BsD3D11HLSLParamParser.cpp 12 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11HLSLParamParser.h"
  4. #include "BsD3D11Mappings.h"
  5. #include "BsGpuParamDesc.h"
  6. #include "BsException.h"
  7. #include "BsDebug.h"
  8. namespace BansheeEngine
  9. {
  10. void D3D11HLSLParamParser::parse(ID3DBlob* microcode, GpuProgramType type, GpuParamDesc& desc,
  11. List<VertexElement>* inputParams)
  12. {
  13. const char* commentString = nullptr;
  14. ID3DBlob* pIDisassembly = nullptr;
  15. char* pDisassembly = nullptr;
  16. HRESULT hr = D3DDisassemble((UINT*)microcode->GetBufferPointer(),
  17. microcode->GetBufferSize(), D3D_DISASM_ENABLE_COLOR_CODE, commentString, &pIDisassembly);
  18. const char* assemblyCode = static_cast<const char*>(pIDisassembly->GetBufferPointer());
  19. if (FAILED(hr))
  20. BS_EXCEPT(RenderingAPIException, "Unable to disassemble shader.");
  21. ID3D11ShaderReflection* shaderReflection;
  22. hr = D3DReflect((void*)microcode->GetBufferPointer(), microcode->GetBufferSize(),
  23. IID_ID3D11ShaderReflection, (void**)&shaderReflection);
  24. if (FAILED(hr))
  25. BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  26. D3D11_SHADER_DESC shaderDesc;
  27. hr = shaderReflection->GetDesc(&shaderDesc);
  28. if (FAILED(hr))
  29. BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  30. if (inputParams != nullptr)
  31. {
  32. D3D11_SIGNATURE_PARAMETER_DESC inputParamDesc;
  33. for (UINT32 i = 0; i < shaderDesc.InputParameters; i++)
  34. {
  35. hr = shaderReflection->GetInputParameterDesc(i, &inputParamDesc);
  36. if (FAILED(hr))
  37. BS_EXCEPT(RenderingAPIException, "Cannot get input param desc with index: " + toString(i));
  38. // We don't care about system value semantics
  39. if (StringUtil::startsWith(String(inputParamDesc.SemanticName), "sv_"))
  40. continue;
  41. inputParams->push_back(VertexElement(inputParamDesc.Stream, inputParamDesc.Register,
  42. D3D11Mappings::getInputType(inputParamDesc.ComponentType), D3D11Mappings::get(inputParamDesc.SemanticName), inputParamDesc.SemanticIndex));
  43. }
  44. }
  45. for(UINT32 i = 0; i < shaderDesc.BoundResources; i++)
  46. {
  47. D3D11_SHADER_INPUT_BIND_DESC bindingDesc;
  48. hr = shaderReflection->GetResourceBindingDesc(i, &bindingDesc);
  49. if (FAILED(hr))
  50. BS_EXCEPT(RenderingAPIException, "Cannot get resource binding desc with index: " + toString(i));
  51. parseResource(bindingDesc, type, desc);
  52. }
  53. for(UINT32 i = 0; i < shaderDesc.ConstantBuffers; i++)
  54. {
  55. ID3D11ShaderReflectionConstantBuffer* shaderReflectionConstantBuffer;
  56. shaderReflectionConstantBuffer = shaderReflection->GetConstantBufferByIndex(i);
  57. parseBuffer(shaderReflectionConstantBuffer, desc);
  58. }
  59. shaderReflection->Release();
  60. }
  61. void D3D11HLSLParamParser::parseResource(D3D11_SHADER_INPUT_BIND_DESC& resourceDesc, GpuProgramType type,
  62. GpuParamDesc& desc)
  63. {
  64. for(UINT32 i = 0; i < resourceDesc.BindCount; i++)
  65. {
  66. if(resourceDesc.Type == D3D_SIT_CBUFFER || resourceDesc.Type == D3D_SIT_TBUFFER)
  67. {
  68. GpuParamBlockDesc blockDesc;
  69. blockDesc.name = resourceDesc.Name;
