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LibraryDropDown.cs
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cc9c391d97
Documentation
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%!s(int64=10) %!d(string=hai) anos |
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LibraryDropTarget.cs
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8d2ecb2432
Added separate input callbacks for use in editor only that aren't affected by play-mode state
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%!s(int64=10) %!d(string=hai) anos |
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LibraryGUIContent.cs
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3209476868
Save project on editor exit
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%!s(int64=10) %!d(string=hai) anos |
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LibraryGUIEntry.cs
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95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
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%!s(int64=10) %!d(string=hai) anos |
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LibraryMenu.cs
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d13799bfd9
Current library folder now persists assembly refresh
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%!s(int64=10) %!d(string=hai) anos |
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LibraryUtility.cs
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1ed2f28f2e
Prefab drag and drop in scene window works
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%!s(int64=10) %!d(string=hai) anos |
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LibraryWindow.cs
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d13799bfd9
Current library folder now persists assembly refresh
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%!s(int64=10) %!d(string=hai) anos |