SerializeObject.cs 678 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. namespace BansheeEngine
  5. {
  6. /// <summary>
  7. /// Forces a class or a struct to be serializable. Normally only Component and Resource types are serialized
  8. /// but you can use this attribute to force arbitrary types to be serialized.
  9. /// </summary>
  10. [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
  11. public sealed class SerializeObject : Attribute
  12. {
  13. }
  14. }