BearishSun 472f4c82b3 Properly render skinned mesh even when no animation is running %!s(int64=9) %!d(string=hai) anos
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BsLightRendering.h 0696a5094f Neater light pass material parameter assignment %!s(int64=9) %!d(string=hai) anos
BsObjectRendering.h 05266555e8 Animation bone transforms now used by the core thread for rendering %!s(int64=9) %!d(string=hai) anos
BsPostProcessing.h eb5d33c976 Post processing: %!s(int64=9) %!d(string=hai) anos
BsRenderBeast.h 05266555e8 Animation bone transforms now used by the core thread for rendering %!s(int64=9) %!d(string=hai) anos
BsRenderBeastFactory.h 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsRenderBeastOptions.h eb5d33c976 Post processing: %!s(int64=9) %!d(string=hai) anos
BsRenderBeastPrerequisites.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify %!s(int64=9) %!d(string=hai) anos
BsRenderTargets.h cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors %!s(int64=9) %!d(string=hai) anos
BsRenderTexturePool.h 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsRendererCamera.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify %!s(int64=9) %!d(string=hai) anos
BsRendererObject.h 472f4c82b3 Properly render skinned mesh even when no animation is running %!s(int64=9) %!d(string=hai) anos
BsSamplerOverrides.h 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=9) %!d(string=hai) anos