BsScriptAssemblyManager.cpp 31 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Serialization/BsScriptAssemblyManager.h"
  4. #include "Serialization/BsManagedSerializableObjectInfo.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoAssembly.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoField.h"
  9. #include "BsMonoMethod.h"
  10. #include "BsMonoProperty.h"
  11. #include "Wrappers/BsScriptManagedResource.h"
  12. #include "Wrappers/BsScriptComponent.h"
  13. #include "BsBuiltinComponentLookup.generated.h"
  14. // Note: This resource registration code is only here because resource lookup auto-generation isn't yet hooked up
  15. #include "Image/BsSpriteTexture.h"
  16. #include "Mesh/BsMesh.h"
  17. #include "Text/BsFont.h"
  18. #include "Material/BsShader.h"
  19. #include "Material/BsShaderInclude.h"
  20. #include "Material/BsMaterial.h"
  21. #include "Scene/BsPrefab.h"
  22. #include "Resources/BsPlainText.h"
  23. #include "Resources/BsScriptCode.h"
  24. #include "Localization/BsStringTable.h"
  25. #include "GUI/BsGUISkin.h"
  26. #include "Physics/BsPhysicsMaterial.h"
  27. #include "Physics/BsPhysicsMesh.h"
  28. #include "Audio/BsAudioClip.h"
  29. #include "Animation/BsAnimationClip.h"
  30. #include "Particles/BsVectorField.h"
  31. #include "BsScriptTexture.generated.h"
  32. #include "Wrappers/BsScriptPlainText.h"
  33. #include "Wrappers/BsScriptScriptCode.h"
  34. #include "Wrappers/BsScriptShaderInclude.h"
  35. #include "Wrappers/BsScriptPrefab.h"
  36. #include "Wrappers/GUI/BsScriptGUISkin.h"
  37. #include "Serialization/BsBuiltinResourceLookup.h"
  38. #include "BsScriptMesh.generated.h"
  39. #include "BsScriptPhysicsMesh.generated.h"
  40. #include "BsScriptPhysicsMaterial.generated.h"
  41. #include "BsScriptAnimationClip.generated.h"
  42. #include "BsScriptAudioClip.generated.h"
  43. #include "BsScriptShader.generated.h"
  44. #include "BsScriptMaterial.generated.h"
  45. #include "BsScriptFont.generated.h"
  46. #include "BsScriptSpriteTexture.generated.h"
  47. #include "BsScriptStringTable.generated.h"
  48. #include "BsScriptVectorField.generated.h"
  49. #include "Wrappers/BsScriptRRefBase.h"
  50. namespace bs
  51. {
  52. LOOKUP_BEGIN
  53. ADD_ENTRY(Texture, ScriptTexture, ScriptResourceType::Texture)
  54. ADD_ENTRY(SpriteTexture, ScriptSpriteTexture, ScriptResourceType::SpriteTexture)
  55. ADD_ENTRY(Mesh, ScriptMesh, ScriptResourceType::Mesh)
  56. ADD_ENTRY(Font, ScriptFont, ScriptResourceType::Font)
  57. ADD_ENTRY(Shader, ScriptShader, ScriptResourceType::Shader)
  58. ADD_ENTRY(ShaderInclude, ScriptShaderInclude, ScriptResourceType::ShaderInclude)
  59. ADD_ENTRY(Material, ScriptMaterial, ScriptResourceType::Material)
  60. ADD_ENTRY(Prefab, ScriptPrefab, ScriptResourceType::Prefab)
  61. ADD_ENTRY(PlainText, ScriptPlainText, ScriptResourceType::PlainText)
  62. ADD_ENTRY(ScriptCode, ScriptScriptCode, ScriptResourceType::ScriptCode)
  63. ADD_ENTRY(StringTable, ScriptStringTable, ScriptResourceType::StringTable)
  64. ADD_ENTRY(GUISkin, ScriptGUISkin, ScriptResourceType::GUISkin)
  65. ADD_ENTRY(PhysicsMaterial, ScriptPhysicsMaterial, ScriptResourceType::PhysicsMaterial)
  66. ADD_ENTRY(PhysicsMesh, ScriptPhysicsMesh, ScriptResourceType::PhysicsMesh)
  67. ADD_ENTRY(AudioClip, ScriptAudioClip, ScriptResourceType::AudioClip)
  68. ADD_ENTRY(AnimationClip, ScriptAnimationClip, ScriptResourceType::AnimationClip)
  69. ADD_ENTRY(VectorField, ScriptVectorField, ScriptResourceType::VectorField)
  70. LOOKUP_END
  71. #undef LOOKUP_BEGIN
  72. #undef ADD_ENTRY
  73. #undef LOOKUP_END
  74. Vector<String> ScriptAssemblyManager::getScriptAssemblies() const
  75. {
  76. Vector<String> initializedAssemblies;
  77. for (auto& assemblyPair : mAssemblyInfos)
  78. initializedAssemblies.push_back(assemblyPair.first);
  79. return initializedAssemblies;
  80. }
  81. void ScriptAssemblyManager::loadAssemblyInfo(const String& assemblyName)
  82. {
  83. if(!mBaseTypesInitialized)
  84. initializeBaseTypes();
  85. initializeBuiltinComponentInfos();
  86. initializeBuiltinResourceInfos();
  87. // Process all classes and fields
  88. UINT32 mUniqueTypeId = 1;
