Marko Pintera e7f6d12486 Simplified MeshData public interface a bit 12 lat temu
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
Win32 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
CmApplication.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 lat temu
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmCgProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmCgProgramFactory.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmCommandQueue.cpp 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 lat temu
CmComponent.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmCoreObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmDeferredRenderContext.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 lat temu
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmFont.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmFontImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmFontManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuParamBlock.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 lat temu
CmGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 lat temu
CmGpuParams.cpp f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 12 lat temu
CmGpuProgInclude.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuProgramImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 lat temu
CmGpuResourceData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 lat temu
CmHardwareBufferManager.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 lat temu
CmHighLevelGpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmHighLevelGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmIndexData.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmInput.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmMaterial.cpp f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 12 lat temu
CmMaterialRTTI.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmMesh.cpp 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 lat temu
CmMeshData.cpp e7f6d12486 Simplified MeshData public interface a bit 12 lat temu
CmMeshManager.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 lat temu
CmMeshRTTI.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 lat temu
CmMultiRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmPass.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 lat temu
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 12 lat temu
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 lat temu
CmPixelUtil.cpp 71002238ae Added default internal buffer alloc for PixelData 12 lat temu
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmRenderStateManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmRenderSystem.cpp 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 lat temu
CmRenderSystemCapabilities.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 lat temu
CmRenderTarget.cpp aeacd7b646 Ported swapBuffers so it now happens on the proper context 12 lat temu
CmRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmRenderWindow.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmRenderWindowManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmResourceHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmResources.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmSceneManager.cpp d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 lat temu
CmSceneObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmShader.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmSpecificImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmTechnique.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmTexture.cpp 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 lat temu
CmTextureManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 lat temu
CmVertexDeclaration.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 lat temu
CmViewport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmWindowEventUtilities.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu