CmMesh.cpp 12 KB

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  1. #include "CmMesh.h"
  2. #include "CmMeshRTTI.h"
  3. #include "CmMeshData.h"
  4. #include "CmVector2.h"
  5. #include "CmVector3.h"
  6. #include "CmDebug.h"
  7. #include "CmHardwareBufferManager.h"
  8. #include "CmMeshManager.h"
  9. #include "CmCoreThread.h"
  10. #include "CmAsyncOp.h"
  11. #include "CmAABox.h"
  12. #include "CmVertexDataDesc.h"
  13. #include "CmProfiler.h"
  14. namespace CamelotFramework
  15. {
  16. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  17. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  18. :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexData(nullptr),
  19. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  20. {
  21. }
  22. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  23. const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  24. :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexData(nullptr),
  25. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType),
  26. mTempInitialMeshData(initialMeshData)
  27. {
  28. }
  29. Mesh::Mesh(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  30. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
  31. mVertexData(nullptr), mIndexData(nullptr), mIndexType(initialMeshData->getIndexType()),
  32. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  33. {
  34. }
  35. Mesh::Mesh()
  36. :MeshBase(0, 0, DOT_TRIANGLE_LIST), mVertexData(nullptr), mIndexData(nullptr),
  37. mBufferType(MeshBufferType::Static), mIndexType(IndexBuffer::IT_32BIT)
  38. {
  39. }
  40. Mesh::~Mesh()
  41. {
  42. }
  43. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  44. {
  45. THROW_IF_NOT_CORE_THREAD;
  46. if(data.getTypeId() != TID_MeshData)
  47. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  48. if(discardEntireBuffer)
  49. {
  50. if(mBufferType == MeshBufferType::Static)
  51. {
  52. LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
  53. discardEntireBuffer = false;
  54. }
  55. }
  56. else
  57. {
  58. if(mBufferType == MeshBufferType::Dynamic)
  59. {
  60. LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
  61. discardEntireBuffer = true;
  62. }
  63. }
  64. const MeshData& meshData = static_cast<const MeshData&>(data);
  65. // Indices
  66. UINT32 indexOffset = meshData.getResourceIndexOffset() * meshData.getIndexElementSize();
  67. UINT32 indicesSize = meshData.getIndexBufferSize();
  68. UINT8* srcIdxData = meshData.getIndexData();
  69. if((indexOffset + indicesSize) > mIndexData->indexBuffer->getSizeInBytes())
  70. CM_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
  71. mIndexData->indexBuffer->writeData(indexOffset, indicesSize, srcIdxData, discardEntireBuffer);
  72. // Vertices
  73. for(UINT32 i = 0; i <= meshData.getVertexDesc()->getMaxStreamIdx(); i++)
  74. {
  75. if(!meshData.getVertexDesc()->hasStream(i))
  76. continue;
  77. if(i >= mVertexData->getBufferCount())
  78. CM_EXCEPT(InvalidParametersException, "Attempting to write to a vertex stream that doesn't exist on this mesh.");
  79. VertexBufferPtr vertexBuffer = mVertexData->getBuffer(i);
  80. UINT32 bufferOffset = meshData.getResourceVertexOffset() * meshData.getVertexDesc()->getVertexStride(i);
  81. UINT32 bufferSize = meshData.getStreamSize(i);
  82. UINT8* srcVertBufferData = meshData.getStreamData(i);
  83. if((bufferOffset + bufferSize) > vertexBuffer->getSizeInBytes())
  84. CM_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
  85. if(vertexBuffer->vertexColorReqRGBFlip())
  86. {
  87. UINT8* bufferCopy = (UINT8*)cm_alloc(bufferSize);
  88. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  89. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  90. for(INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  91. {
  92. if(!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  93. continue;
  94. UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
  95. for(UINT32 j = 0; j < mVertexData->vertexCount; j++)
  96. {
  97. UINT32* curColor = (UINT32*)colorData;
  98. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  99. colorData += vertexStride;
  100. }
  101. }
  102. vertexBuffer->writeData(bufferOffset, bufferSize, bufferCopy, discardEntireBuffer);
  103. cm_free(bufferCopy);
  104. }
  105. else
  106. {
  107. vertexBuffer->writeData(bufferOffset, bufferSize, srcVertBufferData, discardEntireBuffer);
  108. }
  109. }
  110. }
  111. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  112. {
  113. THROW_IF_NOT_CORE_THREAD;
  114. if(data.getTypeId() != TID_MeshData)
  115. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  116. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  117. if(mIndexData)
  118. indexType = mIndexData->indexBuffer->getType();
  119. MeshData& meshData = static_cast<MeshData&>(data);
  120. if(mIndexData)
  121. {
  122. UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_READ_ONLY));
  123. UINT32 idxElemSize = mIndexData->indexBuffer->getIndexSize();
  124. UINT32 indexResourceOffset = meshData.getResourceIndexOffset();
  125. UINT8* indices = nullptr;
  126. if(indexType == IndexBuffer::IT_16BIT)
  127. indices = (UINT8*)meshData.getIndices16();
  128. else
  129. indices = (UINT8*)meshData.getIndices32();
  130. UINT32 remainingNumIndices = (UINT32)std::max(0, (INT32)(mNumIndices - indexResourceOffset));
  131. UINT32 numIndicesToCopy = std::min(remainingNumIndices, meshData.getNumIndices());
  132. UINT32 indicesSize = numIndicesToCopy * idxElemSize;