  89. MonoAssembly* curAssembly = MonoManager::instance().getAssembly(assemblyName);
  90. if(curAssembly == nullptr)
  91. return;
  92. SPtr<ManagedSerializableAssemblyInfo> assemblyInfo = bs_shared_ptr_new<ManagedSerializableAssemblyInfo>();
  93. assemblyInfo->mName = assemblyName;
  94. mAssemblyInfos[assemblyName] = assemblyInfo;
  95. MonoClass* resourceClass = ScriptResource::getMetaData()->scriptClass;
  96. MonoClass* managedResourceClass = ScriptManagedResource::getMetaData()->scriptClass;
  97. // Populate class data
  98. const Vector<MonoClass*>& allClasses = curAssembly->getAllClasses();
  99. for(auto& curClass : allClasses)
  100. {
  101. const bool isSerializable =
  102. curClass->isSubClassOf(mBuiltin.componentClass) ||
  103. curClass->isSubClassOf(resourceClass) ||
  104. curClass->hasAttribute(mBuiltin.serializeObjectAttribute);
  105. const bool isInspectable =
  106. curClass->hasAttribute(mBuiltin.showInInspectorAttribute);
  107. if ((isSerializable || isInspectable) &&
  108. curClass != mBuiltin.componentClass && curClass != resourceClass &&
  109. curClass != mBuiltin.managedComponentClass && curClass != managedResourceClass)
  110. {
  111. SPtr<ManagedSerializableTypeInfoObject> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoObject>();
  112. typeInfo->mTypeNamespace = curClass->getNamespace();
  113. typeInfo->mTypeName = curClass->getTypeName();
  114. typeInfo->mTypeId = mUniqueTypeId++;
  115. if(isSerializable)
  116. typeInfo->mFlags |= ScriptTypeFlag::Serializable;
  117. if(isSerializable || isInspectable)
  118. typeInfo->mFlags |= ScriptTypeFlag::Inspectable;
  119. MonoPrimitiveType monoPrimitiveType = MonoUtil::getPrimitiveType(curClass->_getInternalClass());
  120. if(monoPrimitiveType == MonoPrimitiveType::ValueType)
  121. typeInfo->mValueType = true;
  122. else
  123. typeInfo->mValueType = false;
  124. SPtr<ManagedSerializableObjectInfo> objInfo = bs_shared_ptr_new<ManagedSerializableObjectInfo>();
  125. objInfo->mTypeInfo = typeInfo;
  126. objInfo->mMonoClass = curClass;
  127. assemblyInfo->mTypeNameToId[objInfo->getFullTypeName()] = typeInfo->mTypeId;
  128. assemblyInfo->mObjectInfos[typeInfo->mTypeId] = objInfo;
  129. }
  130. }
  131. // Populate field & property data
  132. for(auto& curClassInfo : assemblyInfo->mObjectInfos)
  133. {
  134. SPtr<ManagedSerializableObjectInfo> objInfo = curClassInfo.second;
  135. UINT32 mUniqueFieldId = 1;
  136. const Vector<MonoField*>& fields = objInfo->mMonoClass->getAllFields();
  137. for(auto& field : fields)
  138. {
  139. if(field->isStatic())
  140. continue;
  141. SPtr<ManagedSerializableTypeInfo> typeInfo = getTypeInfo(field->getType());
  142. if (typeInfo == nullptr)
  143. continue;
  144. bool typeIsSerializable = true;
  145. bool typeIsInspectable = true;
  146. if(const auto* objTypeInfo = rtti_cast<ManagedSerializableTypeInfoObject>(typeInfo.get()))
  147. {
  148. typeIsSerializable = objTypeInfo->mFlags.isSet(ScriptTypeFlag::Serializable);
  149. typeIsInspectable = typeIsSerializable || objTypeInfo->mFlags.isSet(ScriptTypeFlag::Inspectable);
  150. }
  151. SPtr<ManagedSerializableFieldInfo> fieldInfo = bs_shared_ptr_new<ManagedSerializableFieldInfo>();
  152. fieldInfo->mFieldId = mUniqueFieldId++;
  153. fieldInfo->mName = field->getName();
  154. fieldInfo->mMonoField = field;
  155. fieldInfo->mTypeInfo = typeInfo;
  156. fieldInfo->mParentTypeId = objInfo->mTypeInfo->mTypeId;
  157. MonoMemberVisibility visibility = field->getVisibility();
  158. if (visibility == MonoMemberVisibility::Public)
  159. {
  160. if (typeIsSerializable && !field->hasAttribute(mBuiltin.dontSerializeFieldAttribute))
  161. fieldInfo->mFlags |= ScriptFieldFlag::Serializable;
  162. if (typeIsInspectable && !field->hasAttribute(mBuiltin.hideInInspectorAttribute))
  163. fieldInfo->mFlags |= ScriptFieldFlag::Inspectable;
  164. fieldInfo->mFlags |= ScriptFieldFlag::Animable;
  165. }
  166. else
  167. {
  168. if (typeIsSerializable && field->hasAttribute(mBuiltin.serializeFieldAttribute))
  169. fieldInfo->mFlags |= ScriptFieldFlag::Serializable;
  170. if (typeIsInspectable && field->hasAttribute(mBuiltin.showInInspectorAttribute))
  171. fieldInfo->mFlags |= ScriptFieldFlag::Inspectable;
  172. }
  173. if (field->hasAttribute(mBuiltin.rangeAttribute))
  174. fieldInfo->mFlags |= ScriptFieldFlag::Range;
  175. if (field->hasAttribute(mBuiltin.stepAttribute))
  176. fieldInfo->mFlags |= ScriptFieldFlag::Step;
  177. if (field->hasAttribute(mBuiltin.layerMaskAttribute))
  178. {
  179. // Layout mask attribute is only relevant for 64-bit integer types
  180. if (const auto* primTypeInfo = rtti_cast<ManagedSerializableTypeInfoPrimitive>(typeInfo.get()))
  181. {
  182. if (primTypeInfo->mType == ScriptPrimitiveType::I64 ||
  183. primTypeInfo->mType == ScriptPrimitiveType::U64)
  184. {
  185. fieldInfo->mFlags |= ScriptFieldFlag::LayerMask;
  186. }
  187. }
  188. }
  189. if (field->hasAttribute(mBuiltin.asQuaternionAttribute))
  190. fieldInfo->mFlags |= ScriptFieldFlag::DisplayAsQuaternion;
  191. if(field->hasAttribute(mBuiltin.notNullAttribute))
  192. fieldInfo->mFlags |= ScriptFieldFlag::NotNull;
  193. objInfo->mFieldNameToId[fieldInfo->mName] = fieldInfo->mFieldId;
  194. objInfo->mFields[fieldInfo->mFieldId] = fieldInfo;
  195. }
  196. const Vector<MonoProperty*>& properties = objInfo->mMonoClass->getAllProperties();
  197. for (auto& property : properties)
  198. {
  199. SPtr<ManagedSerializableTypeInfo> typeInfo = getTypeInfo(property->getReturnType());
  200. if (typeInfo == nullptr)
  201. continue;
  202. bool typeIsSerializable = true;
  203. bool typeIsInspectable = true;
  204. if(const auto* objTypeInfo = rtti_cast<ManagedSerializableTypeInfoObject>(typeInfo.get()))
  205. {
  206. typeIsSerializable = objTypeInfo->mFlags.isSet(ScriptTypeFlag::Serializable);
  207. typeIsInspectable = typeIsSerializable || objTypeInfo->mFlags.isSet(ScriptTypeFlag::Inspectable);
  208. }
  209. SPtr<ManagedSerializablePropertyInfo> propertyInfo = bs_shared_ptr_new<ManagedSerializablePropertyInfo>();
  210. propertyInfo->mFieldId = mUniqueFieldId++;
  211. propertyInfo->mName = property->getName();
  212. propertyInfo->mMonoProperty = property;
  213. propertyInfo->mTypeInfo = typeInfo;
  214. propertyInfo->mParentTypeId = objInfo->mTypeInfo->mTypeId;
  215. if (!property->isIndexed())
  216. {
  217. MonoMemberVisibility visibility = property->getVisibility();
  218. if (visibility == MonoMemberVisibility::Public)
  219. propertyInfo->mFlags |= ScriptFieldFlag::Animable;
  220. if (typeIsSerializable && property->hasAttribute(mBuiltin.serializeFieldAttribute))
  221. propertyInfo->mFlags |= ScriptFieldFlag::Serializable;
  222. if (typeIsInspectable && property->hasAttribute(mBuiltin.showInInspectorAttribute))
  223. propertyInfo->mFlags |= ScriptFieldFlag::Inspectable;
  224. if (property->hasAttribute(mBuiltin.rangeAttribute))
  225. propertyInfo->mFlags |= ScriptFieldFlag::Range;
  226. if (property->hasAttribute(mBuiltin.stepAttribute))
  227. propertyInfo->mFlags |= ScriptFieldFlag::Step;
  228. if (property->hasAttribute(mBuiltin.layerMaskAttribute))
  229. {
  230. // Layout mask attribute is only relevant for 64-bit integer types
  231. if (const auto* primTypeInfo = rtti_cast<ManagedSerializableTypeInfoPrimitive>(typeInfo.get()))
  232. {
  233. if (primTypeInfo->mType == ScriptPrimitiveType::I64 ||
  234. primTypeInfo->mType == ScriptPrimitiveType::U64)
  235. {
  236. propertyInfo->mFlags |= ScriptFieldFlag::LayerMask;
  237. }
  238. }
  239. }
  240. if (property->hasAttribute(mBuiltin.asQuaternionAttribute))
  241. propertyInfo->mFlags |= ScriptFieldFlag::DisplayAsQuaternion;
  242. if (property->hasAttribute(mBuiltin.notNullAttribute))
  243. propertyInfo->mFlags |= ScriptFieldFlag::NotNull;
  244. if (property->hasAttribute(mBuiltin.passByCopyAttribute))
  245. propertyInfo->mFlags |= ScriptFieldFlag::PassByCopy;
  246. if (property->hasAttribute(mBuiltin.applyOnDirtyAttribute))
  247. propertyInfo->mFlags |= ScriptFieldFlag::ApplyOnDirty;
  248. if (property->hasAttribute(mBuiltin.nativeWrapperAttribute))
  249. propertyInfo->mFlags |= ScriptFieldFlag::NativeWrapper;
  250. }
  251. objInfo->mFieldNameToId[propertyInfo->mName] = propertyInfo->mFieldId;
