom())
  254. {
  255. setFullscreen(mode.getWidth(), mode.getHeight(), mode.getRefreshRate(), mode.getOutputIdx());
  256. return;
  257. }
  258. const D3D11VideoModeInfo& videoModeInfo = static_cast<const D3D11VideoModeInfo&>(RenderAPICore::instance().getVideoModeInfo());
  259. UINT32 numOutputs = videoModeInfo.getNumOutputs();
  260. if (numOutputs == 0)
  261. return;
  262. UINT32 actualMonitorIdx = std::min(mode.getOutputIdx(), numOutputs - 1);
  263. const D3D11VideoOutputInfo& outputInfo = static_cast<const D3D11VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
  264. const D3D11VideoMode& videoMode = static_cast<const D3D11VideoMode&>(mode);
  265. mProperties.mIsFullScreen = true;
  266. mProperties.mWidth = mode.getWidth();
  267. mProperties.mHeight = mode.getHeight();
  268. mSwapChain->ResizeTarget(&videoMode.getDXGIModeDesc());
  269. mSwapChain->SetFullscreenState(true, outputInfo.getDXGIOutput());
  270. {
  271. ScopedSpinLock lock(mLock);
  272. mSyncedProperties.mTop = mProperties.mTop;
  273. mSyncedProperties.mLeft = mProperties.mLeft;
  274. mSyncedProperties.mWidth = mProperties.mWidth;
  275. mSyncedProperties.mHeight = mProperties.mHeight;
  276. }
  277. RenderWindowManager::instance().notifySyncDataDirty(this);
  278. RenderWindowManager::instance().notifyMovedOrResized(this);
  279. }
  280. void D3D11RenderWindowCore::setWindowed(UINT32 width, UINT32 height)
  281. {
  282. THROW_IF_NOT_CORE_THREAD;
  283. mProperties.mWidth = width;
  284. mProperties.mHeight = height;
  285. mProperties.mIsFullScreen = false;
  286. mSwapChainDesc.Windowed = true;
  287. mSwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
  288. mSwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
  289. mSwapChainDesc.BufferDesc.Width = width;
  290. mSwapChainDesc.BufferDesc.Height = height;
  291. DXGI_MODE_DESC modeDesc;
  292. ZeroMemory(&modeDesc, sizeof(modeDesc));
  293. modeDesc.Width = width;
  294. modeDesc.Height = height;
  295. modeDesc.RefreshRate.Numerator = 0;
  296. modeDesc.RefreshRate.Denominator = 0;
  297. modeDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  298. mSwapChain->SetFullscreenState(false, nullptr);
  299. mSwapChain->ResizeTarget(&modeDesc);
  300. {
  301. ScopedSpinLock lock(mLock);
  302. mSyncedProperties.mTop = mProperties.mTop;
  303. mSyncedProperties.mLeft = mProperties.mLeft;
  304. mSyncedProperties.mWidth = mProperties.mWidth;
  305. mSyncedProperties.mHeight = mProperties.mHeight;
  306. }
  307. RenderWindowManager::instance().notifySyncDataDirty(this);
  308. RenderWindowManager::instance().notifyMovedOrResized(this);
  309. }
  310. HWND D3D11RenderWindowCore::_getWindowHandle() const
  311. {
  312. return mWindow->getHWnd();
  313. }
  314. void D3D11RenderWindowCore::getCustomAttribute(const String& name, void* pData) const
  315. {
  316. if(name == "WINDOW")
  317. {
  318. UINT64 *pWnd = (UINT64*)pData;
  319. *pWnd = (UINT64)mWindow->getHWnd();
  320. return;
  321. }
  322. if(name == "RTV")
  323. {
  324. *static_cast<ID3D11RenderTargetView**>(pData) = mRenderTargetView;
  325. return;
  326. }
  327. else if(name == "DSV")
  328. {
  329. if (mDepthStencilView != nullptr)
  330. {
  331. D3D11TextureView* d3d11TextureView = static_cast<D3D11TextureView*>(mDepthStencilView.get());
  332. *static_cast<ID3D11DepthStencilView**>(pData) = d3d11TextureView->getDSV(false);
  333. }
  334. else
  335. {
  336. *static_cast<ID3D11DepthStencilView**>(pData) = nullptr;
  337. }
  338. return;
  339. }
  340. else if (name == "RODSV")
  341. {
  342. if (mDepthStencilView != nullptr)
