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- #include "BsScriptManagedResource.h"
- #include "BsScriptResourceManager.h"
- #include "BsScriptAssemblyManager.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsManagedResource.h"
- #include "BsResources.h"
- #include "BsException.h"
- #include "BsMonoUtil.h"
- namespace BansheeEngine
- {
- ScriptManagedResource::ScriptManagedResource(MonoObject* instance, const HManagedResource& resource)
- :ScriptObject(instance), mResource(resource)
- {
- BS_ASSERT(instance != nullptr);
- MonoUtil::getClassName(instance, mNamespace, mType);
- }
- void ScriptManagedResource::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptManagedResource::internal_createInstance);
- }
- void ScriptManagedResource::internal_createInstance(MonoObject* instance)
- {
- HManagedResource resource = ManagedResource::create(instance);
- }
- MonoObject* ScriptManagedResource::_createManagedInstance(bool construct)
- {
- ManagedSerializableObjectInfoPtr currentObjInfo = nullptr;
- // See if this type even still exists
- if (!ScriptAssemblyManager::instance().getSerializableObjectInfo(mNamespace, mType, currentObjInfo))
- return nullptr;
- return currentObjInfo->mMonoClass->createInstance(construct);
- }
- ScriptObjectBackup ScriptManagedResource::beginRefresh()
- {
- ScriptResourceBase::beginRefresh();
- ScriptObjectBackup backupData;
- backupData.data = mResource->backup(true);
- return backupData;
- }
- void ScriptManagedResource::endRefresh(const ScriptObjectBackup& backupData)
- {
- ResourceBackupData resourceBackup = any_cast<ResourceBackupData>(backupData.data);
- mResource->restore(mManagedInstance, resourceBackup);
- // If we could not find resource type after refresh, treat it as if it was destroyed
- if (mManagedInstance == nullptr)
- _onManagedInstanceDeleted();
- ScriptResourceBase::endRefresh(backupData);
- }
- void ScriptManagedResource::_onManagedInstanceDeleted()
- {
- mManagedInstance = nullptr;
-
- if (!mRefreshInProgress)
- {
- // The only way this method should be reachable is when Resource::unload is called, which means the resource
- // has had to been already freed. Even if all managed instances are released ManagedResource itself holds the last
- // instance which is only freed on unload().
- // Note: During domain unload this could get called even if not all instances are released, but ManagedResourceManager
- // should make sure all instances are unloaded before that happens.
- BS_ASSERT(mResource == nullptr || !mResource.isLoaded());
- ScriptResourceManager::instance().destroyScriptResource(this);
- }
- }
- void ScriptManagedResource::setResource(const HResource& resource)
- {
- mResource = static_resource_cast<ManagedResource>(resource);
- }
- MonoObject* ScriptManagedResource::createInstance()
- {
- // Implementation of this method is only relevant for native resources, this is just here to stop compiler from complaining
- BS_ASSERT(false);
- return nullptr;
- }
- }
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