  252. objInfo->mFields[propertyInfo->mFieldId] = propertyInfo;
  253. }
  254. }
  255. // Form parent/child connections
  256. for(auto& curClass : assemblyInfo->mObjectInfos)
  257. {
  258. MonoClass* base = curClass.second->mMonoClass->getBaseClass();
  259. while(base != nullptr)
  260. {
  261. SPtr<ManagedSerializableObjectInfo> baseObjInfo;
  262. if(getSerializableObjectInfo(base->getNamespace(), base->getTypeName(), baseObjInfo))
  263. {
  264. curClass.second->mBaseClass = baseObjInfo;
  265. baseObjInfo->mDerivedClasses.push_back(curClass.second);
  266. break;
  267. }
  268. base = base->getBaseClass();
  269. }
  270. }
  271. }
  272. void ScriptAssemblyManager::clearAssemblyInfo()
  273. {
  274. clearScriptObjects();
  275. mAssemblyInfos.clear();
  276. }
  277. SPtr<ManagedSerializableTypeInfo> ScriptAssemblyManager::getTypeInfo(MonoClass* monoClass)
  278. {
  279. if(!mBaseTypesInitialized)
  280. BS_EXCEPT(InvalidStateException, "Calling getTypeInfo without previously initializing base types.");
  281. MonoPrimitiveType monoPrimitiveType = MonoUtil::getPrimitiveType(monoClass->_getInternalClass());
  282. // If enum get the enum base data type
  283. bool isEnum = MonoUtil::isEnum(monoClass->_getInternalClass());
  284. if (isEnum)
  285. monoPrimitiveType = MonoUtil::getEnumPrimitiveType(monoClass->_getInternalClass());
  286. // Determine field type
  287. //// Check for simple types or enums first
  288. ScriptPrimitiveType scriptPrimitiveType = ScriptPrimitiveType::U32;
  289. bool isSimpleType = false;
  290. switch(monoPrimitiveType)
  291. {
  292. case MonoPrimitiveType::Boolean:
  293. scriptPrimitiveType = ScriptPrimitiveType::Bool;
  294. isSimpleType = true;
  295. break;
  296. case MonoPrimitiveType::Char:
  297. scriptPrimitiveType = ScriptPrimitiveType::Char;
  298. isSimpleType = true;
  299. break;
  300. case MonoPrimitiveType::I8:
  301. scriptPrimitiveType = ScriptPrimitiveType::I8;
  302. isSimpleType = true;
  303. break;
  304. case MonoPrimitiveType::U8:
  305. scriptPrimitiveType = ScriptPrimitiveType::U8;
  306. isSimpleType = true;
  307. break;
  308. case MonoPrimitiveType::I16:
  309. scriptPrimitiveType = ScriptPrimitiveType::I16;
  310. isSimpleType = true;
  311. break;
  312. case MonoPrimitiveType::U16:
  313. scriptPrimitiveType = ScriptPrimitiveType::U16;
  314. isSimpleType = true;
  315. break;
  316. case MonoPrimitiveType::I32:
  317. scriptPrimitiveType = ScriptPrimitiveType::I32;
  318. isSimpleType = true;
  319. break;
  320. case MonoPrimitiveType::U32:
  321. scriptPrimitiveType = ScriptPrimitiveType::U32;
  322. isSimpleType = true;
  323. break;
  324. case MonoPrimitiveType::I64:
  325. scriptPrimitiveType = ScriptPrimitiveType::I64;
  326. isSimpleType = true;
  327. break;
  328. case MonoPrimitiveType::U64:
  329. scriptPrimitiveType = ScriptPrimitiveType::U64;
  330. isSimpleType = true;
  331. break;
  332. case MonoPrimitiveType::String:
  333. scriptPrimitiveType = ScriptPrimitiveType::String;
  334. isSimpleType = true;
  335. break;
  336. case MonoPrimitiveType::R32:
  337. scriptPrimitiveType = ScriptPrimitiveType::Float;
  338. isSimpleType = true;
  339. break;
  340. case MonoPrimitiveType::R64:
  341. scriptPrimitiveType = ScriptPrimitiveType::Double;
  342. isSimpleType = true;
  343. break;
  344. default:
  345. break;
  346. };
  347. if(isSimpleType)
  348. {
  349. if(!isEnum)
  350. {
  351. SPtr<ManagedSerializableTypeInfoPrimitive> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoPrimitive>();
  352. typeInfo->mType = scriptPrimitiveType;
  353. return typeInfo;
  354. }
  355. else
  356. {
  357. SPtr<ManagedSerializableTypeInfoEnum> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoEnum>();
  358. typeInfo->mUnderlyingType = scriptPrimitiveType;
  359. typeInfo->mTypeNamespace = monoClass->getNamespace();
  360. typeInfo->mTypeName = monoClass->getTypeName();
  361. return typeInfo;
  362. }
  363. }
  364. //// Check complex types
  365. switch(monoPrimitiveType)
  366. {
  367. case MonoPrimitiveType::Class:
  368. if(monoClass->isSubClassOf(ScriptResource::getMetaData()->scriptClass)) // Resource
  369. {
