EditorPersistentData.cs 637 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using BansheeEngine;
  4. using System.Collections.Generic;
  5. namespace BansheeEditor
  6. {
  7. /// <summary>
  8. /// Contains editor data that should persist assembly refresh.
  9. /// </summary>
  10. internal class EditorPersistentData : Component
  11. {
  12. [SerializeField]
  13. internal Dictionary<string, bool> dirtyResources = new Dictionary<string, bool>();
  14. }
  15. }