  70. blockDesc.slot = resourceDesc.BindPoint + i;
  71. blockDesc.set = (UINT32)type;
  72. blockDesc.blockSize = 0; // Calculated manually as we add parameters
  73. if(strcmp(resourceDesc.Name, "$Globals") == 0 || strcmp(resourceDesc.Name, "$Param") == 0) // Special buffers, as defined by DX11 docs
  74. blockDesc.isShareable = false;
  75. else
  76. blockDesc.isShareable = true;
  77. desc.paramBlocks.insert(std::make_pair(blockDesc.name, blockDesc));
  78. }
  79. else
  80. {
  81. GpuParamObjectDesc memberDesc;
  82. memberDesc.name = resourceDesc.Name;
  83. memberDesc.slot = resourceDesc.BindPoint + i;
  84. memberDesc.set = (UINT32)type;
  85. memberDesc.type = GPOT_UNKNOWN;
  86. switch(resourceDesc.Type)
  87. {
  88. case D3D_SIT_SAMPLER:
  89. memberDesc.type = GPOT_SAMPLER2D; // Actual dimension of the sampler doesn't matter
  90. desc.samplers.insert(std::make_pair(memberDesc.name, memberDesc));
  91. break;
  92. case D3D_SIT_TEXTURE:
  93. switch(resourceDesc.Dimension)
  94. {
  95. case D3D_SRV_DIMENSION_TEXTURE1D:
  96. memberDesc.type = GPOT_TEXTURE1D;
  97. break;
  98. case D3D_SRV_DIMENSION_TEXTURE2D:
  99. memberDesc.type = GPOT_TEXTURE2D;
  100. break;
  101. case D3D_SRV_DIMENSION_TEXTURE3D:
  102. memberDesc.type = GPOT_TEXTURE3D;
  103. break;
  104. case D3D_SRV_DIMENSION_TEXTURECUBE:
  105. memberDesc.type = GPOT_TEXTURECUBE;
  106. break;
  107. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  108. memberDesc.type = GPOT_TEXTURE2DMS;
  109. break;
  110. default:
  111. LOGWRN("Skipping texture because it has unsupported dimension: " + toString(resourceDesc.Dimension));
  112. }
  113. if(memberDesc.type != GPOT_UNKNOWN)
  114. desc.textures.insert(std::make_pair(memberDesc.name, memberDesc));
  115. break;
  116. case D3D_SIT_STRUCTURED:
  117. memberDesc.type = GPOT_STRUCTURED_BUFFER;
  118. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  119. break;
  120. case D3D_SIT_BYTEADDRESS:
  121. memberDesc.type = GPOT_BYTE_BUFFER;
  122. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  123. break;
  124. case D3D11_SIT_UAV_RWTYPED:
  125. {
  126. switch (resourceDesc.Dimension)
  127. {
  128. case D3D_SRV_DIMENSION_TEXTURE1D:
  129. memberDesc.type = GPOT_RWTEXTURE1D;
  130. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  131. break;
  132. case D3D_SRV_DIMENSION_TEXTURE2D:
  133. memberDesc.type = GPOT_RWTEXTURE2D;
  134. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  135. break;
  136. case D3D_SRV_DIMENSION_TEXTURE3D:
  137. memberDesc.type = GPOT_RWTEXTURE3D;
  138. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  139. break;
  140. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  141. memberDesc.type = GPOT_RWTEXTURE2DMS;
  142. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  143. break;
  144. case D3D_SRV_DIMENSION_BUFFER:
  145. memberDesc.type = GPOT_RWTYPED_BUFFER;
  146. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  147. break;
  148. default:
  149. LOGWRN("Skipping typed UAV because it has unsupported dimension: " + toString(resourceDesc.Dimension));
  150. }
  151. break;
  152. }
  153. case D3D11_SIT_UAV_RWSTRUCTURED:
