Marko Pintera f63154c79c Fixing issues that were happening because of TrackMouseEvent calls constantly being sent hace 12 años
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) hace 13 años
Win32 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset hace 12 años
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) hace 13 años
CmApplication.cpp 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset hace 12 años
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system hace 12 años
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret hace 12 años
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" hace 12 años
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor hace 12 años
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor hace 12 años
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system hace 12 años
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret hace 12 años
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering hace 12 años
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system hace 12 años
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system hace 12 años
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system hace 12 años
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting hace 12 años
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system hace 12 años
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" hace 12 años
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates hace 12 años
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system hace 12 años
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting hace 12 años
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system hace 12 años
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system hace 12 años
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) hace 12 años
CmInput.cpp 0d59d8caf2 Added support for mouse wheel scroll events hace 12 años
CmMaterial.cpp 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. hace 12 años
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmMesh.cpp 200d516c80 Added AABox debug draw rendering hace 12 años
CmMeshData.cpp 2b14aca1e0 Added basic drop overlay mesh and material hace 12 años
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor hace 12 años
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system hace 12 años
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) hace 12 años
CmOSInputHandler.cpp d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class hace 12 años
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmPass.cpp 538bcedd0c Bit more renames hace 12 años
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data hace 12 años
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData hace 12 años
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmPlatformWndProc.cpp f63154c79c Fixing issues that were happening because of TrackMouseEvent calls constantly being sent hace 12 años
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling hace 12 años
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting hace 12 años
CmRenderSystem.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) hace 12 años
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling hace 12 años
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets hace 12 años
CmRenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI hace 12 años
CmRenderWindow.cpp ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. hace 12 años
CmRenderWindowManager.cpp 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly hace 12 años
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material hace 12 años
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmResourceHandle.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" hace 12 años
CmResources.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" hace 12 años
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager hace 12 años
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system hace 12 años
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting hace 12 años
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system hace 12 años
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly hace 12 años
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI hace 12 años
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh hace 12 años
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData hace 12 años
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 hace 12 años
CmViewport.cpp 7e61e8215e GUIViewport works hace 12 años
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) hace 13 años