BsCCollider.cpp 5.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsCCollider.h"
  4. #include "BsSceneObject.h"
  5. #include "BsCRigidbody.h"
  6. #include "BsPhysics.h"
  7. #include "BsCColliderRTTI.h"
  8. using namespace std::placeholders;
  9. namespace BansheeEngine
  10. {
  11. CCollider::CCollider(const HSceneObject& parent)
  12. : Component(parent)
  13. {
  14. setName("Collider");
  15. mNotifyFlags = (TransformChangedFlags)(TCF_Parent | TCF_Transform);
  16. }
  17. void CCollider::setIsTrigger(bool value)
  18. {
  19. if (mIsTrigger == value)
  20. return;
  21. mIsTrigger = value;
  22. if (mInternal != nullptr)
  23. {
  24. mInternal->setIsTrigger(value);
  25. updateParentRigidbody();
  26. updateTransform();
  27. }
  28. }
  29. void CCollider::setMass(float mass)
  30. {
  31. if (mMass == mass)
  32. return;
  33. mMass = mass;
  34. if (mInternal != nullptr)
  35. {
  36. mInternal->setMass(mass);
  37. if (mParent != nullptr)
  38. mParent->_updateMassDistribution();
  39. }
  40. }
  41. void CCollider::setMaterial(const HPhysicsMaterial& material)
  42. {
  43. mMaterial = material;
  44. if (mInternal != nullptr)
  45. mInternal->setMaterial(material);
  46. }
  47. void CCollider::setContactOffset(float value)
  48. {
  49. mContactOffset = value;
  50. if (mInternal != nullptr)
  51. mInternal->setContactOffset(value);
  52. }
  53. void CCollider::setRestOffset(float value)
  54. {
  55. mRestOffset = value;
  56. if (mInternal != nullptr)
  57. mInternal->setRestOffset(value);
  58. }
  59. void CCollider::setLayer(UINT64 layer)
  60. {
  61. mLayer = layer;
  62. if (mInternal != nullptr)
  63. mInternal->setLayer(layer);
  64. }
  65. void CCollider::onInitialized()
  66. {
  67. }
  68. void CCollider::onDestroyed()
  69. {
  70. // This should release the last reference and destroy the internal collider
  71. mInternal = nullptr;
  72. }
  73. void CCollider::onDisabled()
  74. {
  75. mParent = nullptr;
  76. // This should release the last reference and destroy the internal collider
  77. mInternal = nullptr;
  78. }
  79. void CCollider::onEnabled()
  80. {
  81. restoreInternal();
  82. }
  83. void CCollider::onTransformChanged(TransformChangedFlags flags)
  84. {
  85. if (!SO()->getActive())
  86. return;
  87. if ((flags & TCF_Parent) != 0)
  88. updateParentRigidbody();
  89. // Don't update the transform if it's due to Physics update since then we can guarantee it will remain at the same
  90. // relative transform to its parent
  91. if (gPhysics()._isUpdateInProgress())
  92. return;
  93. if ((flags & (TCF_Parent | TCF_Transform)) != 0)
  94. updateTransform();
  95. }
  96. void CCollider::_setRigidbody(const HRigidbody& rigidbody)
  97. {
  98. SPtr<Rigidbody> rigidBodyPtr;
  99. if (rigidbody != nullptr)
  100. rigidBodyPtr = rigidbody->_getInternal();
  101. if (mInternal == nullptr)
  102. {
  103. mInternal->setRigidbody(rigidBodyPtr);
  104. mParent = rigidbody;
  105. }
  106. }
  107. void CCollider::restoreInternal()
  108. {
  109. if (mInternal == nullptr)
  110. {
  111. mInternal = createInternal();
  112. mInternal->onCollisionBegin.connect(std::bind(&CCollider::triggerOnCollisionBegin, this, _1));
  113. mInternal->onCollisionStay.connect(std::bind(&CCollider::triggerOnCollisionStay, this, _1));
  114. mInternal->onCollisionEnd.connect(std::bind(&CCollider::triggerOnCollisionEnd, this, _1));
  115. }
  116. // Note: Merge into one call to avoid many virtual function calls
  117. mInternal->setIsTrigger(mIsTrigger);
  118. mInternal->setMass(mMass);
  119. mInternal->setMaterial(mMaterial);
  120. mInternal->setContactOffset(mContactOffset);
  121. mInternal->setRestOffset(mRestOffset);
  122. mInternal->setLayer(mLayer);
  123. updateParentRigidbody();
  124. if (mParent != nullptr)
  125. mInternal->setRigidbody(mParent->_getInternal());
  126. updateTransform();
  127. }
  128. void CCollider::updateParentRigidbody()
  129. {
  130. mParent = nullptr;
  131. if (mIsTrigger)
  132. return;
  133. HSceneObject currentSO = SO();
  134. while (currentSO != nullptr)
  135. {
  136. mParent = currentSO->getComponent<CRigidbody>();
  137. if (mParent != nullptr)
  138. return;
  139. currentSO = currentSO->getParent();
  140. }
  141. }
  142. void CCollider::updateTransform()
  143. {
  144. if (mParent != nullptr)
  145. {
  146. Vector3 parentPos = mParent->SO()->getWorldPosition();
  147. Quaternion parentRot = mParent->SO()->getWorldRotation();
  148. Vector3 myPos = SO()->getWorldPosition();
  149. Quaternion myRot = SO()->getWorldRotation();
  150. Vector3 scale = mParent->SO()->getWorldScale();
  151. Vector3 invScale = scale;
  152. if (invScale.x != 0) invScale.x = 1.0f / invScale.x;
  153. if (invScale.y != 0) invScale.y = 1.0f / invScale.y;
  154. if (invScale.z != 0) invScale.z = 1.0f / invScale.z;
  155. Quaternion invRotation = parentRot.inverse();
  156. Vector3 relativePos = invRotation.rotate(myPos - parentPos) * invScale;
  157. Quaternion relativeRot = invRotation * myRot;
  158. relativePos = relativePos + myRot.rotate(mLocalPosition * scale);
  159. relativeRot = relativeRot * mLocalRotation;
  160. mInternal->setTransform(relativePos, relativeRot);
  161. mParent->_updateMassDistribution();
  162. }
  163. else
  164. {
  165. Vector3 myScale = SO()->getWorldScale();
  166. Quaternion myRot = SO()->getWorldRotation();
  167. Vector3 myPos = SO()->getWorldPosition() + myRot.rotate(mLocalPosition * myScale);
  168. myRot = myRot * mLocalRotation;
  169. mInternal->setTransform(myPos, myRot);
  170. }
  171. }
  172. void CCollider::triggerOnCollisionBegin(const CollisionData& data)
  173. {
  174. onCollisionBegin(data);
  175. }
  176. void CCollider::triggerOnCollisionStay(const CollisionData& data)
  177. {
  178. onCollisionStay(data);
  179. }
  180. void CCollider::triggerOnCollisionEnd(const CollisionData& data)
  181. {
  182. onCollisionEnd(data);
  183. }
  184. RTTITypeBase* CCollider::getRTTIStatic()
  185. {
  186. return CColliderRTTI::instance();
  187. }
  188. RTTITypeBase* CCollider::getRTTI() const
  189. {
  190. return CCollider::getRTTIStatic();
  191. }
  192. }