  343. {
  344. D3D11TextureView* d3d11TextureView = static_cast<D3D11TextureView*>(mDepthStencilView.get());
  345. *static_cast<ID3D11DepthStencilView**>(pData) = d3d11TextureView->getDSV(true);
  346. }
  347. else
  348. {
  349. *static_cast<ID3D11DepthStencilView**>(pData) = nullptr;
  350. }
  351. return;
  352. }
  353. RenderWindowCore::getCustomAttribute(name, pData);
  354. }
  355. void D3D11RenderWindowCore::copyToMemory(PixelData &dst, FrameBuffer buffer)
  356. {
  357. THROW_IF_NOT_CORE_THREAD;
  358. if(mBackBuffer == nullptr)
  359. return;
  360. // Get the backbuffer desc
  361. D3D11_TEXTURE2D_DESC BBDesc;
  362. mBackBuffer->GetDesc(&BBDesc);
  363. ID3D11Texture2D* backbuffer = nullptr;
  364. if(BBDesc.SampleDesc.Quality > 0)
  365. {
  366. D3D11_TEXTURE2D_DESC desc = BBDesc;
  367. desc.Usage = D3D11_USAGE_DEFAULT;
  368. desc.CPUAccessFlags = 0;
  369. desc.BindFlags = 0;
  370. desc.SampleDesc.Quality = 0;
  371. desc.SampleDesc.Count = 1;
  372. HRESULT hr = mDevice.getD3D11Device()->CreateTexture2D(&desc, nullptr, &backbuffer);
  373. if (FAILED(hr) || mDevice.hasError())
  374. {
  375. String errorDescription = mDevice.getErrorDescription();
  376. BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription);
  377. }
  378. mDevice.getImmediateContext()->ResolveSubresource(backbuffer, D3D11CalcSubresource(0, 0, 1), mBackBuffer, D3D11CalcSubresource(0, 0, 1), desc.Format);
  379. }
  380. // Change the parameters of the texture so we can read it
  381. BBDesc.Usage = D3D11_USAGE_STAGING;
  382. BBDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  383. BBDesc.BindFlags = 0;
  384. BBDesc.SampleDesc.Quality = 0;
  385. BBDesc.SampleDesc.Count = 1;
  386. // Create a temp buffer to copy to
  387. ID3D11Texture2D* tempTexture;
  388. HRESULT hr = mDevice.getD3D11Device()->CreateTexture2D(&BBDesc, nullptr, &tempTexture);
  389. if (FAILED(hr) || mDevice.hasError())
  390. {
  391. String errorDescription = mDevice.getErrorDescription();
  392. BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription);
  393. }
  394. // Copy the back buffer
  395. mDevice.getImmediateContext()->CopyResource(tempTexture, backbuffer != NULL ? backbuffer : mBackBuffer);
  396. // Map the copied texture
  397. D3D11_MAPPED_SUBRESOURCE mappedTex2D;
  398. mDevice.getImmediateContext()->Map(tempTexture, 0,D3D11_MAP_READ, 0, &mappedTex2D);
  399. // Copy the the texture to the dest
  400. PixelData src(getProperties().getWidth(), getProperties().getHeight(), 1, PF_A8B8G8R8);
  401. src.setExternalBuffer((UINT8*)mappedTex2D.pData);
  402. PixelUtil::bulkPixelConversion(src, dst);
  403. // Unmap the temp buffer
  404. mDevice.getImmediateContext()->Unmap(tempTexture, 0);
  405. // Release the temp buffer
  406. SAFE_RELEASE(tempTexture);
  407. SAFE_RELEASE(backbuffer);
  408. }
  409. void D3D11RenderWindowCore::_windowMovedOrResized()
  410. {
  411. THROW_IF_NOT_CORE_THREAD;
  412. if (!mWindow)
  413. return;
  414. mWindow->_windowMovedOrResized();
  415. D3D11RenderWindowProperties& props = mProperties;
  416. if (props.isFullScreen()) // Fullscreen is handled directly by this object
  417. {
  418. resizeSwapChainBuffers(props.getWidth(), props.getHeight());
  419. }
  420. else
  421. {
  422. resizeSwapChainBuffers(mWindow->getWidth(), mWindow->getHeight());
  423. props.mWidth = mWindow->getWidth();
  424. props.mHeight = mWindow->getHeight();
  425. props.mTop = mWindow->getTop();
  426. props.mLeft = mWindow->getLeft();
  427. }
  428. RenderWindowCore::_windowMovedOrResized();
  429. }
  430. void D3D11RenderWindowCore::createSwapChain()
