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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptResource.h"
- #include "BsShader.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for Shader.
- */
- class BS_SCR_BE_EXPORT ScriptShader : public ScriptObject <ScriptShader, ScriptResourceBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Shader")
- /**
- * @copydoc ScriptResourceBase::getNativeHandle
- */
- HResource getNativeHandle() const override { return mShader; }
- /**
- * @copydoc ScriptResourceBase::setNativeHandle
- */
- void setNativeHandle(const HResource& resource) override;
- /**
- * @brief Returns the native internal shader resource.
- */
- HShader getShaderHandle() const { return mShader; }
- private:
- friend class ScriptResourceManager;
- ScriptShader(MonoObject* instance, const HShader& shader);
- /**
- * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
- */
- void _onManagedInstanceDeleted() override;
- HShader mShader;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_GetShaderParameters(ScriptShader* nativeInstance, MonoArray** outNames, MonoArray** outTypes);
- };
- }
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