BsScriptGUISceneTreeView.cpp 2.0 KB

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  1. #include "BsScriptGUISceneTreeView.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsGUISceneTreeView.h"
  8. #include "BsGUIOptions.h"
  9. using namespace std::placeholders;
  10. namespace BansheeEngine
  11. {
  12. ScriptGUISceneTreeView::OnModifiedThunkDef ScriptGUISceneTreeView::onModifiedThunk;
  13. ScriptGUISceneTreeView::ScriptGUISceneTreeView(MonoObject* instance, GUISceneTreeView* treeView)
  14. :TScriptGUIElement(instance, treeView)
  15. {
  16. mOnModifiedConn = treeView->onModified.connect(std::bind(&ScriptGUISceneTreeView::sceneModified, this));
  17. }
  18. ScriptGUISceneTreeView::~ScriptGUISceneTreeView()
  19. {
  20. mOnModifiedConn.disconnect();
  21. }
  22. void ScriptGUISceneTreeView::initRuntimeData()
  23. {
  24. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUISceneTreeView::internal_createInstance);
  25. metaData.scriptClass->addInternalCall("Internal_Update", &ScriptGUISceneTreeView::internal_update);
  26. onModifiedThunk = (OnModifiedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnModified", 0)->getThunk();
  27. }
  28. void ScriptGUISceneTreeView::sceneModified()
  29. {
  30. MonoUtil::invokeThunk(onModifiedThunk, getManagedInstance());
  31. }
  32. void ScriptGUISceneTreeView::internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions)
  33. {
  34. GUIOptions options;
  35. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  36. for (UINT32 i = 0; i < arrayLen; i++)
  37. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  38. String styleName = toString(MonoUtil::monoToWString(style));
  39. GUISceneTreeView* treeView = GUISceneTreeView::create(options);
  40. ScriptGUISceneTreeView* nativeInstance = new (bs_alloc<ScriptGUISceneTreeView>()) ScriptGUISceneTreeView(instance, treeView);
  41. }
  42. void ScriptGUISceneTreeView::internal_update(ScriptGUISceneTreeView* thisPtr)
  43. {
  44. if (thisPtr->mIsDestroyed)
  45. return;
  46. GUISceneTreeView* treeView = static_cast<GUISceneTreeView*>(thisPtr->getGUIElement());
  47. treeView->_update();
  48. }
  49. }