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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptCollider.h"
- namespace BansheeEngine
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for SphereCollider. */
- class BS_SCR_BE_EXPORT ScriptSphereCollider : public TScriptCollider<ScriptSphereCollider>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeSphereCollider")
- private:
- ScriptSphereCollider(MonoObject* instance, const SPtr<Collider>& collider);
- /** Returns the native sphere collider wrapped by this object. */
- SphereCollider* getSphereCollider() const;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* instance);
- static void internal_SetRadius(ScriptSphereCollider* thisPtr, float radius);
- static float internal_GetRadius(ScriptSphereCollider* thisPtr);
- };
- /** @} */
- }
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