  370. SPtr<ManagedSerializableTypeInfoRef> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoRef>();
  371. typeInfo->mTypeNamespace = monoClass->getNamespace();
  372. typeInfo->mTypeName = monoClass->getTypeName();
  373. typeInfo->mRTIITypeId = 0;
  374. if(monoClass == ScriptResource::getMetaData()->scriptClass)
  375. typeInfo->mType = ScriptReferenceType::BuiltinResourceBase;
  376. else if (monoClass == ScriptManagedResource::getMetaData()->scriptClass)
  377. typeInfo->mType = ScriptReferenceType::ManagedResourceBase;
  378. else if (monoClass->isSubClassOf(ScriptManagedResource::getMetaData()->scriptClass))
  379. typeInfo->mType = ScriptReferenceType::ManagedResource;
  380. else if (monoClass->isSubClassOf(ScriptResource::getMetaData()->scriptClass))
  381. {
  382. typeInfo->mType = ScriptReferenceType::BuiltinResource;
  383. ::MonoReflectionType* type = MonoUtil::getType(monoClass->_getInternalClass());
  384. BuiltinResourceInfo* builtinInfo = getBuiltinResourceInfo(type);
  385. if (builtinInfo == nullptr)
  386. {
  387. assert(false && "Unable to find information about a built-in resource. Did you update BuiltinResourceTypes list?");
  388. return nullptr;
  389. }
  390. typeInfo->mRTIITypeId = builtinInfo->typeId;
  391. }
  392. return typeInfo;
  393. }
  394. else if(monoClass == ScriptRRefBase::getMetaData()->scriptClass) // Resource reference
  395. return bs_shared_ptr_new<ManagedSerializableTypeInfoRRef>();
  396. else if (monoClass->isSubClassOf(mBuiltin.sceneObjectClass) || monoClass->isSubClassOf(mBuiltin.componentClass)) // Game object
  397. {
  398. SPtr<ManagedSerializableTypeInfoRef> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoRef>();
  399. typeInfo->mTypeNamespace = monoClass->getNamespace();
  400. typeInfo->mTypeName = monoClass->getTypeName();
  401. typeInfo->mRTIITypeId = 0;
  402. if (monoClass == mBuiltin.componentClass)
  403. typeInfo->mType = ScriptReferenceType::BuiltinComponentBase;
  404. else if (monoClass == mBuiltin.managedComponentClass)
  405. typeInfo->mType = ScriptReferenceType::ManagedComponentBase;
  406. else if (monoClass->isSubClassOf(mBuiltin.sceneObjectClass))
  407. typeInfo->mType = ScriptReferenceType::SceneObject;
  408. else if (monoClass->isSubClassOf(mBuiltin.managedComponentClass))
  409. typeInfo->mType = ScriptReferenceType::ManagedComponent;
  410. else if (monoClass->isSubClassOf(mBuiltin.componentClass))
  411. {
  412. typeInfo->mType = ScriptReferenceType::BuiltinComponent;
  413. ::MonoReflectionType* type = MonoUtil::getType(monoClass->_getInternalClass());
  414. BuiltinComponentInfo* builtinInfo = getBuiltinComponentInfo(type);
  415. if(builtinInfo == nullptr)
  416. {
  417. assert(false && "Unable to find information about a built-in component. Did you update BuiltinComponents list?");
  418. return nullptr;
  419. }
  420. typeInfo->mRTIITypeId = builtinInfo->typeId;
  421. }
  422. return typeInfo;
  423. }
  424. else
  425. {
  426. SPtr<ManagedSerializableObjectInfo> objInfo;
  427. if (getSerializableObjectInfo(monoClass->getNamespace(), monoClass->getTypeName(), objInfo))
  428. return objInfo->mTypeInfo;
  429. }
  430. break;
  431. case MonoPrimitiveType::ValueType:
  432. {
  433. SPtr<ManagedSerializableObjectInfo> objInfo;
  434. if (getSerializableObjectInfo(monoClass->getNamespace(), monoClass->getTypeName(), objInfo))
  435. return objInfo->mTypeInfo;
  436. }
  437. break;
  438. case MonoPrimitiveType::Generic:
  439. if(monoClass->getFullName() == mBuiltin.systemGenericListClass->getFullName()) // Full name is part of CIL spec, so it is just fine to compare like this
  440. {
  441. SPtr<ManagedSerializableTypeInfoList> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoList>();
  442. MonoProperty* itemProperty = monoClass->getProperty("Item");
  443. MonoClass* itemClass = itemProperty->getReturnType();
  444. if (itemClass != nullptr)
  445. typeInfo->mElementType = getTypeInfo(itemClass);
  446. if (typeInfo->mElementType == nullptr)
  447. return nullptr;
  448. return typeInfo;
  449. }
  450. else if(monoClass->getFullName() == mBuiltin.systemGenericDictionaryClass->getFullName())
