Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 jaren geleden
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 jaren geleden
Win32 fbbe8659aa Refactored how builtin resources are processed and loaded 10 jaren geleden
BsAABox.cpp f33b14ebe1 Fixed lag between material updates when rendering GUI 11 jaren geleden
BsAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 jaren geleden
BsBinaryCloner.cpp 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 jaren geleden
BsBinaryDiff.cpp 9a0e9b0b78 Linked native and managed diff 10 jaren geleden
BsBinarySerializer.cpp 57733a8660 WIP Prefabs and PrefabDiff 10 jaren geleden
BsBitmapWriter.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsBounds.cpp 4101088f37 Massive refactor due to work on Renderer 11 jaren geleden
BsCapsule.cpp a4c60121f4 WIP work on handles 11 jaren geleden
BsColor.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsConvexVolume.cpp 331d4ac2aa Frustum culling working 11 jaren geleden
BsDataStream.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsDebug.cpp 1b1895f796 WIP VisualStudio project syncing 10 jaren geleden
BsDegree.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 jaren geleden
BsDynLib.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsDynLibManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsException.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsFileSerializer.cpp 66ead8f27e Binary serializer fixed after the refactor 10 jaren geleden
BsFrameAlloc.cpp 4fdb3da864 Made Pass/Shader/Technique immutable 11 jaren geleden
BsHString.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 jaren geleden
BsIReflectable.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 jaren geleden
BsLineSegment3.cpp a4c60121f4 WIP work on handles 11 jaren geleden
BsLog.cpp 8069c9bdeb Some fixes for input handling 11 jaren geleden
BsManagedDataBlock.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsMath.cpp 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 jaren geleden
BsMatrix3.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsMatrix4.cpp 17e7648476 Work on handles: 11 jaren geleden
BsMemStack.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsMemoryAllocator.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsMemorySerializer.cpp 1ff5442ad7 Better RTTI object cloning (untested) 10 jaren geleden
BsMessageHandler.cpp 9e0a56737c Fixed an issue where unsubscribing from a message didn't properly remove the subscription 10 jaren geleden
BsPath.cpp fbbe8659aa Refactored how builtin resources are processed and loaded 10 jaren geleden
BsPlane.cpp 331d4ac2aa Frustum culling working 11 jaren geleden
BsQuaternion.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsRTTIField.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsRTTIType.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 jaren geleden
BsRadian.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 jaren geleden
BsRay.cpp fb655afe7f Started work on C# camera 11 jaren geleden
BsRect2.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 jaren geleden
BsRect2I.cpp 821669e443 Fixed clip() method so that it will also keep origin coordinates clipped 10 jaren geleden
BsRect3.cpp 9fbd25a56f Added free rotate and free scale handles (WIP) 11 jaren geleden
BsSerializedObject.cpp 5ac5f7fec0 PrefabDiff tested, fixed and working 10 jaren geleden
BsSphere.cpp fb655afe7f Started work on C# camera 11 jaren geleden
BsString.cpp 1b1895f796 WIP VisualStudio project syncing 10 jaren geleden
BsStringID.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 jaren geleden
BsStringTable.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 jaren geleden
BsTaskScheduler.cpp c17b562a7e Fixed DX11 hardware buffer write so it properly handles offset when writing 11 jaren geleden
BsTestOutput.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 jaren geleden
BsTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 jaren geleden
BsTexAtlasGenerator.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsThreadPool.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 jaren geleden
BsTime.cpp 53ff33bd57 Fixed drag and drop so that mouse capture change event doesn't incorrectly fire before the mouse up event, prematurely stopping the drop action 10 jaren geleden
BsTorus.cpp 9b7e69903c Fixed ray-torus intersection so it properly handles all quadrants 11 jaren geleden
BsUtil.cpp 3a73e65b09 VS integration finished (for now) 10 jaren geleden
BsVector2.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsVector2I.cpp 17e7648476 Work on handles: 11 jaren geleden
BsVector3.cpp 17e7648476 Work on handles: 11 jaren geleden
BsVector4.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden