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- using System;
- using System.Runtime.CompilerServices;
- namespace BansheeEngine
- {
- public class Component : GameObject
- {
- // Internal use only
- protected Component()
- { }
- public SceneObject sceneObject
- {
- get { return Internal_GetSceneObject(mCachedPtr); }
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern Component Internal_AddComponent(SceneObject parent, Type type);
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern Component Internal_GetComponent(SceneObject parent, Type type);
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern Component[] Internal_GetComponents(SceneObject parent);
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern Component Internal_RemoveComponent(SceneObject parent, Type type);
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern SceneObject Internal_GetSceneObject(IntPtr nativeInstance);
- }
- }
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