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- #include "CmPrerequisites.h"
- #include "CmGameObject.h"
- #include "CmGameObjectHandle.h"
- #include "CmGameObjectManager.h"
- #include "CmException.h"
- namespace CamelotFramework
- {
- GameObjectHandleBase::GameObjectHandleBase(std::shared_ptr<GameObjectHandleData> data)
- :mData(data)
- { }
- GameObjectHandleBase::GameObjectHandleBase()
- { }
- void GameObjectHandleBase::throwIfDestroyed() const
- {
- if(isDestroyed())
- {
- CM_EXCEPT(InternalErrorException, "Trying to access an object that has been destroyed.");
- }
- }
- void GameObjectHandleBase::registerWithManager(const GameObjectHandleBase& object)
- {
- object.get()->mInstanceId = GameObjectManager::instance().registerObject(object);
- }
- void GameObjectHandleBase::unregisterWithManager(const GameObjectHandleBase& object)
- {
- GameObjectManager::instance().unregisterObject(object);
- }
- }
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