  451. {
  452. SPtr<ManagedSerializableTypeInfoDictionary> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoDictionary>();
  453. MonoMethod* getEnumerator = monoClass->getMethod("GetEnumerator");
  454. MonoClass* enumClass = getEnumerator->getReturnType();
  455. MonoProperty* currentProp = enumClass->getProperty("Current");
  456. MonoClass* keyValuePair = currentProp->getReturnType();
  457. MonoProperty* keyProperty = keyValuePair->getProperty("Key");
  458. MonoProperty* valueProperty = keyValuePair->getProperty("Value");
  459. MonoClass* keyClass = keyProperty->getReturnType();
  460. if(keyClass != nullptr)
  461. typeInfo->mKeyType = getTypeInfo(keyClass);
  462. MonoClass* valueClass = valueProperty->getReturnType();
  463. if(valueClass != nullptr)
  464. typeInfo->mValueType = getTypeInfo(valueClass);
  465. if (typeInfo->mKeyType == nullptr || typeInfo->mValueType == nullptr)
  466. return nullptr;
  467. return typeInfo;
  468. }
  469. else if(monoClass->getFullName() == mBuiltin.genericRRefClass->getFullName())
  470. {
  471. SPtr<ManagedSerializableTypeInfoRRef> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoRRef>();
  472. MonoProperty* itemProperty = monoClass->getProperty("Value");
  473. MonoClass* itemClass = itemProperty->getReturnType();
  474. if (itemClass != nullptr)
  475. typeInfo->mResourceType = getTypeInfo(itemClass);
  476. if (typeInfo->mResourceType == nullptr)
  477. return nullptr;
  478. return typeInfo;
  479. }
  480. break;
  481. case MonoPrimitiveType::Array:
  482. {
  483. SPtr<ManagedSerializableTypeInfoArray> typeInfo = bs_shared_ptr_new<ManagedSerializableTypeInfoArray>();
  484. ::MonoClass* elementClass = ScriptArray::getElementClass(monoClass->_getInternalClass());
  485. if(elementClass != nullptr)
  486. {
  487. MonoClass* monoElementClass = MonoManager::instance().findClass(elementClass);
  488. if(monoElementClass != nullptr)
  489. typeInfo->mElementType = getTypeInfo(monoElementClass);
  490. }
  491. if (typeInfo->mElementType == nullptr)
  492. return nullptr;
  493. typeInfo->mRank = ScriptArray::getRank(monoClass->_getInternalClass());
  494. return typeInfo;
  495. }
  496. default:
  497. break;
  498. }
  499. return nullptr;
  500. }
  501. void ScriptAssemblyManager::clearScriptObjects()
  502. {
  503. mBaseTypesInitialized = false;
  504. mBuiltin = BuiltinScriptClasses();
  505. }
  506. void ScriptAssemblyManager::initializeBaseTypes()
  507. {
  508. // Get necessary classes for detecting needed class & field information
  509. MonoAssembly* corlib = MonoManager::instance().getAssembly("corlib");
  510. if(corlib == nullptr)
  511. BS_EXCEPT(InvalidStateException, "corlib assembly is not loaded.");
  512. MonoAssembly* bansheeEngineAssembly = MonoManager::instance().getAssembly(ENGINE_ASSEMBLY);
  513. if(bansheeEngineAssembly == nullptr)
  514. BS_EXCEPT(InvalidStateException, String(ENGINE_ASSEMBLY) + " assembly is not loaded.");
  515. mBuiltin.systemArrayClass = corlib->getClass("System", "Array");
  516. if(mBuiltin.systemArrayClass == nullptr)
  517. BS_EXCEPT(InvalidStateException, "Cannot find System.Array managed class.");
  518. mBuiltin.systemGenericListClass = corlib->getClass("System.Collections.Generic", "List`1");
  519. if(mBuiltin.systemGenericListClass == nullptr)
  520. BS_EXCEPT(InvalidStateException, "Cannot find List<T> managed class.");
  521. mBuiltin.systemGenericDictionaryClass = corlib->getClass("System.Collections.Generic", "Dictionary`2");
  522. if(mBuiltin.systemGenericDictionaryClass == nullptr)
  523. BS_EXCEPT(InvalidStateException, "Cannot find Dictionary<TKey, TValue> managed class.");
  524. mBuiltin.systemTypeClass = corlib->getClass("System", "Type");
  525. if (mBuiltin.systemTypeClass == nullptr)
  526. BS_EXCEPT(InvalidStateException, "Cannot find Type managed class.");
  527. mBuiltin.serializeObjectAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "SerializeObject");
  528. if(mBuiltin.serializeObjectAttribute == nullptr)
  529. BS_EXCEPT(InvalidStateException, "Cannot find SerializableObject managed class.");
  530. mBuiltin.dontSerializeFieldAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "DontSerializeField");
