Marko Pintera 6fe93f22f0 Refactoring platform specific code to be easier to find and to implement for other platforms %!s(int64=11) %!d(string=hai) anos
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GLSL 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
win32 21e4301182 More documentation %!s(int64=11) %!d(string=hai) anos
BsGLContext.cpp 21e4301182 More documentation %!s(int64=11) %!d(string=hai) anos
BsGLEventQuery.cpp 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsGLMultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer %!s(int64=11) %!d(string=hai) anos
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up %!s(int64=11) %!d(string=hai) anos
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items %!s(int64=11) %!d(string=hai) anos
BsGLRenderAPI.cpp f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsGLRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer %!s(int64=11) %!d(string=hai) anos
BsGLRenderWindowManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsGLSupport.cpp b23fbf3bad Renderer working as normal %!s(int64=11) %!d(string=hai) anos
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
BsGLTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer %!s(int64=11) %!d(string=hai) anos
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
BsGLVertexArrayObjectManager.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsWin32GLSupport.cpp 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsWin32Window.cpp 6fe93f22f0 Refactoring platform specific code to be easier to find and to implement for other platforms %!s(int64=11) %!d(string=hai) anos
glew.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos