BearishSun 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly %!s(int64=10) %!d(string=hai) anos
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CustomHandle.cs c580127a4b Scene axes handle WIP %!s(int64=10) %!d(string=hai) anos
DefaultHandle.cs eea035e168 Documentation %!s(int64=10) %!d(string=hai) anos
DefaultHandleManager.cs 7184765d9d Properly calculate bounds for managed Renderable components %!s(int64=10) %!d(string=hai) anos
DrawGizmo.cs eea035e168 Documentation %!s(int64=10) %!d(string=hai) anos
Gizmos.cs 3bf92297ea Added text drawing to gizmo and handle managers %!s(int64=10) %!d(string=hai) anos
Handle.cs 6248cf4f7f Documentation %!s(int64=10) %!d(string=hai) anos
HandleDrawing.cs 3bf92297ea Added text drawing to gizmo and handle managers %!s(int64=10) %!d(string=hai) anos
HandleSlider.cs c622d4cbfb Added a way to disable slider handles %!s(int64=10) %!d(string=hai) anos
HandleSliderDisc.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
HandleSliderLine.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
HandleSliderPlane.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
Handles.cs ccbe3fdbb0 More work scene axis handle GUI %!s(int64=10) %!d(string=hai) anos
LightGizmos.cs e81f552e28 Added gizmos for the Light component %!s(int64=10) %!d(string=hai) anos
MoveHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
RotateHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
ScaleHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
SceneAxesGUI.cs 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly %!s(int64=10) %!d(string=hai) anos
SceneAxesHandle.cs 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly %!s(int64=10) %!d(string=hai) anos
SceneCamera.cs 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly %!s(int64=10) %!d(string=hai) anos
SceneGizmos.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used %!s(int64=10) %!d(string=hai) anos
SceneGrid.cs 3effe98d8b Fixed transparency for handle/gizmos rendering %!s(int64=10) %!d(string=hai) anos
SceneHandles.cs 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras %!s(int64=10) %!d(string=hai) anos
SceneSelection.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used %!s(int64=10) %!d(string=hai) anos
SceneWindow.cs 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly %!s(int64=10) %!d(string=hai) anos