BearishSun d35fec301d Moving kinematic rigidbodies now works %!s(int64=9) %!d(string=hai) anos
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BoxColliderInspector.cs d35fec301d Moving kinematic rigidbodies now works %!s(int64=9) %!d(string=hai) anos
CameraInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
CapsuleColliderInspector.cs d35fec301d Moving kinematic rigidbodies now works %!s(int64=9) %!d(string=hai) anos
CharacterControllerInspector.cs a39df2ee58 Fixed capsule and plane collider gizmos %!s(int64=9) %!d(string=hai) anos
ColliderInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
D6JointInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
DistanceJointInspector.cs d4a73eb5c6 Refactored arc drawing so both start and amount angle increase in the same direction %!s(int64=9) %!d(string=hai) anos
FixedJointInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
FontInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
GUISkinInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
GUIWidgetInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
HingeJointInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
JointInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
LightInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
LimitInspectors.cs d4a73eb5c6 Refactored arc drawing so both start and amount angle increase in the same direction %!s(int64=9) %!d(string=hai) anos
MaterialInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
MeshColliderInspector.cs a92a2d6649 Fixing Vector GUI fields so their events don't cause a crash %!s(int64=9) %!d(string=hai) anos
MeshInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
PhysicsMaterialInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
PhysicsMeshInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
PlainTextInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
PlaneColliderInspector.cs d35fec301d Moving kinematic rigidbodies now works %!s(int64=9) %!d(string=hai) anos
PrefabInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
RenderableInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
RigidbodyInspector.cs 2c4a2b30d4 Fixing various issue with assigning colliders to rigidbodies %!s(int64=9) %!d(string=hai) anos
ScriptCodeInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
ShaderInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
SliderJointInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
SphereColliderInspector.cs d35fec301d Moving kinematic rigidbodies now works %!s(int64=9) %!d(string=hai) anos
SphericalJointInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
SpriteTextureInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
StringTableInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Texture2DInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos