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BsApplication.h
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ad79f66da3
Scene view refactor (moving it to C#)
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11 anos atrás |
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BsBuiltinResources.h
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05ad4ecf2d
Shaders are now referenced via resource handle instead directly
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11 anos atrás |
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BsCamera.h
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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11 anos atrás |
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BsCameraHandler.h
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2026432fe7
Add core object dependencies
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11 anos atrás |
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BsCameraHandlerRTTI.h
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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11 anos atrás |
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BsCameraRTTI.h
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ff8ed9021c
Refactored Renderable into RenderableHandler
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11 anos atrás |
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BsCursor.h
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d5d2171319
Added C# PixelData
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11 anos atrás |
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BsDebugDrawMaterialInfo.h
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a713a99a65
More documentation & input fixes
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11 anos atrás |
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BsDragAndDropManager.h
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53d89dfdff
Fix issue with material shader initializing twice
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11 anos atrás |
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BsDrawHelper.h
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298de470a6
Refactored draw helper so it can sort meshes based on distance from camera
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11 anos atrás |
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BsDrawHelperTemplate.h
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0dac075862
Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing
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11 anos atrás |
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BsEnums.h
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d1f2d75a79
WIP C# interface for ImportOptions complete
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10 anos atrás |
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BsGUIArea.h
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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10 anos atrás |
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BsGUIButton.h
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e9775eae14
Added GUILayoutExplicit
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11 anos atrás |
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BsGUIButtonBase.h
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27d362cd4c
Most GUI elements are now tintable
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11 anos atrás |
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BsGUICommandEvent.h
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62a8cf15a2
More documentation
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11 anos atrás |
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BsGUIContent.h
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62a8cf15a2
More documentation
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11 anos atrás |
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BsGUIContextMenu.h
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62a8cf15a2
More documentation
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11 anos atrás |
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BsGUIDropDownBox.h
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 anos atrás |
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BsGUIDropDownBoxManager.h
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db10b8de0c
More documentation
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11 anos atrás |
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BsGUIDropDownHitBox.h
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e9775eae14
Added GUILayoutExplicit
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11 anos atrás |
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BsGUIElement.h
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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10 anos atrás |
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BsGUIElementBase.h
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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10 anos atrás |
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BsGUIElementContainer.h
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e9775eae14
Added GUILayoutExplicit
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11 anos atrás |
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BsGUIElementStyle.h
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b0236b0eb1
Added support for GUI sub-styles
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11 anos atrás |
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BsGUIHelper.h
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742e37fce9
More documentation
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11 anos atrás |
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BsGUIInputBox.h
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27d362cd4c
Most GUI elements are now tintable
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11 anos atrás |
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BsGUIInputCaret.h
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 anos atrás |
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BsGUIInputSelection.h
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 anos atrás |
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BsGUIInputTool.h
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 anos atrás |
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BsGUILabel.h
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27d362cd4c
Most GUI elements are now tintable
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11 anos atrás |
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BsGUILayout.h
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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10 anos atrás |
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BsGUILayoutExplicit.h
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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10 anos atrás |
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BsGUILayoutOptions.h
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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10 anos atrás |
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BsGUILayoutUtility.h
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eb21414923
Layout actual size calculation without requiring an update (Untested)
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11 anos atrás |
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BsGUILayoutX.h
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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10 anos atrás |
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BsGUILayoutY.h
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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10 anos atrás |
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BsGUIListBox.h
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e9775eae14
Added GUILayoutExplicit
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11 anos atrás |
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BsGUIManager.h
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88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
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11 anos atrás |
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BsGUIMaterialInfo.h
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630f8908a3
Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms
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11 anos atrás |
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BsGUIMaterialManager.h
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d61a7ecffd
A lot more work on C# scene window
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11 anos atrás |
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BsGUIMenu.h
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f272125527
Release build compiles
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11 anos atrás |
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BsGUIMouseEvent.h
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6b6ae45fae
More documentation
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11 anos atrás |
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BsGUIOptions.h
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6b6ae45fae
More documentation
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11 anos atrás |
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BsGUIProgressBar.h
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27d362cd4c
Most GUI elements are now tintable
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11 anos atrás |
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BsGUIRenderTexture.h
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3d1ffd9d09
Update scene view render target size whenever the view size changes
