BsScriptLight.cpp 5.3 KB

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  1. #include "BsScriptLight.h"
  2. #include "BsScriptSceneObject.h"
  3. #include "BsSceneObject.h"
  4. #include "BsSceneManager.h"
  5. namespace BansheeEngine
  6. {
  7. ScriptLight::ScriptLight(MonoObject* managedInstance, const HSceneObject& parentSO)
  8. :ScriptObject(managedInstance), mLight(nullptr), mLastUpdateHash(0)
  9. {
  10. mLight = Light::create();
  11. gSceneManager()._registerLight(mLight, parentSO);
  12. }
  13. ScriptLight::~ScriptLight()
  14. { }
  15. void ScriptLight::initRuntimeData()
  16. {
  17. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptLight::internal_create);
  18. metaData.scriptClass->addInternalCall("Internal_GetType", &ScriptLight::internal_getType);
  19. metaData.scriptClass->addInternalCall("Internal_SetType", &ScriptLight::internal_setType);
  20. metaData.scriptClass->addInternalCall("Internal_GetCastsShadow", &ScriptLight::internal_getCastsShadow);
  21. metaData.scriptClass->addInternalCall("Internal_SetCastsShadow", &ScriptLight::internal_setCastsShadow);
  22. metaData.scriptClass->addInternalCall("Internal_GetColor", &ScriptLight::internal_getColor);
  23. metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptLight::internal_setColor);
  24. metaData.scriptClass->addInternalCall("Internal_GetRange", &ScriptLight::internal_getRange);
  25. metaData.scriptClass->addInternalCall("Internal_SetRange", &ScriptLight::internal_setRange);
  26. metaData.scriptClass->addInternalCall("Internal_GetIntensity", &ScriptLight::internal_getIntensity);
  27. metaData.scriptClass->addInternalCall("Internal_SetIntensity", &ScriptLight::internal_setIntensity);
  28. metaData.scriptClass->addInternalCall("Internal_GetSpotAngle", &ScriptLight::internal_getSpotAngle);
  29. metaData.scriptClass->addInternalCall("Internal_SetSpotAngle", &ScriptLight::internal_setSpotAngle);
  30. metaData.scriptClass->addInternalCall("Internal_GetSpotFalloffAngle", &ScriptLight::internal_getSpotFalloffAngle);
  31. metaData.scriptClass->addInternalCall("Internal_SetSpotFalloffAngle", &ScriptLight::internal_setSpotFalloffAngle);
  32. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptLight::internal_getBounds);
  33. metaData.scriptClass->addInternalCall("Internal_UpdateTransform", &ScriptLight::internal_updateTransform);
  34. metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptLight::internal_onDestroy);
  35. }
  36. void ScriptLight::internal_create(MonoObject* managedInstance, ScriptSceneObject* parentSO)
  37. {
  38. HSceneObject so;
  39. if (parentSO != nullptr)
  40. so = parentSO->getNativeHandle();
  41. ScriptLight* nativeInstance = new (bs_alloc<ScriptLight>()) ScriptLight(managedInstance, so);
  42. }
  43. LightType ScriptLight::internal_getType(ScriptLight* thisPtr)
  44. {
  45. return thisPtr->getInternal()->getType();
  46. }
  47. void ScriptLight::internal_setType(ScriptLight* thisPtr, LightType type)
  48. {
  49. thisPtr->getInternal()->setType(type);
  50. }
  51. bool ScriptLight::internal_getCastsShadow(ScriptLight* thisPtr)
  52. {
  53. return thisPtr->getInternal()->getCastsShadow();
  54. }
  55. void ScriptLight::internal_setCastsShadow(ScriptLight* thisPtr, bool castsShadow)
  56. {
  57. thisPtr->getInternal()->setCastsShadow(castsShadow);
  58. }
  59. void ScriptLight::internal_getColor(ScriptLight* thisPtr, Color* color)
  60. {
  61. *color = thisPtr->getInternal()->getColor();
  62. }
  63. void ScriptLight::internal_setColor(ScriptLight* thisPtr, Color color)
  64. {
  65. thisPtr->getInternal()->setColor(color);
  66. }
  67. float ScriptLight::internal_getRange(ScriptLight* thisPtr)
  68. {
  69. return thisPtr->getInternal()->getRange();
  70. }
  71. void ScriptLight::internal_setRange(ScriptLight* thisPtr, float range)
  72. {
  73. thisPtr->getInternal()->setRange(range);
  74. }
  75. float ScriptLight::internal_getIntensity(ScriptLight* thisPtr)
  76. {
  77. return thisPtr->getInternal()->getIntensity();
  78. }
  79. void ScriptLight::internal_setIntensity(ScriptLight* thisPtr, float intensity)
  80. {
  81. thisPtr->getInternal()->setIntensity(intensity);
  82. }
  83. float ScriptLight::internal_getSpotAngle(ScriptLight* thisPtr)
  84. {
  85. return thisPtr->getInternal()->getSpotAngle().valueDegrees();
  86. }
  87. void ScriptLight::internal_setSpotAngle(ScriptLight* thisPtr, float spotAngle)
  88. {
  89. thisPtr->getInternal()->setSpotAngle(Degree(spotAngle));
  90. }
  91. float ScriptLight::internal_getSpotFalloffAngle(ScriptLight* thisPtr)
  92. {
  93. return thisPtr->getInternal()->getSpotFalloffAngle().valueDegrees();
  94. }
  95. void ScriptLight::internal_setSpotFalloffAngle(ScriptLight* thisPtr, float spotFalloffAngle)
  96. {
  97. thisPtr->getInternal()->setSpotFalloffAngle(Degree(spotFalloffAngle));
  98. }
  99. void ScriptLight::internal_getBounds(ScriptLight* thisPtr, Sphere* bounds)
  100. {
  101. *bounds = thisPtr->getInternal()->getBounds();
  102. }
  103. void ScriptLight::internal_updateTransform(ScriptLight* thisPtr, ScriptSceneObject* parent)
  104. {
  105. HSceneObject parentSO = parent->getNativeSceneObject();
  106. if (!parentSO.isDestroyed())
  107. {
  108. thisPtr->getInternal()->_updateTransform(parentSO);
  109. if (parentSO->getActive() != thisPtr->getInternal()->getIsActive())
  110. {
  111. thisPtr->getInternal()->setIsActive(parentSO->getActive());
  112. }
  113. }
  114. }
  115. void ScriptLight::internal_onDestroy(ScriptLight* instance)
  116. {
  117. instance->destroy();
  118. }
  119. void ScriptLight::destroy()
  120. {
  121. if (mLight->isDestroyed())
  122. return;
  123. gSceneManager()._unregisterLight(mLight);
  124. mLight->destroy();
  125. }
  126. void ScriptLight::_onManagedInstanceDeleted()
  127. {
  128. destroy();
  129. ScriptObject::_onManagedInstanceDeleted();
  130. }
  131. }