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- #include "BsHandleSliderPlane.h"
- #include "BsHandleManager.h"
- #include "BsHandleSliderManager.h"
- #include "BsRect3.h"
- #include "BsVector3.h"
- namespace BansheeEngine
- {
- HandleSliderPlane::HandleSliderPlane(const Vector3& dir1, const Vector3& dir2, float length, float snapValue, bool fixedScale)
- :HandleSlider(fixedScale, snapValue), mLength(length)
- {
- mDirection1 = Vector3::normalize(dir1);
- mDirection2 = Vector3::normalize(dir2);
- std::array<Vector3, 2> axes = { mDirection1, mDirection2 };
- std::array<float, 2> extents = { length, length };
- Rect3 collider(Vector3::ZERO, axes, extents);
- HandleSliderManager& sliderManager = HandleManager::instance().getSliderManager();
- sliderManager._registerRectCollider(collider, this);
- }
- HandleSliderPlane::~HandleSliderPlane()
- {
- HandleSliderManager& sliderManager = HandleManager::instance().getSliderManager();
- sliderManager._unregisterSlider(this);
- }
- Vector3 HandleSliderPlane::updateDelta(const Vector3& oldValue) const
- {
- return oldValue;
- // TODO - Don't forget to consider currently active transform (and also custom handle transform)
- // - Both position and direction need to consider it
- }
- }
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