  154. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER;
  155. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  156. break;
  157. case D3D11_SIT_UAV_RWBYTEADDRESS:
  158. memberDesc.type = GPOT_RWBYTE_BUFFER;
  159. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  160. break;
  161. case D3D_SIT_UAV_APPEND_STRUCTURED:
  162. memberDesc.type = GPOT_RWAPPEND_BUFFER;
  163. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  164. break;
  165. case D3D_SIT_UAV_CONSUME_STRUCTURED:
  166. memberDesc.type = GPOT_RWCONSUME_BUFFER;
  167. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  168. break;
  169. case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER:
  170. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER;
  171. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  172. break;
  173. default:
  174. LOGWRN("Skipping resource because it has unsupported type: " + toString(resourceDesc.Type));
  175. }
  176. }
  177. }
  178. }
  179. void D3D11HLSLParamParser::parseBuffer(ID3D11ShaderReflectionConstantBuffer* bufferReflection,
  180. GpuParamDesc& desc)
  181. {
  182. D3D11_SHADER_BUFFER_DESC constantBufferDesc;
  183. HRESULT hr = bufferReflection->GetDesc(&constantBufferDesc);
  184. if (FAILED(hr))
  185. BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer description.");
  186. if(constantBufferDesc.Type != D3D_CT_CBUFFER && constantBufferDesc.Type != D3D_CT_TBUFFER)
  187. {
  188. // Not supported (most likely a constant buffer used internally by DX)
  189. return;
  190. }
  191. GpuParamBlockDesc& blockDesc = desc.paramBlocks[constantBufferDesc.Name];
  192. for(UINT32 j = 0; j < constantBufferDesc.Variables; j++)
  193. {
  194. ID3D11ShaderReflectionVariable* varRef;
  195. varRef = bufferReflection->GetVariableByIndex(j);
  196. D3D11_SHADER_VARIABLE_DESC varDesc;
  197. HRESULT hr = varRef->GetDesc(&varDesc);
  198. if (FAILED(hr))
  199. BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer variable description.");
  200. ID3D11ShaderReflectionType* varRefType;
  201. varRefType = varRef->GetType();
  202. D3D11_SHADER_TYPE_DESC varTypeDesc;
  203. varRefType->GetDesc(&varTypeDesc);
  204. parseVariable(varTypeDesc, varDesc, desc, blockDesc);
  205. }
  206. blockDesc.blockSize = constantBufferDesc.Size / 4;
  207. }
  208. void D3D11HLSLParamParser::parseVariable(D3D11_SHADER_TYPE_DESC& varTypeDesc, D3D11_SHADER_VARIABLE_DESC& varDesc,
  209. GpuParamDesc& desc, GpuParamBlockDesc& paramBlock)
  210. {
  211. GpuParamDataDesc memberDesc;
  212. memberDesc.name = varDesc.Name;
  213. memberDesc.paramBlockSlot = paramBlock.slot;
  214. memberDesc.paramBlockSet = paramBlock.set;
  215. memberDesc.arraySize = varTypeDesc.Elements == 0 ? 1 : varTypeDesc.Elements;
  216. memberDesc.gpuMemOffset = varDesc.StartOffset / 4;
  217. memberDesc.cpuMemOffset = varDesc.StartOffset / 4;
  218. // Determine individual element size in the array
  219. if(memberDesc.arraySize > 1)
  220. {
  221. // Find array element size (reported size is total size of array, minus unused register slots)
  222. int totalArraySize = (varDesc.Size / 4);
