Marko Pintera 4846055a38 Some work on Script EditorWindow & Mono custom attributes %!s(int64=12) %!d(string=hai) anos
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GUI 4846055a38 Some work on Script EditorWindow & Mono custom attributes %!s(int64=12) %!d(string=hai) anos
Math 4846055a38 Some work on Script EditorWindow & Mono custom attributes %!s(int64=12) %!d(string=hai) anos
Properties e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
BuiltinResources.cs 00b903fcaf Various Script related work %!s(int64=12) %!d(string=hai) anos
Color.cs def3e8c935 Updated Vector2/Vector3/Vector4 native classes %!s(int64=12) %!d(string=hai) anos
Font.cs 7c0f789e39 Added a C# GUIList %!s(int64=12) %!d(string=hai) anos
LocString.cs ba0da03489 Fixed GUIManager widget grouping because it sometimes didn't merge different depth layers correctly %!s(int64=12) %!d(string=hai) anos
MBansheeEngine.csproj 4846055a38 Some work on Script EditorWindow & Mono custom attributes %!s(int64=12) %!d(string=hai) anos
Program.cs 4ba316bb18 First C# originated GUI elemented displayed %!s(int64=12) %!d(string=hai) anos
Resource.cs 00b903fcaf Various Script related work %!s(int64=12) %!d(string=hai) anos
ScriptObject.cs 4ba316bb18 First C# originated GUI elemented displayed %!s(int64=12) %!d(string=hai) anos
SpriteTexture.cs db1db0a4a2 Various changes that were needed to get scripting to actually work %!s(int64=12) %!d(string=hai) anos
StringTable.cs c58b45571a Added managed HString %!s(int64=12) %!d(string=hai) anos
Texture2D.cs db1db0a4a2 Various changes that were needed to get scripting to actually work %!s(int64=12) %!d(string=hai) anos
TextureFormat.cs fde4ac7233 Mono scripting start and first Script class %!s(int64=12) %!d(string=hai) anos