  431. {
  432. ZeroMemory(&mSwapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
  433. D3D11RenderWindowProperties& props = mProperties;
  434. IDXGIDevice* pDXGIDevice = queryDxgiDevice();
  435. ZeroMemory(&mSwapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
  436. DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
  437. mSwapChainDesc.OutputWindow = mWindow->getHWnd();
  438. mSwapChainDesc.BufferDesc.Width = props.mWidth;
  439. mSwapChainDesc.BufferDesc.Height = props.mHeight;
  440. mSwapChainDesc.BufferDesc.Format = format;
  441. if (props.mIsFullScreen)
  442. {
  443. mSwapChainDesc.BufferDesc.RefreshRate.Numerator = mRefreshRateNumerator;
  444. mSwapChainDesc.BufferDesc.RefreshRate.Denominator = mRefreshRateDenominator;
  445. }
  446. else
  447. {
  448. mSwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
  449. mSwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
  450. }
  451. mSwapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
  452. mSwapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
  453. mSwapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH ;
  454. mSwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  455. mSwapChainDesc.BufferCount = 1;
  456. mSwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD ;
  457. mSwapChainDesc.Windowed = true;
  458. D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
  459. rs->determineMultisampleSettings(props.mMultisampleCount, format, &mMultisampleType);
  460. mSwapChainDesc.SampleDesc.Count = mMultisampleType.Count;
  461. mSwapChainDesc.SampleDesc.Quality = mMultisampleType.Quality;
  462. HRESULT hr;
  463. // Create swap chain
  464. hr = mDXGIFactory->CreateSwapChain(pDXGIDevice, &mSwapChainDesc, &mSwapChain);
  465. if (FAILED(hr))
  466. {
  467. // Try a second time, may fail the first time due to back buffer count,
  468. // which will be corrected by the runtime
  469. hr = mDXGIFactory->CreateSwapChain(pDXGIDevice, &mSwapChainDesc, &mSwapChain);
  470. }
  471. SAFE_RELEASE(pDXGIDevice);
  472. if (FAILED(hr))
  473. BS_EXCEPT(RenderingAPIException, "Unable to create swap chain");
  474. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_SwapChain);
  475. }
  476. void D3D11RenderWindowCore::createSizeDependedD3DResources()
  477. {
  478. SAFE_RELEASE(mBackBuffer);
  479. HRESULT hr = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBuffer);
  480. if(FAILED(hr))
  481. BS_EXCEPT(RenderingAPIException, "Unable to Get Back Buffer for swap chain");
  482. assert(mBackBuffer && !mRenderTargetView);
  483. D3D11_TEXTURE2D_DESC BBDesc;
  484. mBackBuffer->GetDesc(&BBDesc);
  485. D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
  486. ZeroMemory( &RTVDesc, sizeof(RTVDesc) );
  487. RTVDesc.Format = BBDesc.Format;
  488. RTVDesc.ViewDimension = getProperties().getMultisampleCount() > 1 ? D3D11_RTV_DIMENSION_TEXTURE2DMS : D3D11_RTV_DIMENSION_TEXTURE2D;
  489. RTVDesc.Texture2D.MipSlice = 0;
  490. hr = mDevice.getD3D11Device()->CreateRenderTargetView(mBackBuffer, &RTVDesc, &mRenderTargetView);
  491. if(FAILED(hr))
  492. {
  493. String errorDescription = mDevice.getErrorDescription();
  494. BS_EXCEPT(RenderingAPIException, "Unable to create rendertagert view\nError Description:" + errorDescription);
  495. }
  496. if (mDepthStencilView != nullptr)
  497. {
  498. TextureCore::releaseView(mDepthStencilView);
  499. mDepthStencilView = nullptr;
  500. }
  501. if (mDesc.depthBuffer)
  502. {
  503. mDepthStencilBuffer = TextureCoreManager::instance().createTexture(TEX_TYPE_2D,
