BearishSun cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues 9 anni fa
..
GLSL 8b24b07bd6 Fixing a few compile errors in OpenGL render API, due to some earlier refactors 9 anni fa
Win32 a448b09b54 Implemented Vulkan swapBuffers method on render window 9 anni fa
BsGLBuffer.cpp f2cf9d3387 WIP Vulkan buffers 9 anni fa
BsGLCommandBuffer.cpp ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 anni fa
BsGLCommandBufferManager.cpp ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 anni fa
BsGLContext.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsGLEventQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsGLFrameBufferObject.cpp 8b24b07bd6 Fixing a few compile errors in OpenGL render API, due to some earlier refactors 9 anni fa
BsGLGpuBuffer.cpp 5ea564c897 Added device index to specify which GPU to lock/unlock hardware buffer data on 9 anni fa
BsGLGpuParamBlockBuffer.cpp 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 anni fa
BsGLHardwareBufferManager.cpp cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues 9 anni fa
BsGLIndexBuffer.cpp 5ea564c897 Added device index to specify which GPU to lock/unlock hardware buffer data on 9 anni fa
BsGLOcclusionQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsGLPixelBuffer.cpp e2fcd6419d Cleaning up render API 9 anni fa
BsGLPixelFormat.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 anni fa
BsGLPlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsGLQueryManager.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsGLRenderAPI.cpp b267abf39a Vulkan render API swapBuffers() method hooked up 9 anni fa
BsGLRenderAPIFactory.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsGLRenderTexture.cpp a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 anni fa
BsGLRenderWindowManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsGLSLParamParser.cpp 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 anni fa
BsGLSupport.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsGLTexture.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anni fa
BsGLTextureManager.cpp 8b24b07bd6 Fixing a few compile errors in OpenGL render API, due to some earlier refactors 9 anni fa
BsGLTimerQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsGLVertexArrayObjectManager.cpp c6e8badad9 (WIP) Adding command buffer support to OpenGL 9 anni fa
BsGLVertexBuffer.cpp 5ea564c897 Added device index to specify which GPU to lock/unlock hardware buffer data on 9 anni fa
glew.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa