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ImportOptions.cs 23 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /** @addtogroup Library
  9. * @{
  10. */
  11. /// <summary>
  12. /// Base class for all import options. Allows control over how is a specific resource type imported.
  13. /// </summary>
  14. public class ImportOptions : ScriptObject
  15. {
  16. }
  17. /// <summary>
  18. /// Provides options for controlling how is a texture resource imported.
  19. /// </summary>
  20. public class TextureImportOptions : ImportOptions
  21. {
  22. /// <summary>
  23. /// Creates new texture import options with default values.
  24. /// </summary>
  25. public TextureImportOptions()
  26. {
  27. Internal_CreateInstance(this);
  28. }
  29. /// <summary>
  30. /// Pixel format to import as.
  31. /// </summary>
  32. public PixelFormat Format
  33. {
  34. get { return Internal_GetPixelFormat(mCachedPtr); }
  35. set { Internal_SetPixelFormat(mCachedPtr, value); }
  36. }
  37. /// <summary>
  38. /// Determines whether the imported texture will have mipmaps generated.
  39. /// </summary>
  40. public bool GenerateMipmaps
  41. {
  42. get { return Internal_GetGenerateMipmaps(mCachedPtr); }
  43. set { Internal_SetGenerateMipmaps(mCachedPtr, value); }
  44. }
  45. /// <summary>
  46. /// Maximum mipmap level to generate, if mipmap generation is enabled.
  47. /// </summary>
  48. public int MaxMipmapLevel
  49. {
  50. get { return Internal_GetMaxMipmapLevel(mCachedPtr); }
  51. set { Internal_SetMaxMipmapLevel(mCachedPtr, value); }
  52. }
  53. /// <summary>
  54. /// Determines whether the texture data is also stored in main memory, available for fast CPU access.
  55. /// </summary>
  56. public bool CPUReadable
  57. {
  58. get { return Internal_GetCPUReadable(mCachedPtr); }
  59. set { Internal_SetCPUReadable(mCachedPtr, value); }
  60. }
  61. /// <summary>
  62. /// Determines should the texture data be treated as if its in sRGB (gamma) space. Such texture will be converted by
  63. /// hardware to linear space before use on the GPU.
  64. /// </summary>
  65. public bool IsSRGB
  66. {
  67. get { return Internal_GetIsSRGB(mCachedPtr); }
  68. set { Internal_SetIsSRGB(mCachedPtr, value); }
  69. }
  70. [MethodImpl(MethodImplOptions.InternalCall)]
  71. private static extern void Internal_CreateInstance(TextureImportOptions instance);
  72. [MethodImpl(MethodImplOptions.InternalCall)]
  73. private static extern PixelFormat Internal_GetPixelFormat(IntPtr thisPtr);
  74. [MethodImpl(MethodImplOptions.InternalCall)]
  75. private static extern void Internal_SetPixelFormat(IntPtr thisPtr, PixelFormat value);
  76. [MethodImpl(MethodImplOptions.InternalCall)]
  77. private static extern bool Internal_GetGenerateMipmaps(IntPtr thisPtr);
  78. [MethodImpl(MethodImplOptions.InternalCall)]
  79. private static extern void Internal_SetGenerateMipmaps(IntPtr thisPtr, bool value);
  80. [MethodImpl(MethodImplOptions.InternalCall)]
  81. private static extern int Internal_GetMaxMipmapLevel(IntPtr thisPtr);
  82. [MethodImpl(MethodImplOptions.InternalCall)]
  83. private static extern void Internal_SetMaxMipmapLevel(IntPtr thisPtr, int value);
  84. [MethodImpl(MethodImplOptions.InternalCall)]
  85. private static extern bool Internal_GetCPUReadable(IntPtr thisPtr);
  86. [MethodImpl(MethodImplOptions.InternalCall)]
  87. private static extern void Internal_SetCPUReadable(IntPtr thisPtr, bool value);
  88. [MethodImpl(MethodImplOptions.InternalCall)]
  89. private static extern bool Internal_GetIsSRGB(IntPtr thisPtr);
  90. [MethodImpl(MethodImplOptions.InternalCall)]
  91. private static extern void Internal_SetIsSRGB(IntPtr thisPtr, bool value);
  92. }
  93. /// <summary>
  94. /// Information about how to split an AnimationClip into multiple separate clips.
  95. /// </summary>
  96. public class AnimationSplitInfo
  97. {
  98. public AnimationSplitInfo() { }
  99. public AnimationSplitInfo(string name, int startFrame, int endFrame, bool isAdditive)
  100. {
  101. this.name = name;
  102. this.startFrame = startFrame;
  103. this.endFrame = endFrame;
  104. this.isAdditive = isAdditive;
  105. }
  106. public string name;
  107. public int startFrame = 0;
  108. public int endFrame = 0;
  109. public bool isAdditive = false;
  110. }
  111. /// <summary>
  112. /// A set of animation events that will be added to an animation clip during animation import.
  113. /// </summary>
  114. public class ImportedAnimationEvents
  115. {
  116. public string name;
  117. public AnimationEvent[] events;
  118. }
  119. /// <summary>
  120. /// Provides options for controlling how is a mesh resource imported.
  121. /// </summary>
  122. public class MeshImportOptions : ImportOptions
  123. {
  124. /// <summary>
  125. /// Creates new mesh import options with default values.
  126. /// </summary>
  127. public MeshImportOptions()
  128. {
  129. Internal_CreateInstance(this);
  130. }
  131. /// <summary>
  132. /// Determines whether the mesh data is also stored in main memory, available for fast CPU access.
  133. /// </summary>
  134. public bool CPUReadable
  135. {
  136. get { return Internal_GetCPUReadable(mCachedPtr); }
  137. set { Internal_SetCPUReadable(mCachedPtr, value); }
  138. }
  139. /// <summary>
  140. /// Controls should mesh normals be imported if available.
  141. /// </summary>
  142. public bool ImportNormals
  143. {
  144. get { return Internal_GetImportNormals(mCachedPtr); }
  145. set { Internal_SetImportNormals(mCachedPtr, value); }
  146. }
  147. /// <summary>
  148. /// Controls should mesh tangents/bitangents be imported if available.
  149. /// </summary>
  150. public bool ImportTangents
  151. {
  152. get { return Internal_GetImportTangents(mCachedPtr); }
  153. set { Internal_SetImportTangents(mCachedPtr, value); }
  154. }
  155. /// <summary>
  156. /// Controls should mesh skin data like bone weights, indices and bind poses be imported if available.
  157. /// </summary>
  158. public bool ImportSkin
  159. {
  160. get { return Internal_GetImportSkin(mCachedPtr); }
  161. set { Internal_SetImportSkin(mCachedPtr, value); }
  162. }
  163. /// <summary>
  164. /// Controls should animation clips be imported if available.
  165. /// </summary>
  166. public bool ImportAnimation
  167. {
  168. get { return Internal_GetImportAnimation(mCachedPtr); }
  169. set { Internal_SetImportAnimation(mCachedPtr, value); }
  170. }
  171. /// <summary>
  172. /// Controls should mesh blend shapes be imported if available.
  173. /// </summary>
  174. public bool ImportBlendShapes
  175. {
  176. get { return Internal_GetImportBlendShapes(mCachedPtr); }
  177. set { Internal_SetImportBlendShapes(mCachedPtr, value); }
  178. }
  179. /// <summary>
  180. /// Uniformly scales the imported mesh by the specified value.
  181. /// </summary>
  182. public float Scale
  183. {
  184. get { return Internal_GetScale(mCachedPtr); }
  185. set { Internal_SetScale(mCachedPtr, value); }
  186. }
  187. /// <summary>
  188. /// Determines if keyframe reduction is enabled. Keyframe reduction will reduce the number of key-frames in an
  189. /// animation clip by removing identical keyframes, and therefore reducing the size of the clip.