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11 anos atrás |
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BsGUIScrollArea.h
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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10 anos atrás |
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BsGUIScrollBar.h
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27d362cd4c
Most GUI elements are now tintable
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11 anos atrás |
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BsGUIScrollBarHorz.h
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60ee2232d7
More documentation
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11 anos atrás |
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BsGUIScrollBarVert.h
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60ee2232d7
More documentation
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11 anos atrás |
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BsGUISkin.h
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60ee2232d7
More documentation
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11 anos atrás |
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BsGUISlider.h
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27d362cd4c
Most GUI elements are now tintable
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11 anos atrás |
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BsGUISliderHandle.h
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27d362cd4c
Most GUI elements are now tintable
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11 anos atrás |
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BsGUISpace.h
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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10 anos atrás |
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BsGUITextInputEvent.h
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60ee2232d7
More documentation
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11 anos atrás |
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BsGUITexture.h
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27d362cd4c
Most GUI elements are now tintable
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11 anos atrás |
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BsGUIToggle.h
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e9775eae14
Added GUILayoutExplicit
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11 anos atrás |
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BsGUIToggleGroup.h
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60ee2232d7
More documentation
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11 anos atrás |
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BsGUIViewport.h
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e9775eae14
Added GUILayoutExplicit
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11 anos atrás |
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BsGUIVirtualButtonEvent.h
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60ee2232d7
More documentation
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11 anos atrás |
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BsGUIWidget.h
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734f25c36c
Deferred destruction of game objects
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11 anos atrás |
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BsImageSprite.h
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d61a7ecffd
A lot more work on C# scene window
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11 anos atrás |
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BsInputConfiguration.h
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964e591f57
More documentation
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11 anos atrás |
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BsOverlay.h
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a780583d43
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine
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11 anos atrás |
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BsOverlayManager.h
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4101088f37
Massive refactor due to work on Renderer
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11 anos atrás |
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BsPlainText.h
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e366d25700
WIP VS project generation
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10 anos atrás |
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BsPlainTextImporter.h
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e366d25700
WIP VS project generation
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10 anos atrás |
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BsPlainTextRTTI.h
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e366d25700
WIP VS project generation
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10 anos atrás |
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BsPrerequisites.h
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e366d25700
WIP VS project generation
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10 anos atrás |
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BsProfilerOverlay.h
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60ee2232d7
More documentation
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11 anos atrás |
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BsRectOffset.h
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55d19e7973
Added GUIFoldout to InspectableArray/List/Object
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11 anos atrás |
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BsRenderQueue.h
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3f94468a9f
Material refactor WIP, it compiles
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11 anos atrás |
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BsRenderable.h
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d86ea39e25
Fixing renderable picking
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11 anos atrás |
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BsRenderableController.h
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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11 anos atrás |
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BsRenderableElement.h
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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11 anos atrás |
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BsRenderableHandler.h
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 anos atrás |
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BsRenderableHandlerRTTI.h
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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11 anos atrás |
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BsRenderableRTTI.h
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ff8ed9021c
Refactored Renderable into RenderableHandler
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11 anos atrás |
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BsRenderer.h
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d1f2d75a79
WIP C# interface for ImportOptions complete
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10 anos atrás |
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BsSceneManager.h
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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11 anos atrás |
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BsScriptCode.h
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e366d25700
WIP VS project generation
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10 anos atrás |
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BsScriptCodeImporter.h
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e366d25700
WIP VS project generation
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10 anos atrás |
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BsScriptCodeRTTI.h
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e366d25700
WIP VS project generation
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10 anos atrás |
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BsScriptManager.h
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a713a99a65
More documentation & input fixes
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11 anos atrás |
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BsShapeMeshes2D.h
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0dac075862
Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing
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11 anos atrás |
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BsShapeMeshes3D.h
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f33b14ebe1
Fixed lag between material updates when rendering GUI
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11 anos atrás |
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BsSprite.h
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 anos atrás |
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BsSpriteTexture.h
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 anos atrás |
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BsSpriteTextureRTTI.h
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsTextSprite.h
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d61a7ecffd
A lot more work on C# scene window
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11 anos atrás |
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BsUpdateCallback.h
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cf60b3980a
More documentation
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11 anos atrás |
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BsVirtualInput.h
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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11 anos atrás |