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BsScriptEditorPrerequisites.h 1.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsEditorPrerequisites.h"
  6. #if (BS_PLATFORM == BS_PLATFORM_WIN32) && !defined(__MINGW32__)
  7. # ifdef BS_SCR_BED_EXPORTS
  8. # define BS_SCR_BED_EXPORT __declspec(dllexport)
  9. # else
  10. # if defined( __MINGW32__ )
  11. # define BS_SCR_BED_EXPORT
  12. # else
  13. # define BS_SCR_BED_EXPORT __declspec(dllimport)
  14. # endif
  15. # endif
  16. #elif defined ( BS_GCC_VISIBILITY )
  17. # define BS_SCR_BED_EXPORT __attribute__ ((visibility("default")))
  18. #else
  19. # define BS_SCR_BED_EXPORT
  20. #endif
  21. /** @addtogroup Plugins
  22. * @{
  23. */
  24. /** @defgroup SBansheeEditor SBansheeEditor
  25. * Contains script interop objects and other scripting functionality for the editor layer.
  26. * @{
  27. */
  28. /** @defgroup ScriptInteropEditor Interop
  29. * Script interop objects for communicating between native code and MBansheeEditor managed assembly.
  30. */
  31. /** @} */
  32. /** @} */
  33. namespace BansheeEngine
  34. {
  35. class ScriptEditorWindow;
  36. class GUIGameObjectField;
  37. class GUIResourceField;
  38. class GUITextureField;
  39. class ScriptHandleSliderBase;
  40. class ScriptPlatformInfo;
  41. }