  190. /// </summary>
  191. public bool KeyframeReduction
  192. {
  193. get { return Internal_GetKeyFrameReduction(mCachedPtr); }
  194. set { Internal_SetKeyFrameReduction(mCachedPtr, value); }
  195. }
  196. /// <summary>
  197. /// Determines if import of root motion curves is enabled. When enabled, any animation curves in imported animations
  198. /// affecting the root bone will be available through a set of separate curves in AnimationClip, and they won't be
  199. /// evaluated through normal animation process. Instead it is expected that the user evaluates the curves manually
  200. /// and applies them as required.
  201. /// </summary>
  202. public bool ImportRootMotion
  203. {
  204. get { return Internal_GetRootMotion(mCachedPtr); }
  205. set { Internal_SetRootMotion(mCachedPtr, value); }
  206. }
  207. /// <summary>
  208. /// Controls what type (if any) of collision mesh should be imported.
  209. /// </summary>
  210. public CollisionMeshType CollisionMeshType
  211. {
  212. get { return (CollisionMeshType)Internal_GetCollisionMeshType(mCachedPtr); }
  213. set { Internal_SetCollisionMeshType(mCachedPtr, (int)value); }
  214. }
  215. /// <summary>
  216. /// Split information that allows you to split the animation clip contained in the mesh file into multiple separate
  217. /// clips. The split always applies to the first clip in the file (if the file contains multiple), other clips are
  218. /// imported as is.
  219. /// </summary>
  220. public AnimationSplitInfo[] AnimationClipSplits
  221. {
  222. get { return Internal_GetAnimationClipSplits(mCachedPtr); }
  223. set { Internal_SetAnimationClipSplits(mCachedPtr, value); }
  224. }
  225. /// <summary>
  226. /// A set of events that will be added to the animation clip, if animation import is enabled.
  227. /// </summary>
  228. public ImportedAnimationEvents[] AnimationEvents
  229. {
  230. get { return Internal_GetAnimationEvents(mCachedPtr); }
  231. set { Internal_SetAnimationEvents(mCachedPtr, value); }
  232. }
  233. [MethodImpl(MethodImplOptions.InternalCall)]
  234. private static extern void Internal_CreateInstance(MeshImportOptions instance);
  235. [MethodImpl(MethodImplOptions.InternalCall)]
  236. private static extern bool Internal_GetCPUReadable(IntPtr thisPtr);
  237. [MethodImpl(MethodImplOptions.InternalCall)]
  238. private static extern void Internal_SetCPUReadable(IntPtr thisPtr, bool value);
  239. [MethodImpl(MethodImplOptions.InternalCall)]
  240. private static extern bool Internal_GetImportNormals(IntPtr thisPtr);
  241. [MethodImpl(MethodImplOptions.InternalCall)]
  242. private static extern void Internal_SetImportNormals(IntPtr thisPtr, bool value);
  243. [MethodImpl(MethodImplOptions.InternalCall)]
  244. private static extern bool Internal_GetImportTangents(IntPtr thisPtr);
  245. [MethodImpl(MethodImplOptions.InternalCall)]
  246. private static extern void Internal_SetImportTangents(IntPtr thisPtr, bool value);
  247. [MethodImpl(MethodImplOptions.InternalCall)]
  248. private static extern bool Internal_GetImportSkin(IntPtr thisPtr);
  249. [MethodImpl(MethodImplOptions.InternalCall)]
  250. private static extern void Internal_SetImportSkin(IntPtr thisPtr, bool value);
  251. [MethodImpl(MethodImplOptions.InternalCall)]
  252. private static extern bool Internal_GetImportAnimation(IntPtr thisPtr);
  253. [MethodImpl(MethodImplOptions.InternalCall)]
  254. private static extern void Internal_SetImportAnimation(IntPtr thisPtr, bool value);
  255. [MethodImpl(MethodImplOptions.InternalCall)]
  256. private static extern bool Internal_GetImportBlendShapes(IntPtr thisPtr);
  257. [MethodImpl(MethodImplOptions.InternalCall)]
  258. private static extern void Internal_SetImportBlendShapes(IntPtr thisPtr, bool value);
  259. [MethodImpl(MethodImplOptions.InternalCall)]
