BsScriptGUIListBox.cpp 5.2 KB

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  1. #include "BsScriptGUIListBox.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoMethod.h"
  6. #include "BsMonoManager.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIListBox.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsScriptGUIElementStyle.h"
  13. #include "BsScriptGUILayout.h"
  14. #include "BsScriptHString.h"
  15. using namespace std::placeholders;
  16. namespace BansheeEngine
  17. {
  18. ScriptGUIListBox::OnSelectionChangedThunkDef ScriptGUIListBox::onSelectionChangedThunk;
  19. ScriptGUIListBox::ScriptGUIListBox(MonoObject* instance, GUIListBox* listBox)
  20. :TScriptGUIElement(instance, listBox)
  21. {
  22. }
  23. void ScriptGUIListBox::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIListBox::internal_createInstance);
  26. metaData.scriptClass->addInternalCall("Internal_SetElements", &ScriptGUIListBox::internal_setElements);
  27. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIListBox::internal_setTint);
  28. metaData.scriptClass->addInternalCall("Internal_SelectElement", &ScriptGUIListBox::internal_selectElement);
  29. metaData.scriptClass->addInternalCall("Internal_DeselectElement", &ScriptGUIListBox::internal_deselectElement);
  30. metaData.scriptClass->addInternalCall("Internal_GetElementStates", &ScriptGUIListBox::internal_getElementStates);
  31. metaData.scriptClass->addInternalCall("Internal_SetElementStates", &ScriptGUIListBox::internal_setElementStates);
  32. onSelectionChangedThunk = (OnSelectionChangedThunkDef)metaData.scriptClass->getMethod("DoOnSelectionChanged", 1)->getThunk();
  33. }
  34. void ScriptGUIListBox::internal_createInstance(MonoObject* instance, MonoArray* elements, bool multiselect,
  35. MonoString* style, MonoArray* guiOptions)
  36. {
  37. GUIOptions options;
  38. UINT32 optionsArrayLen = (UINT32)mono_array_length(guiOptions);
  39. for(UINT32 i = 0; i < optionsArrayLen; i++)
  40. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  41. UINT32 elementsArrayLen = (UINT32)mono_array_length(elements);
  42. Vector<HString> nativeElements;
  43. for(UINT32 i = 0; i < elementsArrayLen; i++)
  44. {
  45. MonoObject* stringManaged = (MonoObject*)mono_array_get(elements, MonoObject*, i);
  46. if(stringManaged == nullptr)
  47. nativeElements.push_back(HString::dummy());
  48. else
  49. {
  50. ScriptHString* textScript = ScriptHString::toNative(stringManaged);
  51. nativeElements.push_back(textScript->getInternalValue());
  52. }
  53. }
  54. GUIListBox* guiListBox = GUIListBox::create(nativeElements, multiselect, options, toString(MonoUtil::monoToWString(style)));
  55. guiListBox->onSelectionToggled.connect(std::bind(&ScriptGUIListBox::onSelectionChanged, instance, _1, _2));
  56. ScriptGUIListBox* nativeInstance = new (bs_alloc<ScriptGUIListBox>()) ScriptGUIListBox(instance, guiListBox);
  57. }
  58. void ScriptGUIListBox::internal_setElements(ScriptGUIListBox* nativeInstance, MonoArray* elements)
  59. {
  60. UINT32 elementsArrayLen = (UINT32)mono_array_length(elements);
  61. Vector<HString> nativeElements;
  62. for(UINT32 i = 0; i < elementsArrayLen; i++)
  63. {
  64. MonoObject* stringManaged = (MonoObject*)mono_array_get(elements, MonoObject*, i);
  65. if(stringManaged == nullptr)
  66. nativeElements.push_back(HString::dummy());
  67. else
  68. {
  69. ScriptHString* textScript = ScriptHString::toNative(stringManaged);
  70. nativeElements.push_back(textScript->getInternalValue());
  71. }
  72. }
  73. GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement();
  74. listBox->setElements(nativeElements);
  75. }
  76. void ScriptGUIListBox::internal_setTint(ScriptGUIListBox* nativeInstance, Color color)
  77. {
  78. GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement();
  79. listBox->setTint(color);
  80. }
  81. void ScriptGUIListBox::internal_selectElement(ScriptGUIListBox* nativeInstance, int idx)
  82. {
  83. GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement();
  84. listBox->selectElement(idx);
  85. }
  86. void ScriptGUIListBox::internal_deselectElement(ScriptGUIListBox* nativeInstance, int idx)
  87. {
  88. GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement();
  89. listBox->deselectElement(idx);
  90. }
  91. MonoArray* ScriptGUIListBox::internal_getElementStates(ScriptGUIListBox* nativeInstance)
  92. {
  93. GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement();
  94. const Vector<bool>& states = listBox->getElementStates();
  95. UINT32 numElements = (UINT32)states.size();
  96. ScriptArray outStates = ScriptArray::create<bool>(numElements);
  97. for (UINT32 i = 0; i < numElements; i++)
  98. outStates.set(i, states[i]);
  99. return outStates.getInternal();
  100. }
  101. void ScriptGUIListBox::internal_setElementStates(ScriptGUIListBox* nativeInstance, MonoArray* monoStates)
  102. {
  103. if (monoStates == nullptr)
  104. return;
  105. ScriptArray inStates(monoStates);
  106. UINT32 numElements = inStates.size();
  107. Vector<bool> states(numElements);
  108. for (UINT32 i = 0; i < numElements; i++)
  109. states[i] = inStates.get<bool>(i);
  110. GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement();
  111. listBox->setElementStates(states);
  112. }
  113. void ScriptGUIListBox::onSelectionChanged(MonoObject* instance, UINT32 index, bool enabled)
  114. {
  115. MonoUtil::invokeThunk(onSelectionChangedThunk, instance, index);
  116. }
  117. }