BsMesh.cpp 14 KB

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  1. #include "BsMesh.h"
  2. #include "BsMeshRTTI.h"
  3. #include "BsMeshData.h"
  4. #include "BsVector2.h"
  5. #include "BsVector3.h"
  6. #include "BsDebug.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsMeshManager.h"
  9. #include "BsCoreThread.h"
  10. #include "BsAsyncOp.h"
  11. #include "BsAABox.h"
  12. #include "BsVertexDataDesc.h"
  13. #include "BsResources.h"
  14. namespace BansheeEngine
  15. {
  16. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  17. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  18. :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexData(nullptr),
  19. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  20. {
  21. }
  22. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  23. const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  24. :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexData(nullptr),
  25. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType),
  26. mTempInitialMeshData(initialMeshData)
  27. {
  28. }
  29. Mesh::Mesh(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  30. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
  31. mVertexData(nullptr), mIndexData(nullptr), mIndexType(initialMeshData->getIndexType()),
  32. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  33. {
  34. }
  35. Mesh::Mesh()
  36. :MeshBase(0, 0, DOT_TRIANGLE_LIST), mVertexData(nullptr), mIndexData(nullptr),
  37. mBufferType(MeshBufferType::Static), mIndexType(IndexBuffer::IT_32BIT)
  38. {
  39. }
  40. Mesh::~Mesh()
  41. {
  42. }
  43. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  44. {
  45. THROW_IF_NOT_CORE_THREAD;
  46. if(data.getTypeId() != TID_MeshData)
  47. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  48. if(discardEntireBuffer)
  49. {
  50. if(mBufferType == MeshBufferType::Static)
  51. {
  52. LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
  53. discardEntireBuffer = false;
  54. }
  55. }
  56. else
  57. {
  58. if(mBufferType == MeshBufferType::Dynamic)
  59. {
  60. LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
  61. discardEntireBuffer = true;
  62. }
  63. }
  64. const MeshData& meshData = static_cast<const MeshData&>(data);
  65. // Indices
  66. UINT32 indexOffset = meshData.getResourceIndexOffset() * meshData.getIndexElementSize();
  67. UINT32 indicesSize = meshData.getIndexBufferSize();
  68. UINT8* srcIdxData = meshData.getIndexData();
  69. if(meshData.getIndexElementSize() != mIndexData->indexBuffer->getIndexSize())
  70. {
  71. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  72. toString(mIndexData->indexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  73. }
  74. if((indexOffset + indicesSize) > mIndexData->indexBuffer->getSizeInBytes())
  75. BS_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
  76. mIndexData->indexBuffer->writeData(indexOffset, indicesSize, srcIdxData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  77. // Vertices
  78. for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  79. {
  80. if(!mVertexDesc->hasStream(i))
  81. continue;
  82. if(!meshData.getVertexDesc()->hasStream(i))
  83. continue;
  84. // Ensure both have the same sized vertices
  85. UINT32 myVertSize = mVertexDesc->getVertexStride(i);
  86. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i);
  87. if(myVertSize != otherVertSize)
  88. {
  89. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " +
  90. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  91. }
  92. VertexBufferPtr vertexBuffer = mVertexData->getBuffer(i);
  93. UINT32 bufferOffset = meshData.getResourceVertexOffset() * meshData.getVertexDesc()->getVertexStride(i);
  94. UINT32 bufferSize = meshData.getStreamSize(i);
  95. UINT8* srcVertBufferData = meshData.getStreamData(i);
  96. if((bufferOffset + bufferSize) > vertexBuffer->getSizeInBytes())
  97. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
  98. if(vertexBuffer->vertexColorReqRGBFlip())
  99. {
  100. UINT8* bufferCopy = (UINT8*)bs_alloc(bufferSize);
  101. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  102. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  103. for(INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  104. {
  105. if(!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  106. continue;
  107. UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
  108. for(UINT32 j = 0; j < mVertexData->vertexCount; j++)
  109. {
  110. UINT32* curColor = (UINT32*)colorData;
  111. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  112. colorData += vertexStride;
  113. }
  114. }
  115. vertexBuffer->writeData(bufferOffset, bufferSize, bufferCopy, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  116. bs_free(bufferCopy);
  117. }
  118. else
  119. {
  120. vertexBuffer->writeData(bufferOffset, bufferSize, srcVertBufferData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  121. }
  122. }
  123. }
  124. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  125. {
  126. THROW_IF_NOT_CORE_THREAD;
  127. if(data.getTypeId() != TID_MeshData)
  128. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  129. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  130. if(mIndexData)
  131. indexType = mIndexData->indexBuffer->getType();
  132. MeshData& meshData = static_cast<MeshData&>(data);
  133. if(mIndexData)
  134. {
  135. if(meshData.getIndexElementSize() != mIndexData->indexBuffer->getIndexSize())
  136. {
  137. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  138. toString(mIndexData->indexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  139. }
  140. UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_READ_ONLY));
  141. UINT32 idxElemSize = mIndexData->indexBuffer->getIndexSize();
  142. UINT32 indexResourceOffset = meshData.getResourceIndexOffset();
  143. UINT8* indices = nullptr;
  144. if(indexType == IndexBuffer::IT_16BIT)
  145. indices = (UINT8*)meshData.getIndices16();
  146. else
  147. indices = (UINT8*)meshData.getIndices32();
  148. UINT32 remainingNumIndices = (UINT32)std::max(0, (INT32)(mNumIndices - indexResourceOffset));
  149. UINT32 numIndicesToCopy = std::min(remainingNumIndices, meshData.getNumIndices());
  150. UINT32 indicesSize = numIndicesToCopy * idxElemSize;