  260. private static extern bool Internal_GetKeyFrameReduction(IntPtr thisPtr);
  261. [MethodImpl(MethodImplOptions.InternalCall)]
  262. private static extern void Internal_SetKeyFrameReduction(IntPtr thisPtr, bool value);
  263. [MethodImpl(MethodImplOptions.InternalCall)]
  264. private static extern bool Internal_GetRootMotion(IntPtr thisPtr);
  265. [MethodImpl(MethodImplOptions.InternalCall)]
  266. private static extern void Internal_SetRootMotion(IntPtr thisPtr, bool value);
  267. [MethodImpl(MethodImplOptions.InternalCall)]
  268. private static extern AnimationSplitInfo[] Internal_GetAnimationClipSplits(IntPtr thisPtr);
  269. [MethodImpl(MethodImplOptions.InternalCall)]
  270. private static extern void Internal_SetAnimationClipSplits(IntPtr thisPtr, AnimationSplitInfo[] value);
  271. [MethodImpl(MethodImplOptions.InternalCall)]
  272. private static extern ImportedAnimationEvents[] Internal_GetAnimationEvents(IntPtr thisPtr);
  273. [MethodImpl(MethodImplOptions.InternalCall)]
  274. private static extern void Internal_SetAnimationEvents(IntPtr thisPtr, ImportedAnimationEvents[] value);
  275. [MethodImpl(MethodImplOptions.InternalCall)]
  276. private static extern float Internal_GetScale(IntPtr thisPtr);
  277. [MethodImpl(MethodImplOptions.InternalCall)]
  278. private static extern void Internal_SetScale(IntPtr thisPtr, float value);
  279. [MethodImpl(MethodImplOptions.InternalCall)]
  280. private static extern int Internal_GetCollisionMeshType(IntPtr thisPtr);
  281. [MethodImpl(MethodImplOptions.InternalCall)]
  282. private static extern void Internal_SetCollisionMeshType(IntPtr thisPtr, int value);
  283. }
  284. /// <summary>
  285. /// Controls what type of collision mesh should be imported during mesh import.
  286. /// </summary>
  287. public enum CollisionMeshType // Note: Must match C++ enum CollisionMeshImport
  288. {
  289. /// <summary>
  290. /// No collision mesh will be imported.
  291. /// </summary>
  292. None,
  293. /// <summary>
  294. /// Normal triangle mesh will be imported.
  295. /// </summary>
  296. Normal,
  297. /// <summary>
  298. /// A convex hull will be generated from the source mesh.
  299. /// </summary>
  300. Convex
  301. }
  302. /// <summary>
  303. /// Import options that provide various options for controlling how is a font resource imported.
  304. /// </summary>
  305. public class FontImportOptions : ImportOptions
  306. {
  307. /// <summary>
  308. /// Creates new font import options with default values.
  309. /// </summary>
  310. public FontImportOptions()
  311. {
  312. Internal_CreateInstance(this);
  313. }
  314. /// <summary>
  315. /// Font sizes in points that are to be imported.
  316. /// </summary>
  317. public int[] FontSizes
  318. {
  319. get { return Internal_GetFontSizes(mCachedPtr); }
  320. set { Internal_SetFontSizes(mCachedPtr, value); }
  321. }
  322. /// <summary>
  323. /// Dots per inch resolution to use when rendering the characters into the texture.
  324. /// </summary>
  325. public int DPI
  326. {
  327. get { return Internal_GetDPI(mCachedPtr); }
  328. set { Internal_SetDPI(mCachedPtr, value); }
  329. }
  330. /// <summary>
  331. /// Determines rendering mode used when rendering the characters into the bitmap.
  332. /// </summary>
  333. public FontRenderMode RenderMode
  334. {
  335. get { return Internal_GetRenderMode(mCachedPtr); }
  336. set { Internal_SetRenderMode(mCachedPtr, value); }
  337. }
  338. /// <summary>
  339. /// Determines should the characters be rendered in bold style.
  340. /// </summary>
  341. public bool Bold
  342. {
  343. get { return Internal_GetBold(mCachedPtr); }
  344. set { Internal_SetBold(mCachedPtr, value); }
  345. }
  346. /// <summary>
  347. /// Determines should the characters be rendered in italic style.
