Marko Pintera e217ac68ce Added simulated mouse up event for resize/move events 12 anni fa
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
Win32 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset 12 anni fa
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
CmApplication.cpp 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset 12 anni fa
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system 12 anni fa
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 anni fa
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 anni fa
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anni fa
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anni fa
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 anni fa
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 anni fa
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 anni fa
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 anni fa
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 anni fa
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 anni fa
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 anni fa
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 anni fa
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 anni fa
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 anni fa
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 anni fa
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 anni fa
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
CmInput.cpp 0d59d8caf2 Added support for mouse wheel scroll events 12 anni fa
CmMaterial.cpp 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. 12 anni fa
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmMesh.cpp 200d516c80 Added AABox debug draw rendering 12 anni fa
CmMeshData.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 anni fa
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anni fa
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system 12 anni fa
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 anni fa
CmOSInputHandler.cpp d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class 12 anni fa
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmPass.cpp 538bcedd0c Bit more renames 12 anni fa
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 12 anni fa
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 anni fa
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmPlatformWndProc.cpp e217ac68ce Added simulated mouse up event for resize/move events 12 anni fa
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 anni fa
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 anni fa
CmRenderSystem.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 anni fa
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 anni fa
CmRenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 anni fa
CmRenderWindow.cpp ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 anni fa
CmRenderWindowManager.cpp 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 anni fa
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 anni fa
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResourceHandle.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 anni fa
CmResources.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 anni fa
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 anni fa
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 anni fa
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly 12 anni fa
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 anni fa
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh 12 anni fa
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 anni fa
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 anni fa
CmViewport.cpp 7e61e8215e GUIViewport works 12 anni fa
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa