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- #include "CmMesh.h"
- #include "CmMeshRTTI.h"
- #include "CmMeshData.h"
- #include "CmVector2.h"
- #include "CmVector3.h"
- #include "CmDebug.h"
- #include "CmHardwareBufferManager.h"
- #include "CmMeshManager.h"
- #include "CmCoreThread.h"
- #include "CmAsyncOp.h"
- #include "CmAABox.h"
- #include "CmVertexDataDesc.h"
- #include "CmProfiler.h"
- namespace CamelotFramework
- {
- Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
- MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
- :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexData(nullptr),
- mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
- {
- }
- Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
- const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
- :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexData(nullptr),
- mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType),
- mTempInitialMeshData(initialMeshData)
- {
- }
- Mesh::Mesh(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
- :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
- mVertexData(nullptr), mIndexData(nullptr), mIndexType(initialMeshData->getIndexType()),
- mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
- {
- }
- Mesh::Mesh()
- :MeshBase(0, 0, DOT_TRIANGLE_LIST), mVertexData(nullptr), mIndexData(nullptr),
- mBufferType(MeshBufferType::Static), mIndexType(IndexBuffer::IT_32BIT)
- {
- }
- Mesh::~Mesh()
- {
- }
- void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
- {
- THROW_IF_NOT_CORE_THREAD;
- if(data.getTypeId() != TID_MeshData)
- CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
- if(discardEntireBuffer)
- {
- if(mBufferType == MeshBufferType::Static)
- {
- LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
- discardEntireBuffer = false;
- }
- }
- else
- {
- if(mBufferType == MeshBufferType::Dynamic)
- {
- LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
- discardEntireBuffer = true;
- }
- }
- const MeshData& meshData = static_cast<const MeshData&>(data);
- // Indices
- UINT32 indexOffset = meshData.getResourceIndexOffset() * meshData.getIndexElementSize();
- UINT32 indicesSize = meshData.getIndexBufferSize();
- UINT8* srcIdxData = meshData.getIndexData();
- if((indexOffset + indicesSize) > mIndexData->indexBuffer->getSizeInBytes())
- CM_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
- mIndexData->indexBuffer->writeData(indexOffset, indicesSize, srcIdxData, discardEntireBuffer);
- // Vertices
- for(UINT32 i = 0; i <= meshData.getVertexDesc()->getMaxStreamIdx(); i++)
- {
- if(!meshData.getVertexDesc()->hasStream(i))
- continue;
- if(i >= mVertexData->getBufferCount())
- CM_EXCEPT(InvalidParametersException, "Attempting to write to a vertex stream that doesn't exist on this mesh.");
- VertexBufferPtr vertexBuffer = mVertexData->getBuffer(i);
- UINT32 bufferOffset = meshData.getResourceVertexOffset() * meshData.getVertexDesc()->getVertexStride(i);
- UINT32 bufferSize = meshData.getStreamSize(i);
- UINT8* srcVertBufferData = meshData.getStreamData(i);
- if((bufferOffset + bufferSize) > vertexBuffer->getSizeInBytes())
- CM_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
- if(vertexBuffer->vertexColorReqRGBFlip())
- {
- UINT8* bufferCopy = (UINT8*)cm_alloc(bufferSize);
- memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
- UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
- for(INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
- {
- if(!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
- continue;
- UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
- for(UINT32 j = 0; j < mVertexData->vertexCount; j++)
- {
- UINT32* curColor = (UINT32*)colorData;
- (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
- colorData += vertexStride;
- }
- }
- vertexBuffer->writeData(bufferOffset, bufferSize, bufferCopy, discardEntireBuffer);
- cm_free(bufferCopy);
- }
- else
- {
- vertexBuffer->writeData(bufferOffset, bufferSize, srcVertBufferData, discardEntireBuffer);
- }
- }
- }
- void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
- {
- THROW_IF_NOT_CORE_THREAD;
- if(data.getTypeId() != TID_MeshData)
- CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
- IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
- if(mIndexData)
- indexType = mIndexData->indexBuffer->getType();
- MeshData& meshData = static_cast<MeshData&>(data);
- if(mIndexData)
- {
- UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_READ_ONLY));
- UINT32 idxElemSize = mIndexData->indexBuffer->getIndexSize();
- UINT32 indexResourceOffset = meshData.getResourceIndexOffset();
- UINT8* indices = nullptr;
- if(indexType == IndexBuffer::IT_16BIT)
- indices = (UINT8*)meshData.getIndices16();
- else
- indices = (UINT8*)meshData.getIndices32();
- UINT32 remainingNumIndices = (UINT32)std::max(0, (INT32)(mNumIndices - indexResourceOffset));
- UINT32 numIndicesToCopy = std::min(remainingNumIndices, meshData.getNumIndices());
- UINT32 indicesSize = numIndicesToCopy * idxElemSize;
- if(indicesSize > meshData.getIndexBufferSize())
- CM_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
- idxData += indexResourceOffset * idxElemSize;
- memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
- mIndexData->indexBuffer->unlock();
- }
- if(mVertexData)
- {
- auto vertexBuffers = mVertexData->getBuffers();
-
- UINT32 streamIdx = 0;
- for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
- {
- if(streamIdx > meshData.getVertexDesc()->getMaxStreamIdx())
- continue;
- UINT32 vertexResourceOffset = meshData.getResourceVertexOffset();
- UINT32 remainingNumVertices = (UINT32)std::max(0, (INT32)(mNumVertices - vertexResourceOffset));
- UINT32 numVerticesToCopy = std::min(remainingNumVertices, meshData.getNumVertices());
- VertexBufferPtr vertexBuffer = iter->second;
- UINT32 bufferSize = vertexBuffer->getVertexSize() * numVerticesToCopy;
-
- UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY)) + vertexResourceOffset * meshData.getVertexDesc()->getVertexStride(streamIdx);
- if(bufferSize > meshData.getStreamSize(streamIdx))
- CM_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh vertices.");
- UINT8* dest = meshData.getStreamData(streamIdx);
- memcpy(dest, vertDataPtr, bufferSize);
- vertexBuffer->unlock();
- streamIdx++;
- }
- }
- }
- MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
- {
- IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
- if(mIndexData)
- indexType = mIndexData->indexBuffer->getType();
- MeshDataPtr meshData = cm_shared_ptr<MeshData>(mVertexData->vertexCount, mNumIndices, mVertexDesc, indexType);
- return meshData;
- }
- const AABox& Mesh::getBounds() const
- {
- // TODO - Retrieve bounds for entire mesh (need to calculate them during creation)
- return AABox::BOX_EMPTY;
- }
- const AABox& Mesh::getBounds(UINT32 submeshIdx) const
- {
- // TODO - Retrieve bounds a specific sub-mesh (need to calculate them during creation)
- return AABox::BOX_EMPTY;
- }
- std::shared_ptr<VertexData> Mesh::getVertexData() const
- {
- THROW_IF_NOT_CORE_THREAD;
- return mVertexData;
- }
- std::shared_ptr<IndexData> Mesh::getIndexData() const
- {
- THROW_IF_NOT_CORE_THREAD;
- return mIndexData;
- }
- void Mesh::initialize_internal()
- {
- THROW_IF_NOT_CORE_THREAD;
-
- mIndexData = std::shared_ptr<IndexData>(cm_new<IndexData, PoolAlloc>());
- mIndexData->indexCount = mNumIndices;
- mIndexData->indexBuffer = HardwareBufferManager::instance().createIndexBuffer(
- mIndexType,
- mIndexData->indexCount,
- mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
- mVertexData = std::shared_ptr<VertexData>(cm_new<VertexData, PoolAlloc>());
- mVertexData->vertexCount = mNumVertices;
- mVertexData->vertexDeclaration = mVertexDesc->createDeclaration();
- for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
- {
- if(!mVertexDesc->hasStream(i))
- continue;
- VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
- mVertexData->vertexDeclaration->getVertexSize(i),
- mVertexData->vertexCount,
- mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
- mVertexData->setBuffer(i, vertexBuffer);
- }
- // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
- // buffer data upon buffer construction, instead of setting it in a second step like I do here
- if(mTempInitialMeshData != nullptr)
- {
- writeSubresource(0, *mTempInitialMeshData, mBufferType == MeshBufferType::Dynamic);
- mTempInitialMeshData = nullptr;
- }
- Resource::initialize_internal();
- }
- void Mesh::destroy_internal()
- {
- THROW_IF_NOT_CORE_THREAD;
- Resource::destroy_internal();
- }
- HMesh Mesh::dummy()
- {
- return MeshManager::instance().getDummyMesh();
- }
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- RTTITypeBase* Mesh::getRTTIStatic()
- {
- return MeshRTTI::instance();
- }
- RTTITypeBase* Mesh::getRTTI() const
- {
- return Mesh::getRTTIStatic();
- }
- /************************************************************************/
- /* STATICS */
- /************************************************************************/
- HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
- MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
- {
- MeshPtr meshPtr = MeshManager::instance().create(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
- return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
- }
- HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
- const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
- {
- MeshPtr meshPtr = MeshManager::instance().create(numVertices, numIndices, vertexDesc,
- initialMeshData, bufferType, drawOp, indexType);
- return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
- }
- HMesh Mesh::create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
- {
- MeshPtr meshPtr = MeshManager::instance().create(initialMeshData, bufferType, drawOp);
- return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
- }
- }
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