BearishSun ea0f3a5bfb Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component 9 years ago
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BansheeCore 8ae9f659ce Added a few methods for easier GpuParam parameter assignment 9 years ago
BansheeD3D11RenderAPI 90723435ec D3D11: Fix read-only depth/stencil when only depth is used 9 years ago
BansheeEditor 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeEngine 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing 9 years ago
BansheeFMOD b82e9e33bb Improving build find module functions 9 years ago
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
BansheeFreeImgImporter 7cbf69f663 Dropping support for rarely used pixel formats 9 years ago
BansheeGLRenderAPI 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago
BansheeUtility b3fe1f4a0d Added math methods for creating a projection matrix 9 years ago
BansheeVulkanRenderAPI ea0f3a5bfb Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component 9 years ago
CMake aa3da03dd4 Fixing findglslang build module 9 years ago
ExampleProject 7cbf69f663 Dropping support for rarely used pixel formats 9 years ago
Game 0ffb5e7c80 Example project no longer depends on the scripting system 9 years ago
MBansheeEditor cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor 9 years ago
MBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor 9 years ago
RenderBeast 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
SBansheeEditor c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 years ago
SBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor 9 years ago
CMakeLists.txt e32b4ad844 Skybox rendering & cubemap import fixes 9 years ago