BsGUISceneTreeView.cpp 19 KB

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  1. #include "BsGUISceneTreeView.h"
  2. #include "BsSceneObject.h"
  3. #include "BsSceneManager.h"
  4. #include "BsGUISkin.h"
  5. #include "BsCmdRecordSO.h"
  6. #include "BsCmdReparentSO.h"
  7. #include "BsCmdDeleteSO.h"
  8. #include "BsCmdCloneSO.h"
  9. #include "BsCmdCreateSO.h"
  10. #include "BsCmdInstantiateSO.h"
  11. #include "BsDragAndDropManager.h"
  12. #include "BsSelection.h"
  13. #include "BsGUIResourceTreeView.h"
  14. #include "BsProjectLibrary.h"
  15. #include "BsProjectResourceMeta.h"
  16. #include "BsPrefab.h"
  17. #include "BsResources.h"
  18. #include "BsGUIContextMenu.h"
  19. namespace BansheeEngine
  20. {
  21. const MessageId GUISceneTreeView::SELECTION_CHANGED_MSG = MessageId("SceneTreeView_SelectionChanged");
  22. DraggedSceneObjects::DraggedSceneObjects(UINT32 numObjects)
  23. :numObjects(numObjects)
  24. {
  25. objects = bs_newN<HSceneObject>(numObjects);
  26. }
  27. DraggedSceneObjects::~DraggedSceneObjects()
  28. {
  29. bs_deleteN(objects, numObjects);
  30. objects = nullptr;
  31. }
  32. GUISceneTreeView::GUISceneTreeView(const String& backgroundStyle, const String& elementBtnStyle,
  33. const String& foldoutBtnStyle, const String& highlightBackgroundStyle, const String& selectionBackgroundStyle,
  34. const String& editBoxStyle, const String& dragHighlightStyle, const String& dragSepHighlightStyle, const GUIDimensions& dimensions)
  35. :GUITreeView(backgroundStyle, elementBtnStyle, foldoutBtnStyle, highlightBackgroundStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle,
  36. dragSepHighlightStyle, dimensions), mCutFlag(false)
  37. {
  38. SceneTreeViewLocator::_provide(this);
  39. GUIContextMenuPtr contextMenu = bs_shared_ptr_new<GUIContextMenu>();
  40. contextMenu->addMenuItem(L"New", std::bind(&GUISceneTreeView::createNewSO, this), 50);
  41. contextMenu->addMenuItem(L"Rename", std::bind(&GUISceneTreeView::renameSelected, this), 49, ShortcutKey(ButtonModifier::None, BC_F2));
  42. contextMenu->addMenuItem(L"Delete", std::bind(&GUISceneTreeView::deleteSelection, this), 48, ShortcutKey(ButtonModifier::None, BC_DELETE));
  43. contextMenu->addSeparator(L"", 40);
  44. contextMenu->addMenuItem(L"Duplicate", std::bind(&GUISceneTreeView::duplicateSelection, this), 39, ShortcutKey(ButtonModifier::Ctrl, BC_D));
  45. contextMenu->addMenuItem(L"Copy", std::bind(&GUISceneTreeView::copySelection, this), 38, ShortcutKey(ButtonModifier::Ctrl, BC_C));
  46. contextMenu->addMenuItem(L"Cut", std::bind(&GUISceneTreeView::cutSelection, this), 37, ShortcutKey(ButtonModifier::Ctrl, BC_X));
  47. contextMenu->addMenuItem(L"Paste", std::bind(&GUISceneTreeView::paste, this), 36, ShortcutKey(ButtonModifier::Ctrl, BC_V));
  48. setContextMenu(contextMenu);
  49. }
  50. GUISceneTreeView::~GUISceneTreeView()
  51. {
  52. SceneTreeViewLocator::_provide(nullptr);
  53. }
  54. GUISceneTreeView* GUISceneTreeView::create(const String& backgroundStyle, const String& elementBtnStyle, const String& foldoutBtnStyle,
  55. const String& highlightBackgroundStyle, const String& selectionBackgroundStyle, const String& editBoxStyle, const String& dragHighlightStyle,
