BearishSun e9f6e3fac3 Fixing managed GUIWidgets (WIP) 10 年之前
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 年之前
BsGameResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年之前
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build 10 年之前
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 年之前
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 年之前
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) 10 年之前
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) 10 年之前
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 年之前
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedResourceRTTI.h eb562f23fc Documentation 10 年之前
BsManagedSerializableArray.h a9b0455b1c Documentation 10 年之前
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 年之前
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 年之前
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 年之前
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works 10 年之前
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 年之前
BsManagedSerializableList.h 4527457d2f Documentation 10 年之前
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 年之前
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年之前
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation 10 年之前
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 年之前
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 年之前
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work 10 年之前
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 年之前
BsScriptAsyncOp.h 598f1785c6 Documentation 10 年之前
BsScriptBoneWeight.h 598f1785c6 Documentation 10 年之前
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 年之前
BsScriptCamera.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
BsScriptColor.h 598f1785c6 Documentation 10 年之前
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年之前
BsScriptContextMenu.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
BsScriptCursor.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
BsScriptDebug.h dd61a6d788 Update status bar when debug log contents are removed 10 年之前
BsScriptEnginePrerequisites.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 年之前
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 年之前
BsScriptGUI.h e9f6e3fac3 Fixing managed GUIWidgets (WIP) 10 年之前
BsScriptGUIButton.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年之前
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年之前
BsScriptGUIElement.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptGUIElementStyle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 年之前
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 年之前
BsScriptGUIInputBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUILabel.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: 10 年之前
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 年之前
BsScriptGUIListBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUIProgressBar.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUIRenderTexture.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 年之前
BsScriptGUIScrollArea.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works 10 年之前
BsScriptGUISlider.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUITexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUIToggle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 年之前
BsScriptGUIWidget.h e9f6e3fac3 Fixing managed GUIWidgets (WIP) 10 年之前
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年之前
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon 10 年之前
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 年之前
BsScriptInput.h 8dbbf30c09 Documentation 10 年之前
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 年之前
BsScriptLight.h fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 年之前
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 年之前
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptMaterial.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptMeshData.h a2831fc54b Documentation 10 年之前
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年之前
BsScriptObjectImpl.h a2831fc54b Documentation 10 年之前
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 年之前
BsScriptPixelData.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
BsScriptPixelUtility.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年之前
BsScriptRenderTarget.h a2831fc54b Documentation 10 年之前
BsScriptRenderTexture.h a2831fc54b Documentation 10 年之前
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 年之前
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 年之前
BsScriptResource.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年之前
BsScriptResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年之前
BsScriptResourceRef.h 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 年之前
BsScriptResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年之前
BsScriptScene.h 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 年之前
BsScriptSceneObject.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 年之前
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 年之前
BsScriptSerializableField.h 6d0bba2023 Documentation 10 年之前
BsScriptSerializableList.h 6d0bba2023 Documentation 10 年之前
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 年之前
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 年之前
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptSpriteTexture.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works 10 年之前
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 年之前
BsScriptTexture.h 6d0bba2023 Documentation 10 年之前
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 年之前
BsScriptVector.h 6d0bba2023 Documentation 10 年之前
BsScriptVector2I.h 6d0bba2023 Documentation 10 年之前
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 年之前
BsScriptVirtualInput.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前