BearishSun 5ac0a74e64 Inspector expand/collapse state is now persistent for all elements throughout a single session hace 10 años
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BsEngineScriptLibrary.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not hace 10 años
BsGameResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control hace 10 años
BsManagedComponent.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh hace 10 años
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles hace 10 años
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) hace 10 años
BsManagedResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control hace 10 años
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management hace 11 años
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected hace 10 años
BsManagedSerializableField.cpp b5bfb88590 Resource handle refactor complete hace 10 años
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated hace 10 años
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation hace 10 años
BsPlayInEditorManager.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not hace 10 años
BsScriptAssemblyManager.cpp 5ac0a74e64 Inspector expand/collapse state is now persistent for all elements throughout a single session hace 10 años
BsScriptAsyncOp.cpp 27da749c51 More work on improving the documentation hace 10 años
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces hace 10 años
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene hace 10 años
BsScriptCamera.cpp dafc253aca Camera & Light can now be activated/deactivated hace 10 años
BsScriptColor.cpp d5d2171319 Added C# PixelData hace 11 años
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works hace 10 años
BsScriptContextMenu.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls hace 10 años
BsScriptCursor.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls hace 10 años
BsScriptDebug.cpp dd61a6d788 Update status bar when debug log contents are removed hace 10 años
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always hace 10 años
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload hace 10 años
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials hace 10 años
BsScriptGUIButton.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls hace 10 años
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states hace 10 años
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states hace 10 años
BsScriptGUIElement.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls hace 10 años
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects hace 10 años
BsScriptGUIElementStyle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls hace 10 años
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope hace 10 años
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope hace 10 años
BsScriptGUIInputBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls hace 10 años
BsScriptGUILabel.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls hace 10 años
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window hace 10 años
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) hace 10 años
BsScriptGUIListBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls hace 10 años
BsScriptGUIProgressBar.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls hace 10 años
BsScriptGUIRenderTexture.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras hace 10 años
BsScriptGUIScrollArea.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls hace 10 años
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works hace 10 años
BsScriptGUISlider.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls hace 10 años
BsScriptGUITexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls hace 10 años
BsScriptGUIToggle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls hace 10 años
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene hace 10 años
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed hace 10 años
BsScriptGameObjectManager.cpp 10b54dfe89 Getting Play/Pause to work hace 10 años
BsScriptHString.cpp b5bfb88590 Resource handle refactor complete hace 10 años
BsScriptInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state hace 10 años
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys hace 10 años
BsScriptLight.cpp dafc253aca Camera & Light can now be activated/deactivated hace 10 años
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened hace 10 años
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload hace 10 años
BsScriptMaterial.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls hace 10 años
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload hace 10 años
BsScriptMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData hace 10 años
BsScriptObject.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh hace 10 años
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window hace 10 años
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: hace 10 años
BsScriptPixelData.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls hace 10 años
BsScriptPixelUtility.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls hace 10 años
BsScriptPlainText.cpp b5bfb88590 Resource handle refactor complete hace 10 años
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload hace 10 años
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore hace 10 años
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget hace 11 años
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget hace 11 años
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded hace 10 años
BsScriptRenderable.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh hace 10 años
BsScriptResource.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control hace 10 años
BsScriptResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control hace 10 años
BsScriptResourceRef.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added hace 10 años
BsScriptResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control hace 10 años
BsScriptScene.cpp 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh hace 10 años
BsScriptSceneObject.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls hace 10 años
BsScriptScriptCode.cpp b5bfb88590 Resource handle refactor complete hace 10 años
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt hace 10 años
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt hace 10 años
BsScriptSerializableField.cpp b5bfb88590 Resource handle refactor complete hace 10 años
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt hace 10 años
BsScriptSerializableObject.cpp 153a11a96e Material inspector hace 10 años
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor hace 10 años
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects hace 10 años
BsScriptShader.cpp 79ac256b48 Fixed a crash when accessing a material with no shader hace 10 años
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload hace 10 años
BsScriptSpriteTexture.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls hace 10 años
BsScriptStringTable.cpp b5bfb88590 Resource handle refactor complete hace 10 años
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded hace 10 años
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded hace 10 años
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload hace 10 años
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload hace 10 años
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload hace 10 años
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API hace 10 años
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces hace 10 años
BsScriptVector2I.cpp 474830fefa C# input and virtual input work hace 11 años
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work hace 11 años
BsScriptVirtualInput.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls hace 10 años