  223. int totalSlotsUsedByArray = (totalArraySize / 4 + 1) * 4;
  224. int unusedSlotsInArray = totalSlotsUsedByArray - totalArraySize;
  225. memberDesc.arrayElementStride = totalSlotsUsedByArray / memberDesc.arraySize;
  226. memberDesc.elementSize = memberDesc.arrayElementStride - unusedSlotsInArray;
  227. }
  228. else
  229. {
  230. memberDesc.elementSize = varDesc.Size / 4; // Stored in multiples of 4
  231. memberDesc.arrayElementStride = memberDesc.elementSize;
  232. }
  233. switch(varTypeDesc.Class)
  234. {
  235. case D3D_SVC_SCALAR:
  236. {
  237. switch(varTypeDesc.Type)
  238. {
  239. case D3D_SVT_BOOL:
  240. memberDesc.type = GPDT_BOOL;
  241. break;
  242. case D3D_SVT_INT:
  243. case D3D_SVT_UINT:
  244. memberDesc.type = GPDT_INT1;
  245. break;
  246. case D3D_SVT_FLOAT:
  247. memberDesc.type = GPDT_FLOAT1;
  248. break;
  249. default:
  250. LOGWRN("Skipping variable because it has unsupported type: " + toString(varTypeDesc.Type));
  251. }
  252. }
  253. break;
  254. case D3D_SVC_VECTOR:
  255. {
  256. switch(varTypeDesc.Type)
  257. {
  258. case D3D_SVT_INT:
  259. {
  260. switch(varTypeDesc.Columns)
  261. {
  262. case 1:
  263. memberDesc.type = GPDT_INT1;
  264. break;
  265. case 2:
  266. memberDesc.type = GPDT_INT2;
  267. break;
  268. case 3:
  269. memberDesc.type = GPDT_INT3;
  270. break;
  271. case 4:
  272. memberDesc.type = GPDT_INT4;
  273. break;
  274. }
  275. }
  276. break;
  277. case D3D_SVT_FLOAT:
  278. {
  279. switch(varTypeDesc.Columns)
  280. {
  281. case 1:
  282. memberDesc.type = GPDT_FLOAT1;
  283. break;
  284. case 2:
  285. memberDesc.type = GPDT_FLOAT2;
  286. break;
  287. case 3:
  288. memberDesc.type = GPDT_FLOAT3;
  289. break;
  290. case 4:
  291. memberDesc.type = GPDT_FLOAT4;
  292. break;
  293. }
  294. }
  295. break;
  296. }
  297. }
  298. break;
  299. case D3D_SVC_MATRIX_COLUMNS:
  300. case D3D_SVC_MATRIX_ROWS:
  301. switch(varTypeDesc.Rows)
  302. {
  303. case 2:
  304. switch(varTypeDesc.Columns)
  305. {
  306. case 2:
  307. memberDesc.type = GPDT_MATRIX_2X2;
  308. break;
  309. case 3:
  310. memberDesc.type = GPDT_MATRIX_2X3;
  311. break;
  312. case 4:
  313. memberDesc.type = GPDT_MATRIX_2X4;
  314. break;
  315. }
  316. break;
  317. case 3:
  318. switch(varTypeDesc.Columns)
  319. {
  320. case 2:
  321. memberDesc.type = GPDT_MATRIX_3X2;
  322. break;
  323. case 3:
  324. memberDesc.type = GPDT_MATRIX_3X3;
  325. break;
  326. case 4:
  327. memberDesc.type = GPDT_MATRIX_3X4;
  328. break;
  329. }
  330. break;
  331. case 4:
  332. switch(varTypeDesc.Columns)
  333. {
  334. case 2:
  335. memberDesc.type = GPDT_MATRIX_4X2;
  336. break;
  337. case 3:
  338. memberDesc.type = GPDT_MATRIX_4X3;
  339. break;
  340. case 4:
  341. memberDesc.type = GPDT_MATRIX_4X4;
  342. break;
  343. }
  344. break;
  345. }
  346. break;
  347. case D3D_SVC_STRUCT:
  348. memberDesc.type = GPDT_STRUCT;
  349. break;
  350. default:
  351. LOGWRN("Skipping variable because it has unsupported class: " + toString(varTypeDesc.Class));
  352. }
  353. desc.params.insert(std::make_pair(memberDesc.name, memberDesc));
  354. }
  355. }