BsEditorScriptManager.cpp 3.4 KB

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  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsScriptObjectManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptAssemblyManager.h"
  8. #include "BsScriptGizmoManager.h"
  9. #include "BsScriptHandleManager.h"
  10. #include "BsScriptHandleSliderManager.h"
  11. #include "BsScriptDragDropManager.h"
  12. #include "BsScriptProjectLibrary.h"
  13. #include "BsTime.h"
  14. #include "BsMath.h"
  15. namespace BansheeEngine
  16. {
  17. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  18. bool EditorScriptManager::mDebugRefresh = false;
  19. EditorScriptManager::EditorScriptManager()
  20. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  21. {
  22. loadMonoTypes();
  23. ScriptAssemblyManager::instance().loadAssemblyInfo(BansheeEditorAssemblyName);
  24. ScriptHandleSliderManager::startUp();
  25. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  26. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  27. ScriptDragDropManager::startUp();
  28. ScriptProjectLibrary::startUp();
  29. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  30. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  31. triggerOnInitialize();
  32. // Initial update
  33. mLastUpdateTime = gTime().getTime();
  34. mUpdateMethod->invoke(nullptr, nullptr);
  35. }
  36. EditorScriptManager::~EditorScriptManager()
  37. {
  38. mOnDomainLoadConn.disconnect();
  39. mOnAssemblyRefreshDoneConn.disconnect();
  40. ScriptProjectLibrary::shutDown();
  41. ScriptDragDropManager::shutDown();
  42. ScriptHandleSliderManager::shutDown();
  43. HandleManager::shutDown();
  44. ScriptGizmoManager::shutDown();
  45. }
  46. void EditorScriptManager::update()
  47. {
  48. float curTime = gTime().getTime();
  49. float diff = curTime - mLastUpdateTime;
  50. if (diff > EDITOR_UPDATE_RATE)
  51. {
  52. mUpdateMethod->invoke(nullptr, nullptr);
  53. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  54. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  55. }
  56. if (mDebugRefresh)
  57. {
  58. ScriptObjectManager::instance().refreshAssemblies();
  59. mDebugRefresh = false;
  60. }
  61. ScriptGizmoManager::instance().update();
  62. ScriptDragDropManager::instance().update();
  63. }
  64. void EditorScriptManager::debug_refreshAssembly()
  65. {
  66. mDebugRefresh = true;
  67. }
  68. void EditorScriptManager::triggerOnInitialize()
  69. {
  70. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  71. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  72. }
  73. void EditorScriptManager::onAssemblyRefreshDone()
  74. {
  75. triggerOnInitialize();
  76. }
  77. void EditorScriptManager::loadMonoTypes()
  78. {
  79. const String ENGINE_ASSEMBLY_PATH = "..\\..\\Assemblies\\MBansheeEditor.dll";
  80. const String ENGINE_ASSEMBLY_NAME = BansheeEditorAssemblyName;
  81. mEditorAssembly = &MonoManager::instance().loadAssembly(ENGINE_ASSEMBLY_PATH, ENGINE_ASSEMBLY_NAME);
  82. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  83. mUpdateMethod = mProgramEdClass->getMethod("EditorUpdate");
  84. ScriptEditorWindow::clearRegisteredEditorWindow();
  85. ScriptEditorWindow::registerManagedEditorWindows();
  86. // DEBUG ONLY
  87. MonoClass* debugWindowClass = mEditorAssembly->getClass("BansheeEditor", "DebugWindow");
  88. debugWindowClass->addInternalCall("Internal_RefreshAssembly", &EditorScriptManager::debug_refreshAssembly);
  89. }
  90. }