BsEditorWindowBase.cpp 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113
  1. #include "BsEditorWindowBase.h"
  2. #include "CmApplication.h"
  3. #include "CmCoreThread.h"
  4. #include "CmSceneObject.h"
  5. #include "CmRenderWindow.h"
  6. #include "BsEditorWindowManager.h"
  7. #include "BsCamera.h"
  8. #include "BsGUIWindowFrameWidget.h"
  9. #include "BsEditorGUI.h"
  10. namespace BansheeEngine
  11. {
  12. EditorWindowBase::EditorWindowBase()
  13. :mOwnsRenderWindow(true)
  14. {
  15. RENDER_WINDOW_DESC renderWindowDesc;
  16. renderWindowDesc.width = 200;
  17. renderWindowDesc.height = 200;
  18. renderWindowDesc.title = "EditorWindow";
  19. renderWindowDesc.fullscreen = false;
  20. renderWindowDesc.border = WindowBorder::None;
  21. renderWindowDesc.toolWindow = true;
  22. mRenderWindow = RenderWindow::create(renderWindowDesc, gApplication().getPrimaryWindow());
  23. construct(mRenderWindow);
  24. }
  25. EditorWindowBase::EditorWindowBase(const RenderWindowPtr& renderWindow)
  26. :mOwnsRenderWindow(false)
  27. {
  28. construct(renderWindow);
  29. }
  30. EditorWindowBase::~EditorWindowBase()
  31. {
  32. mResizedConn.disconnect();
  33. if(mOwnsRenderWindow)
  34. mRenderWindow->destroy();
  35. mSceneObject->destroy();
  36. }
  37. void EditorWindowBase::initialize()
  38. {
  39. setPosition(0, 0);
  40. setSize(200, 200);
  41. }
  42. void EditorWindowBase::close()
  43. {
  44. EditorWindowManager::instance().destroy(this);
  45. }
  46. void EditorWindowBase::hide()
  47. {
  48. gCoreAccessor().hideWindow(mRenderWindow);
  49. }
  50. void EditorWindowBase::construct(const RenderWindowPtr& renderWindow)
  51. {
  52. mRenderWindow = renderWindow;
  53. mSceneObject = SceneObject::create("EditorWindow");
  54. mCamera = mSceneObject->addComponent<Camera>();
  55. mCamera->initialize(renderWindow, 0.0f, 0.0f, 1.0f, 1.0f);
  56. mCamera->setNearClipDistance(5);
  57. mCamera->setAspectRatio(1.0f);
  58. mCamera->setIgnoreSceneRenderables(true);
  59. mGUI = mSceneObject->addComponent<GUIWidget>(mCamera->getViewport().get());
  60. mGUI->setDepth(128);
  61. mGUI->setSkin(EditorGUI::instance().getSkin());
  62. mWindowFrame = mSceneObject->addComponent<WindowFrameWidget>(mCamera->getViewport().get(), renderWindow.get(), EditorGUI::instance().getSkin());
  63. mWindowFrame->setDepth(129);
  64. mResizedConn = mCamera->getViewport()->onResized.connect(std::bind(&EditorWindowBase::resized, this));
  65. }
  66. void EditorWindowBase::setPosition(INT32 x, INT32 y)
  67. {
  68. gCoreAccessor().moveWindow(mRenderWindow, x, y);
  69. }
  70. void EditorWindowBase::setSize(UINT32 width, UINT32 height)
  71. {
  72. gCoreAccessor().resizeWindow(mRenderWindow, width, height);
  73. }
  74. INT32 EditorWindowBase::getLeft() const
  75. {
  76. return mRenderWindow->getLeft();
  77. }
  78. INT32 EditorWindowBase::getTop() const
  79. {
  80. return mRenderWindow->getTop();
  81. }
  82. UINT32 EditorWindowBase::getWidth() const
  83. {
  84. return (UINT32) mRenderWindow->getWidth();
  85. }
  86. UINT32 EditorWindowBase::getHeight() const
  87. {
  88. return (UINT32) mRenderWindow->getHeight();
  89. }
  90. }