  133. if(indicesSize > meshData.getIndexBufferSize())
  134. CM_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
  135. idxData += indexResourceOffset * idxElemSize;
  136. memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
  137. mIndexData->indexBuffer->unlock();
  138. }
  139. if(mVertexData)
  140. {
  141. auto vertexBuffers = mVertexData->getBuffers();
  142. UINT32 streamIdx = 0;
  143. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  144. {
  145. if(streamIdx > meshData.getVertexDesc()->getMaxStreamIdx())
  146. continue;
  147. UINT32 vertexResourceOffset = meshData.getResourceVertexOffset();
  148. UINT32 remainingNumVertices = (UINT32)std::max(0, (INT32)(mNumVertices - vertexResourceOffset));
  149. UINT32 numVerticesToCopy = std::min(remainingNumVertices, meshData.getNumVertices());
  150. VertexBufferPtr vertexBuffer = iter->second;
  151. UINT32 bufferSize = vertexBuffer->getVertexSize() * numVerticesToCopy;
  152. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY)) + vertexResourceOffset * meshData.getVertexDesc()->getVertexStride(streamIdx);
  153. if(bufferSize > meshData.getStreamSize(streamIdx))
  154. CM_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh vertices.");
  155. UINT8* dest = meshData.getStreamData(streamIdx);
  156. memcpy(dest, vertDataPtr, bufferSize);
  157. vertexBuffer->unlock();
  158. streamIdx++;
  159. }
  160. }
  161. }
  162. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  163. {
  164. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  165. if(mIndexData)
  166. indexType = mIndexData->indexBuffer->getType();
  167. MeshDataPtr meshData = cm_shared_ptr<MeshData>(mVertexData->vertexCount, mNumIndices, mVertexDesc, indexType);
  168. return meshData;
  169. }
  170. const AABox& Mesh::getBounds() const
  171. {
  172. // TODO - Retrieve bounds for entire mesh (need to calculate them during creation)
  173. return AABox::BOX_EMPTY;
  174. }
  175. const AABox& Mesh::getBounds(UINT32 submeshIdx) const
  176. {
  177. // TODO - Retrieve bounds a specific sub-mesh (need to calculate them during creation)
  178. return AABox::BOX_EMPTY;
  179. }
  180. std::shared_ptr<VertexData> Mesh::getVertexData() const
  181. {
  182. THROW_IF_NOT_CORE_THREAD;
  183. return mVertexData;
  184. }
  185. std::shared_ptr<IndexData> Mesh::getIndexData() const
  186. {
  187. THROW_IF_NOT_CORE_THREAD;
  188. return mIndexData;
  189. }
  190. void Mesh::initialize_internal()
  191. {
  192. THROW_IF_NOT_CORE_THREAD;
  193. mIndexData = std::shared_ptr<IndexData>(cm_new<IndexData, PoolAlloc>());
  194. mIndexData->indexCount = mNumIndices;
  195. mIndexData->indexBuffer = HardwareBufferManager::instance().createIndexBuffer(
  196. mIndexType,
  197. mIndexData->indexCount,
  198. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  199. mVertexData = std::shared_ptr<VertexData>(cm_new<VertexData, PoolAlloc>());
  200. mVertexData->vertexCount = mNumVertices;
  201. mVertexData->vertexDeclaration = mVertexDesc->createDeclaration();
  202. for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  203. {
  204. if(!mVertexDesc->hasStream(i))
  205. continue;
  206. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  207. mVertexData->vertexDeclaration->getVertexSize(i),
  208. mVertexData->vertexCount,
  209. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  210. mVertexData->setBuffer(i, vertexBuffer);
  211. }
  212. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  213. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  214. if(mTempInitialMeshData != nullptr)
  215. {
  216. writeSubresource(0, *mTempInitialMeshData, mBufferType == MeshBufferType::Dynamic);
  217. mTempInitialMeshData = nullptr;
  218. }
  219. Resource::initialize_internal();
  220. }
  221. void Mesh::destroy_internal()
  222. {
  223. THROW_IF_NOT_CORE_THREAD;
  224. Resource::destroy_internal();
  225. }
  226. HMesh Mesh::dummy()
  227. {
  228. return MeshManager::instance().getDummyMesh();
  229. }
  230. /************************************************************************/
  231. /* SERIALIZATION */
  232. /************************************************************************/
  233. RTTITypeBase* Mesh::getRTTIStatic()
  234. {
  235. return MeshRTTI::instance();
  236. }
  237. RTTITypeBase* Mesh::getRTTI() const
  238. {
  239. return Mesh::getRTTIStatic();
  240. }
  241. /************************************************************************/
  242. /* STATICS */
  243. /************************************************************************/
  244. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  245. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  246. {
  247. MeshPtr meshPtr = MeshManager::instance().create(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  248. return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
  249. }
  250. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  251. const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  252. {
  253. MeshPtr meshPtr = MeshManager::instance().create(numVertices, numIndices, vertexDesc,
  254. initialMeshData, bufferType, drawOp, indexType);
  255. return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
  256. }
  257. HMesh Mesh::create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  258. {
  259. MeshPtr meshPtr = MeshManager::instance().create(initialMeshData, bufferType, drawOp);
  260. return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
  261. }
  262. }