  531. if(mBuiltin.dontSerializeFieldAttribute == nullptr)
  532. BS_EXCEPT(InvalidStateException, "Cannot find DontSerializeField managed class.");
  533. mBuiltin.rangeAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "Range");
  534. if (mBuiltin.rangeAttribute == nullptr)
  535. BS_EXCEPT(InvalidStateException, "Cannot find Range managed class.");
  536. mBuiltin.stepAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "Step");
  537. if (mBuiltin.stepAttribute == nullptr)
  538. BS_EXCEPT(InvalidStateException, "Cannot find Step managed class.");
  539. mBuiltin.layerMaskAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "LayerMask");
  540. if (mBuiltin.layerMaskAttribute == nullptr)
  541. BS_EXCEPT(InvalidStateException, "Cannot find LayerMask managed class.");
  542. mBuiltin.asQuaternionAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "AsQuaternion");
  543. if (mBuiltin.asQuaternionAttribute == nullptr)
  544. BS_EXCEPT(InvalidStateException, "Cannot find AsQuaternion managed class.");
  545. mBuiltin.nativeWrapperAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "NativeWrapper");
  546. if (mBuiltin.nativeWrapperAttribute == nullptr)
  547. BS_EXCEPT(InvalidStateException, "Cannot find NativeWrapper managed class.");
  548. mBuiltin.notNullAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "NotNull");
  549. if (mBuiltin.notNullAttribute == nullptr)
  550. BS_EXCEPT(InvalidStateException, "Cannot find NotNull managed class.");
  551. mBuiltin.passByCopyAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "PassByCopy");
  552. if (mBuiltin.passByCopyAttribute == nullptr)
  553. BS_EXCEPT(InvalidStateException, "Cannot find PassByCopy managed class.");
  554. mBuiltin.applyOnDirtyAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "ApplyOnDirty");
  555. if (mBuiltin.applyOnDirtyAttribute == nullptr)
  556. BS_EXCEPT(InvalidStateException, "Cannot find ApplyOnDirty managed class.");
  557. mBuiltin.componentClass = bansheeEngineAssembly->getClass("BansheeEngine", "Component");
  558. if(mBuiltin.componentClass == nullptr)
  559. BS_EXCEPT(InvalidStateException, "Cannot find Component managed class.");
  560. mBuiltin.managedComponentClass = bansheeEngineAssembly->getClass("BansheeEngine", "ManagedComponent");
  561. if (mBuiltin.managedComponentClass == nullptr)
  562. BS_EXCEPT(InvalidStateException, "Cannot find ManagedComponent managed class.");
  563. mBuiltin.missingComponentClass = bansheeEngineAssembly->getClass("BansheeEngine", "MissingComponent");
  564. if (mBuiltin.missingComponentClass == nullptr)
  565. BS_EXCEPT(InvalidStateException, "Cannot find MissingComponent managed class.");
  566. mBuiltin.sceneObjectClass = bansheeEngineAssembly->getClass("BansheeEngine", "SceneObject");
  567. if(mBuiltin.sceneObjectClass == nullptr)
  568. BS_EXCEPT(InvalidStateException, "Cannot find SceneObject managed class.");
  569. mBuiltin.rrefBaseClass = bansheeEngineAssembly->getClass("BansheeEngine", "RRefBase");
  570. if(mBuiltin.rrefBaseClass == nullptr)
  571. BS_EXCEPT(InvalidStateException, "Cannot find RRefBase managed class.");
  572. mBuiltin.genericRRefClass = bansheeEngineAssembly->getClass("BansheeEngine", "RRef`1");
  573. if(mBuiltin.genericRRefClass == nullptr)
  574. BS_EXCEPT(InvalidStateException, "Cannot find RRef<T> managed class.");
  575. mBuiltin.serializeFieldAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "SerializeField");
  576. if(mBuiltin.serializeFieldAttribute == nullptr)
  577. BS_EXCEPT(InvalidStateException, "Cannot find SerializeField managed class.");
  578. mBuiltin.hideInInspectorAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "HideInInspector");
  579. if(mBuiltin.hideInInspectorAttribute == nullptr)
  580. BS_EXCEPT(InvalidStateException, "Cannot find HideInInspector managed class.");
  581. mBuiltin.showInInspectorAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "ShowInInspector");
  582. if (mBuiltin.showInInspectorAttribute == nullptr)
  583. BS_EXCEPT(InvalidStateException, "Cannot find ShowInInspector managed class.");
  584. mBaseTypesInitialized = true;