  348. /// </summary>
  349. public bool Italic
  350. {
  351. get { return Internal_GetItalic(mCachedPtr); }
  352. set { Internal_SetItalic(mCachedPtr, value); }
  353. }
  354. /// <summary>
  355. /// Determines character ranges to import from the font. Ranges are defined as unicode numbers.
  356. /// </summary>
  357. public CharRange[] CharRanges
  358. {
  359. get { return Internal_GetCharRanges(mCachedPtr); }
  360. set { Internal_SetCharRanges(mCachedPtr, value); }
  361. }
  362. [MethodImpl(MethodImplOptions.InternalCall)]
  363. private static extern void Internal_CreateInstance(FontImportOptions instance);
  364. [MethodImpl(MethodImplOptions.InternalCall)]
  365. private static extern int[] Internal_GetFontSizes(IntPtr thisPtr);
  366. [MethodImpl(MethodImplOptions.InternalCall)]
  367. private static extern void Internal_SetFontSizes(IntPtr thisPtr, int[] value);
  368. [MethodImpl(MethodImplOptions.InternalCall)]
  369. private static extern int Internal_GetDPI(IntPtr thisPtr);
  370. [MethodImpl(MethodImplOptions.InternalCall)]
  371. private static extern void Internal_SetDPI(IntPtr thisPtr, int value);
  372. [MethodImpl(MethodImplOptions.InternalCall)]
  373. private static extern FontRenderMode Internal_GetRenderMode(IntPtr thisPtr);
  374. [MethodImpl(MethodImplOptions.InternalCall)]
  375. private static extern void Internal_SetRenderMode(IntPtr thisPtr, FontRenderMode value);
  376. [MethodImpl(MethodImplOptions.InternalCall)]
  377. private static extern bool Internal_GetBold(IntPtr thisPtr);
  378. [MethodImpl(MethodImplOptions.InternalCall)]
  379. private static extern void Internal_SetBold(IntPtr thisPtr, bool value);
  380. [MethodImpl(MethodImplOptions.InternalCall)]
  381. private static extern bool Internal_GetItalic(IntPtr thisPtr);
  382. [MethodImpl(MethodImplOptions.InternalCall)]
  383. private static extern void Internal_SetItalic(IntPtr thisPtr, bool value);
  384. [MethodImpl(MethodImplOptions.InternalCall)]
  385. private static extern CharRange[] Internal_GetCharRanges(IntPtr thisPtr);
  386. [MethodImpl(MethodImplOptions.InternalCall)]
  387. private static extern void Internal_SetCharRanges(IntPtr thisPtr, CharRange[] value);
  388. }
  389. /// <summary>
  390. /// Provides various options for controlling how is a script file imported.
  391. /// </summary>
  392. public class ScriptCodeImportOptions : ImportOptions
  393. {
  394. /// <summary>
  395. /// Creates new script import options with default values.
  396. /// </summary>
  397. public ScriptCodeImportOptions()
  398. {
  399. Internal_CreateInstance(this);
  400. }
  401. /// <summary>
  402. /// Determines whether the script is editor-only or a normal game script. Editor scripts are compiled in a separate
  403. /// assembly and may reference editor specific functionality, but are not available in the final game code.
  404. /// </summary>
  405. public bool EditorScript
  406. {
  407. get { return Internal_IsEditorScript(mCachedPtr); }
  408. set { Internal_SetEditorScript(mCachedPtr, value); }
  409. }
  410. [MethodImpl(MethodImplOptions.InternalCall)]
  411. private static extern void Internal_CreateInstance(ScriptCodeImportOptions instance);
  412. [MethodImpl(MethodImplOptions.InternalCall)]
  413. private static extern bool Internal_IsEditorScript(IntPtr thisPtr);
  414. [MethodImpl(MethodImplOptions.InternalCall)]
  415. private static extern void Internal_SetEditorScript(IntPtr thisPtr, bool value);
  416. }
  417. /// <summary>
  418. /// Determines how is a font rendered into the bitmap texture.