  504. BBDesc.Width, BBDesc.Height, 0, 0, PF_D24S8, TU_DEPTHSTENCIL, false,
  505. getProperties().getMultisampleCount());
  506. mDepthStencilView = TextureCore::requestView(mDepthStencilBuffer, 0, 1, 0, 1, GVU_DEPTHSTENCIL);
  507. }
  508. else
  509. mDepthStencilBuffer = nullptr;
  510. }
  511. void D3D11RenderWindowCore::destroySizeDependedD3DResources()
  512. {
  513. SAFE_RELEASE(mBackBuffer);
  514. SAFE_RELEASE(mRenderTargetView);
  515. mDepthStencilBuffer = nullptr;
  516. }
  517. void D3D11RenderWindowCore::resizeSwapChainBuffers(UINT32 width, UINT32 height)
  518. {
  519. destroySizeDependedD3DResources();
  520. UINT Flags = mProperties.isFullScreen() ? DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH : 0;
  521. HRESULT hr = mSwapChain->ResizeBuffers(mSwapChainDesc.BufferCount, width, height, mSwapChainDesc.BufferDesc.Format, Flags);
  522. if(hr != S_OK)
  523. BS_EXCEPT(InternalErrorException, "Call to ResizeBuffers failed.");
  524. mSwapChain->GetDesc(&mSwapChainDesc);
  525. mProperties.mWidth = mSwapChainDesc.BufferDesc.Width;
  526. mProperties.mHeight = mSwapChainDesc.BufferDesc.Height;
  527. mProperties.mIsFullScreen = (0 == mSwapChainDesc.Windowed); // Alt-Enter together with SetWindowAssociation() can change this state
  528. createSizeDependedD3DResources();
  529. mDevice.getImmediateContext()->OMSetRenderTargets(0, 0, 0);
  530. }
  531. IDXGIDevice* D3D11RenderWindowCore::queryDxgiDevice()
  532. {
  533. if (mDevice.getD3D11Device() == nullptr)
  534. {
  535. BS_EXCEPT(RenderingAPIException, "D3D11Device is null.");
  536. }
  537. IDXGIDevice* pDXGIDevice = nullptr;
  538. HRESULT hr = mDevice.getD3D11Device()->QueryInterface(__uuidof(IDXGIDevice), (void**)&pDXGIDevice);
  539. if(FAILED(hr))
  540. BS_EXCEPT(RenderingAPIException, "Unable to query a DXGIDevice.");
  541. return pDXGIDevice;
  542. }
  543. void D3D11RenderWindowCore::syncProperties()
  544. {
  545. ScopedSpinLock lock(mLock);
  546. mProperties = mSyncedProperties;
  547. }
  548. D3D11RenderWindow::D3D11RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, D3D11Device& device, IDXGIFactory* DXGIFactory)
  549. :RenderWindow(desc, windowId), mProperties(desc), mDevice(device), mDXGIFactory(DXGIFactory)
  550. {
  551. }
  552. void D3D11RenderWindow::getCustomAttribute(const String& name, void* pData) const
  553. {
  554. if (name == "WINDOW")
  555. {
  556. UINT64 *pHwnd = (UINT64*)pData;
  557. *pHwnd = (UINT64)getHWnd();
  558. return;
  559. }
  560. }
  561. Vector2I D3D11RenderWindow::screenToWindowPos(const Vector2I& screenPos) const
  562. {
  563. POINT pos;
  564. pos.x = screenPos.x;
  565. pos.y = screenPos.y;
  566. ScreenToClient(getHWnd(), &pos);
  567. return Vector2I(pos.x, pos.y);
  568. }
  569. Vector2I D3D11RenderWindow::windowToScreenPos(const Vector2I& windowPos) const
  570. {
  571. POINT pos;
  572. pos.x = windowPos.x;
  573. pos.y = windowPos.y;
  574. ClientToScreen(getHWnd(), &pos);
  575. return Vector2I(pos.x, pos.y);
  576. }
  577. SPtr<D3D11RenderWindowCore> D3D11RenderWindow::getCore() const
  578. {
  579. return std::static_pointer_cast<D3D11RenderWindowCore>(mCoreSpecific);
  580. }
  581. HWND D3D11RenderWindow::getHWnd() const
  582. {
  583. // HACK: I'm accessing core method from sim thread, which means an invalid handle
  584. // could be returned here if requested too soon after initialization.
  585. return getCore()->_getWindowHandle();
  586. }
  587. void D3D11RenderWindow::syncProperties()
  588. {
  589. ScopedSpinLock lock(getCore()->mLock);
  590. mProperties = getCore()->mSyncedProperties;
  591. }
  592. }