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- #pragma once
- #include "BsEditorPrerequisites.h"
- namespace BansheeEngine
- {
- class BS_ED_EXPORT HandleSliderManager
- {
- public:
- HandleSliderManager();
- ~HandleSliderManager();
- void update(const CameraHandlerPtr& camera);
- bool hasHitSlider(const CameraHandlerPtr& camera, const Vector2I& inputPos) const;
- void handleInput(const CameraHandlerPtr& camera, const Vector2I& inputPos, bool pressed);
- bool isSliderActive() const;
- void _registerSlider(HandleSlider* slider);
- void _unregisterSlider(HandleSlider* slider);
- private:
- HandleSlider* mActiveSlider;
- HandleSlider* mHoverSlider;
- UnorderedSet<HandleSlider*> mSliders;
- };
- }
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