Marko Pintera cfc0c9a228 Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars %!s(int64=12) %!d(string=hai) anos
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Properties e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
BuiltinResources.cs 00b903fcaf Various Script related work %!s(int64=12) %!d(string=hai) anos
Color.cs def3e8c935 Updated Vector2/Vector3/Vector4 native classes %!s(int64=12) %!d(string=hai) anos
Font.cs 7c0f789e39 Added a C# GUIList %!s(int64=12) %!d(string=hai) anos
GUI.cs c58b45571a Added managed HString %!s(int64=12) %!d(string=hai) anos
GUIArea.cs c37ea515a6 Managed GUI element instances are now properly stored %!s(int64=12) %!d(string=hai) anos
GUIBase.cs c37ea515a6 Managed GUI element instances are now properly stored %!s(int64=12) %!d(string=hai) anos
GUIButton.cs c37ea515a6 Managed GUI element instances are now properly stored %!s(int64=12) %!d(string=hai) anos
GUIContent.cs ba0da03489 Fixed GUIManager widget grouping because it sometimes didn't merge different depth layers correctly %!s(int64=12) %!d(string=hai) anos
GUIElement.cs cfc0c9a228 Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars %!s(int64=12) %!d(string=hai) anos
GUIElementStateStyle.cs db1db0a4a2 Various changes that were needed to get scripting to actually work %!s(int64=12) %!d(string=hai) anos
GUIElementStyle.cs e3d06f18c2 Added various get/set methods for GUIElementStyle %!s(int64=12) %!d(string=hai) anos
GUILabel.cs c37ea515a6 Managed GUI element instances are now properly stored %!s(int64=12) %!d(string=hai) anos
GUILayout.cs cfc0c9a228 Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars %!s(int64=12) %!d(string=hai) anos
GUILayoutX.cs c37ea515a6 Managed GUI element instances are now properly stored %!s(int64=12) %!d(string=hai) anos
GUILayoutY.cs c37ea515a6 Managed GUI element instances are now properly stored %!s(int64=12) %!d(string=hai) anos
GUIListBox.cs c37ea515a6 Managed GUI element instances are now properly stored %!s(int64=12) %!d(string=hai) anos
GUIOption.cs d3a2fcf15f More GUI script stuff done %!s(int64=12) %!d(string=hai) anos
GUIScrollArea.cs cfc0c9a228 Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars %!s(int64=12) %!d(string=hai) anos
GUISkin.cs d3a2fcf15f More GUI script stuff done %!s(int64=12) %!d(string=hai) anos
GUISpace.cs c37ea515a6 Managed GUI element instances are now properly stored %!s(int64=12) %!d(string=hai) anos
GUITextBox.cs c37ea515a6 Managed GUI element instances are now properly stored %!s(int64=12) %!d(string=hai) anos
GUITexture.cs c37ea515a6 Managed GUI element instances are now properly stored %!s(int64=12) %!d(string=hai) anos
GUIToggle.cs c37ea515a6 Managed GUI element instances are now properly stored %!s(int64=12) %!d(string=hai) anos
GUIToggleGroup.cs f40db0c915 C#: Add GUIToggle %!s(int64=12) %!d(string=hai) anos
LocString.cs ba0da03489 Fixed GUIManager widget grouping because it sometimes didn't merge different depth layers correctly %!s(int64=12) %!d(string=hai) anos
MBansheeEngine.csproj f40db0c915 C#: Add GUIToggle %!s(int64=12) %!d(string=hai) anos
MathEx.cs d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit %!s(int64=12) %!d(string=hai) anos
Matrix3.cs 37329cdb26 Added C# Matrix4 %!s(int64=12) %!d(string=hai) anos
Matrix4.cs 37329cdb26 Added C# Matrix4 %!s(int64=12) %!d(string=hai) anos
Program.cs 4ba316bb18 First C# originated GUI elemented displayed %!s(int64=12) %!d(string=hai) anos
Quaternion.cs ae71d6b22b Added C# Matrix3 %!s(int64=12) %!d(string=hai) anos
Resource.cs 00b903fcaf Various Script related work %!s(int64=12) %!d(string=hai) anos
ScriptObject.cs 4ba316bb18 First C# originated GUI elemented displayed %!s(int64=12) %!d(string=hai) anos
SpriteTexture.cs db1db0a4a2 Various changes that were needed to get scripting to actually work %!s(int64=12) %!d(string=hai) anos
StringTable.cs c58b45571a Added managed HString %!s(int64=12) %!d(string=hai) anos
Texture2D.cs db1db0a4a2 Various changes that were needed to get scripting to actually work %!s(int64=12) %!d(string=hai) anos
TextureFormat.cs fde4ac7233 Mono scripting start and first Script class %!s(int64=12) %!d(string=hai) anos
Vector2.cs d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit %!s(int64=12) %!d(string=hai) anos
Vector3.cs d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit %!s(int64=12) %!d(string=hai) anos
Vector4.cs d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit %!s(int64=12) %!d(string=hai) anos