BearishSun 585ee02f70 Vulkan: Example project now mostly functional on Vulkan 9 jaren geleden
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
Default.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
DeferredDirectionalLightPass.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
Diffuse.bsl 585ee02f70 Vulkan: Example project now mostly functional on Vulkan 9 jaren geleden
PPCreateTonemapLUT.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 jaren geleden
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 jaren geleden
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 jaren geleden
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 jaren geleden
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 jaren geleden
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 jaren geleden
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 jaren geleden
TestFX.bsl e4637da406 Added tags to material techniques 9 jaren geleden