BsSphereCollider.cpp 330 B

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  1. #include "BsSphereCollider.h"
  2. #include "BsPhysics.h"
  3. namespace BansheeEngine
  4. {
  5. SphereCollider::SphereCollider()
  6. { }
  7. SPtr<SphereCollider> SphereCollider::create(float radius, const Vector3& position, const Quaternion& rotation)
  8. {
  9. return Physics::instance().createSphereCollider(radius, position, rotation);
  10. }
  11. }