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- #include "BsSphereCollider.h"
- #include "BsPhysics.h"
- namespace BansheeEngine
- {
- SphereCollider::SphereCollider()
- { }
- SPtr<SphereCollider> SphereCollider::create(float radius, const Vector3& position, const Quaternion& rotation)
- {
- return Physics::instance().createSphereCollider(radius, position, rotation);
- }
- }
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