BsEditorScriptManager.cpp 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133
  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsScriptObjectManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptAssemblyManager.h"
  8. #include "BsScriptGizmoManager.h"
  9. #include "BsScriptHandleManager.h"
  10. #include "BsScriptHandleSliderManager.h"
  11. #include "BsScriptDragDropManager.h"
  12. #include "BsScriptProjectLibrary.h"
  13. #include "BsMenuItemManager.h"
  14. #include "BsScriptFolderMonitor.h"
  15. #include "BsScriptEditorTestSuite.h"
  16. #include "BsTime.h"
  17. #include "BsMath.h"
  18. #include "BsEditorApplication.h"
  19. #include "BsScriptSelection.h"
  20. #include "BsTestOutput.h"
  21. #include "BsEditorResourceLoader.h"
  22. #include "BsScriptManager.h"
  23. namespace BansheeEngine
  24. {
  25. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  26. bool EditorScriptManager::mDebugRefresh = false;
  27. EditorScriptManager::EditorScriptManager()
  28. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  29. {
  30. SPtr<EditorResourceLoader> resourceLoader = bs_shared_ptr_new<EditorResourceLoader>();
  31. GameResourceManager::instance().setLoader(resourceLoader);
  32. loadMonoTypes();
  33. ScriptAssemblyManager::instance().loadAssemblyInfo(EDITOR_ASSEMBLY);
  34. ScriptHandleSliderManager::startUp();
  35. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  36. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  37. ScriptDragDropManager::startUp();
  38. ScriptProjectLibrary::startUp();
  39. MenuItemManager::startUp(ScriptAssemblyManager::instance());
  40. ScriptFolderMonitorManager::startUp();
  41. ScriptSelection::startUp();
  42. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  43. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  44. triggerOnInitialize();
  45. // Initial update
  46. mLastUpdateTime = gTime().getTime();
  47. mUpdateMethod->invoke(nullptr, nullptr);
  48. // Run tests
  49. #if BS_DEBUG_MODE
  50. TestSuitePtr testSuite = TestSuite::create<ScriptEditorTestSuite>();
  51. ExceptionTestOutput testOutput;
  52. testSuite->run(testOutput);
  53. #endif
  54. }
  55. EditorScriptManager::~EditorScriptManager()
  56. {
  57. mOnDomainLoadConn.disconnect();
  58. mOnAssemblyRefreshDoneConn.disconnect();
  59. ScriptSelection::shutDown();
  60. ScriptFolderMonitorManager::shutDown();
  61. MenuItemManager::shutDown();
  62. ScriptProjectLibrary::shutDown();
  63. ScriptDragDropManager::shutDown();
  64. ScriptHandleSliderManager::shutDown();
  65. HandleManager::shutDown();
  66. ScriptGizmoManager::shutDown();
  67. }
  68. void EditorScriptManager::update()
  69. {
  70. float curTime = gTime().getTime();
  71. float diff = curTime - mLastUpdateTime;
  72. if (diff > EDITOR_UPDATE_RATE)
  73. {
  74. mUpdateMethod->invoke(nullptr, nullptr);
  75. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  76. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  77. }
  78. if (mDebugRefresh)
  79. {
  80. ScriptManager::instance().reload();
  81. mDebugRefresh = false;
  82. }
  83. ScriptGizmoManager::instance().update();
  84. ScriptDragDropManager::instance().update();
  85. ScriptFolderMonitorManager::instance().update();
  86. }
  87. void EditorScriptManager::debug_refreshAssembly()
  88. {
  89. mDebugRefresh = true;
  90. }
  91. void EditorScriptManager::triggerOnInitialize()
  92. {
  93. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  94. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  95. }
  96. void EditorScriptManager::onAssemblyRefreshDone()
  97. {
  98. triggerOnInitialize();
  99. }
  100. void EditorScriptManager::loadMonoTypes()
  101. {
  102. const String editorAssemblyPath = gEditorApplication().getEditorAssemblyPath().toString();
  103. mEditorAssembly = &MonoManager::instance().loadAssembly(editorAssemblyPath, EDITOR_ASSEMBLY);
  104. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  105. mUpdateMethod = mProgramEdClass->getMethod("OnEditorUpdate");
  106. ScriptEditorWindow::clearRegisteredEditorWindow();
  107. ScriptEditorWindow::registerManagedEditorWindows();
  108. // DEBUG ONLY
  109. MonoClass* debugWindowClass = mEditorAssembly->getClass("BansheeEditor", "DebugWindow");
  110. debugWindowClass->addInternalCall("Internal_RefreshAssembly", &EditorScriptManager::debug_refreshAssembly);
  111. }
  112. }