Marko Pintera e00f0c95a9 FileSystem and Path moved to WString 12 år sedan
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 år sedan
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 år sedan
Win32 047dd0ffcd Added proper timestamps for OIS input events 12 år sedan
CmAABox.cpp 37329cdb26 Added C# Matrix4 12 år sedan
CmAsyncOp.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 13 år sedan
CmBinarySerializer.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
CmBitmapWriter.cpp fb7c50e1b3 More PixelData refactor 13 år sedan
CmColor.cpp 5fa7bee5a7 Refactored Math 12 år sedan
CmDataStream.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 år sedan
CmDebug.cpp e00f0c95a9 FileSystem and Path moved to WString 12 år sedan
CmDegree.cpp 5fa7bee5a7 Refactored Math 12 år sedan
CmDynLib.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 år sedan
CmDynLibManager.cpp c5f46545e8 A bunch more code ported to new alloc system 12 år sedan
CmException.cpp ea7362503f Added wide strings 12 år sedan
CmFileSerializer.cpp e00f0c95a9 FileSystem and Path moved to WString 12 år sedan
CmFileSystem.cpp e00f0c95a9 FileSystem and Path moved to WString 12 år sedan
CmFrameAlloc.cpp 99f545b06f Added frame allocator 12 år sedan
CmHString.cpp 8fa8ac5145 Added managed GUIContent 12 år sedan
CmIReflectable.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
CmLog.cpp 64b516b010 Scroll bar no longer jumps a few pixels when you click on it 12 år sedan
CmManagedDataBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 år sedan
CmMath.cpp 0f7bd6ed50 Added fast* trig methods to Math 12 år sedan
CmMatrix3.cpp ae71d6b22b Added C# Matrix3 12 år sedan
CmMatrix4.cpp d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit 12 år sedan
CmMemStack.cpp 1fafaa92a6 A lot more work on GameObject serialization 12 år sedan
CmMemoryAllocator.cpp 9f381b82a4 Memory allocations are now properly counted accross multiple threads 12 år sedan
CmMemorySerializer.cpp 1fafaa92a6 A lot more work on GameObject serialization 12 år sedan
CmPlane.cpp 845c8ea021 Refactored Plane/Sphere 12 år sedan
CmQuaternion.cpp d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit 12 år sedan
CmRTTIField.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 år sedan
CmRTTIType.cpp ea7362503f Added wide strings 12 år sedan
CmRadian.cpp 5fa7bee5a7 Refactored Math 12 år sedan
CmRay.cpp 5fa7bee5a7 Refactored Math 12 år sedan
CmRectF.cpp 37329cdb26 Added C# Matrix4 12 år sedan
CmRectI.cpp c853b80d25 Fixed a bug in RectI clipping code 12 år sedan
CmSphere.cpp 845c8ea021 Refactored Plane/Sphere 12 år sedan
CmString.cpp 5fa7bee5a7 Refactored Math 12 år sedan
CmStringTable.cpp 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash 12 år sedan
CmTexAtlasGenerator.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
CmTime.cpp 047dd0ffcd Added proper timestamps for OIS input events 12 år sedan
CmUUID.cpp ea7362503f Added wide strings 12 år sedan
CmVector2.cpp def3e8c935 Updated Vector2/Vector3/Vector4 native classes 12 år sedan
CmVector2I.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 år sedan
CmVector3.cpp def3e8c935 Updated Vector2/Vector3/Vector4 native classes 12 år sedan
CmVector4.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 år sedan
CmWorkQueue.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan