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- #include "BsEditorScriptManager.h"
- #include "BsScriptEditorWindow.h"
- #include "BsScriptObjectManager.h"
- #include "BsMonoAssembly.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsScriptAssemblyManager.h"
- #include "BsScriptGizmoManager.h"
- #include "BsScriptHandleManager.h"
- #include "BsScriptHandleSliderManager.h"
- #include "BsScriptDragDropManager.h"
- #include "BsScriptProjectLibrary.h"
- #include "BsMenuItemManager.h"
- #include "BsScriptFolderMonitor.h"
- #include "BsScriptEditorTestSuite.h"
- #include "BsTime.h"
- #include "BsMath.h"
- #include "BsEditorApplication.h"
- #include "BsScriptSelection.h"
- #include "BsTestOutput.h"
- #include "BsEditorResourceLoader.h"
- #include "BsScriptManager.h"
- namespace BansheeEngine
- {
- const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
- bool EditorScriptManager::mDebugRefresh = false;
- EditorScriptManager::EditorScriptManager()
- :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
- {
- SPtr<EditorResourceLoader> resourceLoader = bs_shared_ptr_new<EditorResourceLoader>();
- GameResourceManager::instance().setLoader(resourceLoader);
- loadMonoTypes();
- ScriptAssemblyManager::instance().loadAssemblyInfo(EDITOR_ASSEMBLY);
- ScriptHandleSliderManager::startUp();
- ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
- HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
- ScriptDragDropManager::startUp();
- ScriptProjectLibrary::startUp();
- MenuItemManager::startUp(ScriptAssemblyManager::instance());
- ScriptFolderMonitorManager::startUp();
- ScriptSelection::startUp();
- mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
- mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
- triggerOnInitialize();
-
- // Initial update
- mLastUpdateTime = gTime().getTime();
- mUpdateMethod->invoke(nullptr, nullptr);
- // Run tests
- #if BS_DEBUG_MODE
- TestSuitePtr testSuite = TestSuite::create<ScriptEditorTestSuite>();
- ExceptionTestOutput testOutput;
- testSuite->run(testOutput);
- #endif
- }
- EditorScriptManager::~EditorScriptManager()
- {
- mOnDomainLoadConn.disconnect();
- mOnAssemblyRefreshDoneConn.disconnect();
- ScriptSelection::shutDown();
- ScriptFolderMonitorManager::shutDown();
- MenuItemManager::shutDown();
- ScriptProjectLibrary::shutDown();
- ScriptDragDropManager::shutDown();
- ScriptHandleSliderManager::shutDown();
- HandleManager::shutDown();
- ScriptGizmoManager::shutDown();
- }
- void EditorScriptManager::update()
- {
- float curTime = gTime().getTime();
- float diff = curTime - mLastUpdateTime;
- if (diff > EDITOR_UPDATE_RATE)
- {
- mUpdateMethod->invoke(nullptr, nullptr);
- INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
- mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
- }
- if (mDebugRefresh)
- {
- ScriptManager::instance().reload();
- mDebugRefresh = false;
- }
- ScriptGizmoManager::instance().update();
- ScriptDragDropManager::instance().update();
- ScriptFolderMonitorManager::instance().update();
- }
- void EditorScriptManager::debug_refreshAssembly()
- {
- mDebugRefresh = true;
- }
- void EditorScriptManager::triggerOnInitialize()
- {
- const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
- mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
- }
- void EditorScriptManager::onAssemblyRefreshDone()
- {
- triggerOnInitialize();
- }
- void EditorScriptManager::loadMonoTypes()
- {
- const String editorAssemblyPath = gEditorApplication().getEditorAssemblyPath().toString();
- mEditorAssembly = &MonoManager::instance().loadAssembly(editorAssemblyPath, EDITOR_ASSEMBLY);
- mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
- mUpdateMethod = mProgramEdClass->getMethod("OnEditorUpdate");
- ScriptEditorWindow::clearRegisteredEditorWindow();
- ScriptEditorWindow::registerManagedEditorWindows();
- // DEBUG ONLY
- MonoClass* debugWindowClass = mEditorAssembly->getClass("BansheeEditor", "DebugWindow");
- debugWindowClass->addInternalCall("Internal_RefreshAssembly", &EditorScriptManager::debug_refreshAssembly);
- }
- }
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