  151. if(indicesSize > meshData.getIndexBufferSize())
  152. BS_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
  153. idxData += indexResourceOffset * idxElemSize;
  154. memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
  155. mIndexData->indexBuffer->unlock();
  156. }
  157. if(mVertexData)
  158. {
  159. auto vertexBuffers = mVertexData->getBuffers();
  160. UINT32 streamIdx = 0;
  161. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  162. {
  163. if(!meshData.getVertexDesc()->hasStream(streamIdx))
  164. continue;
  165. // Ensure both have the same sized vertices
  166. UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx);
  167. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx);
  168. if(myVertSize != otherVertSize)
  169. {
  170. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " +
  171. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  172. }
  173. UINT32 vertexResourceOffset = meshData.getResourceVertexOffset();
  174. UINT32 bufferOffset = vertexResourceOffset * meshData.getVertexDesc()->getVertexStride(streamIdx);
  175. UINT32 numVerticesToCopy = meshData.getNumVertices();
  176. VertexBufferPtr vertexBuffer = iter->second;
  177. UINT32 bufferSize = vertexBuffer->getVertexSize() * numVerticesToCopy;
  178. if((bufferOffset + bufferSize) > vertexBuffer->getSizeInBytes())
  179. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range.");
  180. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY)) + vertexResourceOffset * meshData.getVertexDesc()->getVertexStride(streamIdx);
  181. UINT8* dest = meshData.getStreamData(streamIdx);
  182. memcpy(dest, vertDataPtr, bufferSize);
  183. vertexBuffer->unlock();
  184. streamIdx++;
  185. }
  186. }
  187. }
  188. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  189. {
  190. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  191. if(mIndexData)
  192. indexType = mIndexData->indexBuffer->getType();
  193. MeshDataPtr meshData = bs_shared_ptr<MeshData>(mVertexData->vertexCount, mNumIndices, mVertexDesc, indexType);
  194. return meshData;
  195. }
  196. const AABox& Mesh::getBounds() const
  197. {
  198. // TODO - Retrieve bounds for entire mesh (need to calculate them during creation)
  199. return AABox::BOX_EMPTY;
  200. }
  201. const AABox& Mesh::getBounds(UINT32 submeshIdx) const
  202. {
  203. // TODO - Retrieve bounds a specific sub-mesh (need to calculate them during creation)
  204. return AABox::BOX_EMPTY;
  205. }
  206. std::shared_ptr<VertexData> Mesh::_getVertexData() const
  207. {
  208. THROW_IF_NOT_CORE_THREAD;
  209. return mVertexData;
  210. }
  211. std::shared_ptr<IndexData> Mesh::_getIndexData() const
  212. {
  213. THROW_IF_NOT_CORE_THREAD;
  214. return mIndexData;
  215. }
  216. void Mesh::initialize_internal()
  217. {
  218. THROW_IF_NOT_CORE_THREAD;
  219. mIndexData = std::shared_ptr<IndexData>(bs_new<IndexData, PoolAlloc>());
  220. mIndexData->indexCount = mNumIndices;
  221. mIndexData->indexBuffer = HardwareBufferManager::instance().createIndexBuffer(
  222. mIndexType,
  223. mIndexData->indexCount,
  224. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  225. mVertexData = std::shared_ptr<VertexData>(bs_new<VertexData, PoolAlloc>());
  226. mVertexData->vertexCount = mNumVertices;
  227. mVertexData->vertexDeclaration = mVertexDesc->createDeclaration();
  228. for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  229. {
  230. if(!mVertexDesc->hasStream(i))
  231. continue;
  232. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  233. mVertexData->vertexDeclaration->getVertexSize(i),
  234. mVertexData->vertexCount,
  235. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  236. mVertexData->setBuffer(i, vertexBuffer);
  237. }
  238. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  239. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  240. if(mTempInitialMeshData != nullptr)
  241. {
  242. writeSubresource(0, *mTempInitialMeshData, mBufferType == MeshBufferType::Dynamic);
  243. mTempInitialMeshData = nullptr;
  244. }
  245. Resource::initialize_internal();
  246. }
  247. void Mesh::destroy_internal()
  248. {
  249. THROW_IF_NOT_CORE_THREAD;
  250. Resource::destroy_internal();
  251. }
  252. HMesh Mesh::dummy()
  253. {
  254. return MeshManager::instance().getDummyMesh();
  255. }
  256. /************************************************************************/
  257. /* SERIALIZATION */
  258. /************************************************************************/
  259. RTTITypeBase* Mesh::getRTTIStatic()
  260. {
  261. return MeshRTTI::instance();
  262. }
  263. RTTITypeBase* Mesh::getRTTI() const
  264. {
  265. return Mesh::getRTTIStatic();
  266. }
  267. /************************************************************************/
  268. /* STATICS */
  269. /************************************************************************/
  270. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  271. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  272. {
  273. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  274. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  275. }
  276. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  277. const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  278. {
  279. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc,
  280. initialMeshData, bufferType, drawOp, indexType);
  281. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  282. }
  283. HMesh Mesh::create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  284. {
  285. MeshPtr meshPtr = _createPtr(initialMeshData, bufferType, drawOp);
  286. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  287. }
  288. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  289. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  290. {
  291. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  292. }
  293. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  294. const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  295. {
  296. return MeshManager::instance().create(numVertices, numIndices, vertexDesc,
  297. initialMeshData, bufferType, drawOp, indexType);
  298. }
  299. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  300. {
  301. return MeshManager::instance().create(initialMeshData, bufferType, drawOp);
  302. }
  303. }