  419. /// </summary>
  420. public enum FontRenderMode // Note: Must match C++ enum FontRenderMode
  421. {
  422. /// <summary>Render antialiased fonts without hinting (slightly more blurry).</summary>
  423. Smooth,
  424. /// <summary>Render non-antialiased fonts without hinting (slightly more blurry).</summary>
  425. Raster,
  426. /// <summary>Render antialiased fonts with hinting.</summary>
  427. HintedSmooth,
  428. /// <summary>Render non-antialiased fonts with hinting.</summary>
  429. HintedRaster
  430. }
  431. /// <summary>
  432. /// Provides various options for controlling how is an audio clip file imported.
  433. /// </summary>
  434. public class AudioClipImportOptions : ImportOptions
  435. {
  436. /// <summary>
  437. /// Creates new audio clip import options with default values.
  438. /// </summary>
  439. public AudioClipImportOptions()
  440. {
  441. Internal_CreateInstance(this);
  442. }
  443. /// <summary>
  444. /// Format to import the audio clip as.
  445. /// </summary>
  446. public AudioFormat Format
  447. {
  448. get { return Internal_GetFormat(mCachedPtr); }
  449. set { Internal_SetFormat(mCachedPtr, value); }
  450. }
  451. /// <summary>
  452. /// Determines how is audio data loaded into memory.
  453. /// </summary>
  454. public AudioReadMode ReadMode
  455. {
  456. get { return Internal_GetReadMode(mCachedPtr); }
  457. set { Internal_SetReadMode(mCachedPtr, value); }
  458. }
  459. /// <summary>
  460. /// Determines will the clip be played as spatial (3D) audio or as normal audio.
  461. /// </summary>
  462. public bool Is3D
  463. {
  464. get { return Internal_GetIs3D(mCachedPtr); }
  465. set { Internal_SetIs3D(mCachedPtr, value); }
  466. }
  467. /// <summary>
  468. /// Size of a single sample in bits.
  469. /// </summary>
  470. public AudioBitDepth BitDepth
  471. {
  472. get
  473. {
  474. int bits = Internal_GetBitDepth(mCachedPtr);
  475. switch (bits)
  476. {
  477. case 8:
  478. return AudioBitDepth.Bits8;
  479. case 16:
  480. return AudioBitDepth.Bits16;
  481. case 24:
  482. return AudioBitDepth.Bits24;
  483. case 32:
  484. return AudioBitDepth.Bits32;
  485. }
  486. return AudioBitDepth.Bits16;
  487. }
  488. set { Internal_SetBitDepth(mCachedPtr, (int)value); }
  489. }
  490. [MethodImpl(MethodImplOptions.InternalCall)]
  491. private static extern void Internal_CreateInstance(AudioClipImportOptions instance);
  492. [MethodImpl(MethodImplOptions.InternalCall)]
  493. private static extern AudioFormat Internal_GetFormat(IntPtr thisPtr);
  494. [MethodImpl(MethodImplOptions.InternalCall)]
  495. private static extern void Internal_SetFormat(IntPtr thisPtr, AudioFormat format);
  496. [MethodImpl(MethodImplOptions.InternalCall)]
  497. private static extern AudioReadMode Internal_GetReadMode(IntPtr thisPtr);
  498. [MethodImpl(MethodImplOptions.InternalCall)]
  499. private static extern void Internal_SetReadMode(IntPtr thisPtr, AudioReadMode readMode);
  500. [MethodImpl(MethodImplOptions.InternalCall)]
  501. private static extern bool Internal_GetIs3D(IntPtr thisPtr);
  502. [MethodImpl(MethodImplOptions.InternalCall)]
  503. private static extern void Internal_SetIs3D(IntPtr thisPtr, bool is3d);
  504. [MethodImpl(MethodImplOptions.InternalCall)]
  505. private static extern int Internal_GetBitDepth(IntPtr thisPtr);
  506. [MethodImpl(MethodImplOptions.InternalCall)]
  507. private static extern void Internal_SetBitDepth(IntPtr thisPtr, int bitDepth);
  508. }
  509. /** @} */
  510. }