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Cocoa
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 lat temu |
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Win32
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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X11
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 lat temu |
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CmApplication.cpp
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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12 lat temu |
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CmBlendState.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmCgProgram.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmCgProgramFactory.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmCommandQueue.cpp
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1098318b19
Gotten rid of thread checks for synced deferred contexts
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12 lat temu |
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CmComponent.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmCoreObject.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmCoreObjectManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmDeferredRenderContext.cpp
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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12 lat temu |
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CmDepthStencilState.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmFont.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmFontImportOptions.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmFontManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmGameObject.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmGameObjectHandle.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmGpuBuffer.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmGpuBufferView.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmGpuParamBlock.cpp
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 lat temu |
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CmGpuParamBlockBuffer.cpp
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 lat temu |
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CmGpuParams.cpp
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f0a6e829bf
Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled
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12 lat temu |
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CmGpuProgInclude.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmGpuProgIncludeImporter.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmGpuProgram.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmGpuProgramImportOptions.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmGpuProgramImporter.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmGpuProgramManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmGpuProgramParams.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmGpuResource.cpp
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d0301de9c9
Starting work on better gpu resource updates
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12 lat temu |
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CmGpuResourceData.cpp
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71002238ae
Added default internal buffer alloc for PixelData
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12 lat temu |
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CmHardwareBufferManager.cpp
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 lat temu |
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CmHighLevelGpuProgram.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmHighLevelGpuProgramManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmImportOptions.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmImporter.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmIndexBuffer.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmIndexData.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmInput.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmMaterial.cpp
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f0a6e829bf
Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled
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12 lat temu |
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CmMaterialRTTI.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmMesh.cpp
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606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
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12 lat temu |
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CmMeshData.cpp
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e7f6d12486
Simplified MeshData public interface a bit
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12 lat temu |
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CmMeshManager.cpp
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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12 lat temu |
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CmMeshRTTI.h
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606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
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12 lat temu |
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CmMultiRenderTexture.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmOcclusionQuery.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmPass.cpp
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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12 lat temu |
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CmPixelBuffer.cpp
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8c53fd844b
Encapsulated PixelData::data
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12 lat temu |
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CmPixelData.cpp
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71002238ae
Added default internal buffer alloc for PixelData
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12 lat temu |
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CmPixelUtil.cpp
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71002238ae
Added default internal buffer alloc for PixelData
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12 lat temu |
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CmRasterizerState.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmRenderStateManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmRenderSystem.cpp
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1098318b19
Gotten rid of thread checks for synced deferred contexts
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12 lat temu |
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CmRenderSystemCapabilities.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmRenderSystemManager.cpp
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aa46b8b57a
Overhauled OpenGL context handling
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12 lat temu |
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CmRenderTarget.cpp
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aeacd7b646
Ported swapBuffers so it now happens on the proper context
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12 lat temu |
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CmRenderTexture.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmRenderWindow.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmRenderWindowManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmRendererManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmResource.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmResourceHandle.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmResources.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmSamplerState.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmSceneManager.cpp
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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12 lat temu |
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CmSceneObject.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmShader.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmSpecificImporter.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmTechnique.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmTexture.cpp
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606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
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12 lat temu |
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CmTextureManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmTextureView.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmVertexBuffer.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmVertexData.cpp
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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12 lat temu |
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CmVertexDeclaration.cpp
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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12 lat temu |
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CmViewport.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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CmWindowEventUtilities.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
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stdafx.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 lat temu |