  585. }
  586. void ScriptAssemblyManager::initializeBuiltinComponentInfos()
  587. {
  588. mBuiltinComponentInfos.clear();
  589. mBuiltinComponentInfosByTID.clear();
  590. Vector<BuiltinComponentInfo> allComponentsInfos = BuiltinComponents::getEntries();
  591. for(auto& entry : allComponentsInfos)
  592. {
  593. MonoAssembly* assembly = MonoManager::instance().getAssembly(entry.metaData->assembly);
  594. if (assembly == nullptr)
  595. continue;
  596. BuiltinComponentInfo info = entry;
  597. info.monoClass = assembly->getClass(entry.metaData->ns, entry.metaData->name);
  598. ::MonoReflectionType* type = MonoUtil::getType(info.monoClass->_getInternalClass());
  599. mBuiltinComponentInfos[type] = info;
  600. mBuiltinComponentInfosByTID[info.typeId] = info;
  601. }
  602. }
  603. BuiltinComponentInfo* ScriptAssemblyManager::getBuiltinComponentInfo(::MonoReflectionType* type)
  604. {
  605. auto iterFind = mBuiltinComponentInfos.find(type);
  606. if (iterFind == mBuiltinComponentInfos.end())
  607. return nullptr;
  608. return &(iterFind->second);
  609. }
  610. BuiltinComponentInfo* ScriptAssemblyManager::getBuiltinComponentInfo(UINT32 rttiTypeId)
  611. {
  612. auto iterFind = mBuiltinComponentInfosByTID.find(rttiTypeId);
  613. if (iterFind == mBuiltinComponentInfosByTID.end())
  614. return nullptr;
  615. return &(iterFind->second);
  616. }
  617. void ScriptAssemblyManager::initializeBuiltinResourceInfos()
  618. {
  619. mBuiltinResourceInfos.clear();
  620. mBuiltinResourceInfosByTID.clear();
  621. mBuiltinResourceInfosByType.clear();
  622. Vector<BuiltinResourceInfo> allResourceInfos = BuiltinResourceTypes::getEntries();
  623. for (auto& entry : allResourceInfos)
  624. {
  625. MonoAssembly* assembly = MonoManager::instance().getAssembly(entry.metaData->assembly);
  626. if (assembly == nullptr)
  627. continue;
  628. BuiltinResourceInfo info = entry;
  629. info.monoClass = assembly->getClass(entry.metaData->ns, entry.metaData->name);
  630. ::MonoReflectionType* type = MonoUtil::getType(info.monoClass->_getInternalClass());
  631. mBuiltinResourceInfos[type] = info;
  632. mBuiltinResourceInfosByTID[info.typeId] = info;
  633. mBuiltinResourceInfosByType[(UINT32)info.resType] = info;
  634. }
  635. }
  636. BuiltinResourceInfo* ScriptAssemblyManager::getBuiltinResourceInfo(::MonoReflectionType* type)
  637. {
  638. auto iterFind = mBuiltinResourceInfos.find(type);
  639. if (iterFind == mBuiltinResourceInfos.end())
  640. return nullptr;
  641. return &(iterFind->second);
  642. }
  643. BuiltinResourceInfo* ScriptAssemblyManager::getBuiltinResourceInfo(UINT32 rttiTypeId)
  644. {
  645. auto iterFind = mBuiltinResourceInfosByTID.find(rttiTypeId);
  646. if (iterFind == mBuiltinResourceInfosByTID.end())
  647. return nullptr;
  648. return &(iterFind->second);
  649. }
  650. BuiltinResourceInfo* ScriptAssemblyManager::getBuiltinResourceInfo(ScriptResourceType type)
  651. {
  652. auto iterFind = mBuiltinResourceInfosByType.find((UINT32)type);
  653. if (iterFind == mBuiltinResourceInfosByType.end())
  654. return nullptr;
  655. return &(iterFind->second);
  656. }
  657. bool ScriptAssemblyManager::getSerializableObjectInfo(const String& ns, const String& typeName, SPtr<ManagedSerializableObjectInfo>& outInfo)
  658. {
  659. String fullName = ns + "." + typeName;
  660. for(auto& curAssembly : mAssemblyInfos)
  661. {
  662. if (curAssembly.second == nullptr)
  663. continue;
  664. auto iterFind = curAssembly.second->mTypeNameToId.find(fullName);
  665. if(iterFind != curAssembly.second->mTypeNameToId.end())
  666. {
  667. outInfo = curAssembly.second->mObjectInfos[iterFind->second];
  668. return true;
  669. }
  670. }
  671. return false;
  672. }
  673. bool ScriptAssemblyManager::hasSerializableObjectInfo(const String& ns, const String& typeName)
  674. {
  675. String fullName = ns + "." + typeName;
  676. for(auto& curAssembly : mAssemblyInfos)
  677. {
  678. auto iterFind = curAssembly.second->mTypeNameToId.find(fullName);
  679. if(iterFind != curAssembly.second->mTypeNameToId.end())
  680. return true;
  681. }
  682. return false;
  683. }
  684. }