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BearishSun 40712d9a65 Added code for Gaussian filter 8 жил өмнө
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 жил өмнө
BsVulkanCommandBuffer.h 40712d9a65 Added code for Gaussian filter 8 жил өмнө
BsVulkanCommandBufferManager.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 жил өмнө
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 жил өмнө
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 жил өмнө
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 жил өмнө
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 жил өмнө
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 жил өмнө
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 жил өмнө
BsVulkanFramebuffer.h 4fe38f7bfe Omni-directional shadows running on Vulkan 8 жил өмнө
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects 9 жил өмнө
BsVulkanGpuBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 жил өмнө
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 жил өмнө
BsVulkanGpuParams.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 жил өмнө
BsVulkanGpuPipelineParamInfo.h 6edba43c31 Vulkan: Properly handle unbound textures 8 жил өмнө
BsVulkanGpuPipelineState.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 жил өмнө
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 жил өмнө
BsVulkanHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 жил өмнө
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects 9 жил өмнө
BsVulkanIndexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 жил өмнө
BsVulkanOcclusionQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use 8 жил өмнө
BsVulkanPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 жил өмнө
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 жил өмнө
BsVulkanQueue.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 жил өмнө
BsVulkanRenderAPI.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 жил өмнө
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 жил өмнө
BsVulkanRenderStateManager.h 68c4fb3403 More work on documentation 8 жил өмнө
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 жил өмнө
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 жил өмнө
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 жил өмнө
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 жил өмнө
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 жил өмнө
BsVulkanTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 жил өмнө
BsVulkanTextureManager.h 6edba43c31 Vulkan: Properly handle unbound textures 8 жил өмнө
BsVulkanTimerQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use 8 жил өмнө
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 жил өмнө
BsVulkanVertexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 жил өмнө
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 жил өмнө