BsHandleSliderPlane.cpp 1.1 KB

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  1. #include "BsHandleSliderPlane.h"
  2. #include "BsHandleManager.h"
  3. #include "BsHandleSliderManager.h"
  4. #include "BsRect3.h"
  5. #include "BsVector3.h"
  6. namespace BansheeEngine
  7. {
  8. HandleSliderPlane::HandleSliderPlane(const Vector3& dir1, const Vector3& dir2, float length, float snapValue, bool fixedScale)
  9. :HandleSlider(fixedScale, snapValue), mLength(length)
  10. {
  11. mDirection1 = Vector3::normalize(dir1);
  12. mDirection2 = Vector3::normalize(dir2);
  13. std::array<Vector3, 2> axes = { mDirection1, mDirection2 };
  14. std::array<float, 2> extents = { length, length };
  15. Rect3 collider(Vector3::ZERO, axes, extents);
  16. HandleSliderManager& sliderManager = HandleManager::instance().getSliderManager();
  17. sliderManager._registerRectCollider(collider, this);
  18. }
  19. HandleSliderPlane::~HandleSliderPlane()
  20. {
  21. HandleSliderManager& sliderManager = HandleManager::instance().getSliderManager();
  22. sliderManager._unregisterSlider(this);
  23. }
  24. Vector3 HandleSliderPlane::updateDelta(const Vector3& oldValue) const
  25. {
  26. return oldValue;
  27. // TODO - Don't forget to consider currently active transform (and also custom handle transform)
  28. // - Both position and direction need to consider it
  29. }
  30. }