BsScriptManagedResource.h 913 B

1234567891011121314151617181920212223242526272829303132
  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsScriptObject.h"
  5. namespace BansheeEngine
  6. {
  7. class BS_SCR_BE_EXPORT ScriptManagedResource : public ScriptObject<ScriptManagedResource, ScriptResourceBase>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ManagedResource")
  11. ScriptManagedResource(MonoObject* instance, const HManagedResource& resource);
  12. HResource getNativeHandle() const { return mResource; }
  13. void setNativeHandle(const HResource& resource);
  14. private:
  15. friend class ScriptResourceManager;
  16. static void internal_createInstance(MonoObject* instance);
  17. virtual ScriptObjectBackup beginRefresh();
  18. virtual void endRefresh(const ScriptObjectBackup& backupData);
  19. virtual MonoObject* _createManagedInstance(bool construct);
  20. void _onManagedInstanceDeleted();
  21. HManagedResource mResource;
  22. String mNamespace;
  23. String mType;
  24. };
  25. }