  56. const String& dragSepHighlightStyle)
  57. {
  58. return new (bs_alloc<GUISceneTreeView>()) GUISceneTreeView(backgroundStyle, elementBtnStyle, foldoutBtnStyle,
  59. highlightBackgroundStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle, dragSepHighlightStyle, GUIDimensions::create());
  60. }
  61. GUISceneTreeView* GUISceneTreeView::create(const GUIOptions& options, const String& backgroundStyle, const String& elementBtnStyle,
  62. const String& foldoutBtnStyle, const String& highlightBackgroundStyle, const String& selectionBackgroundStyle,
  63. const String& editBoxStyle, const String& dragHighlightStyle, const String& dragSepHighlightStyle)
  64. {
  65. return new (bs_alloc<GUISceneTreeView>()) GUISceneTreeView(backgroundStyle, elementBtnStyle,
  66. foldoutBtnStyle, highlightBackgroundStyle, selectionBackgroundStyle, editBoxStyle,
  67. dragHighlightStyle, dragSepHighlightStyle, GUIDimensions::create(options));
  68. }
  69. void GUISceneTreeView::updateTreeElement(SceneTreeElement* element)
  70. {
  71. HSceneObject currentSO = element->mSceneObject;
  72. // Check if SceneObject has changed in any way and update the tree element
  73. // Early exit case - Most commonly there will be no changes between active and cached data so
  74. // we first do a quick check in order to avoid expensive comparison later
  75. bool completeMatch = true;
  76. UINT32 visibleChildCount = 0;
  77. for (UINT32 i = 0; i < currentSO->getNumChildren(); i++)
  78. {
  79. if (i >= element->mChildren.size())
  80. {
  81. completeMatch = false;
  82. break;
  83. }
  84. HSceneObject currentSOChild = currentSO->getChild(i);
  85. #if BS_DEBUG_MODE == 0
  86. if (currentSOChild->hasFlag(SOF_Internal))
  87. continue;
  88. #endif
  89. SceneTreeElement* currentChild = static_cast<SceneTreeElement*>(element->mChildren[visibleChildCount]);
  90. visibleChildCount++;
  91. UINT64 curId = currentSOChild->getInstanceId();
  92. if (curId != currentChild->mId)
  93. {
  94. completeMatch = false;
  95. break;
  96. }
  97. }
  98. completeMatch &= visibleChildCount == element->mChildren.size();
  99. // Not a complete match, compare everything and insert/delete elements as needed
  100. bool needsUpdate = false;
  101. if(!completeMatch)
  102. {
  103. Vector<TreeElement*> newChildren;
  104. bool* tempToDelete = (bool*)bs_stack_alloc(sizeof(bool) * (UINT32)element->mChildren.size());
  105. for(UINT32 i = 0; i < (UINT32)element->mChildren.size(); i++)
  106. tempToDelete[i] = true;
  107. for(UINT32 i = 0; i < currentSO->getNumChildren(); i++)
  108. {
  109. HSceneObject currentSOChild = currentSO->getChild(i);
  110. bool isInternal = currentSOChild->hasFlag(SOF_Internal);
  111. #if BS_DEBUG_MODE == 0
  112. if (isInternal)
  113. continue;
  114. #endif
  115. UINT64 curId = currentSOChild->getInstanceId();
  116. bool found = false;
  117. for(UINT32 j = 0; j < element->mChildren.size(); j++)
  118. {
  119. SceneTreeElement* currentChild = static_cast<SceneTreeElement*>(element->mChildren[j]);
  120. if(curId == currentChild->mId)
  121. {
  122. tempToDelete[j] = false;
  123. currentChild->mSortedIdx = (UINT32)newChildren.size();
  124. newChildren.push_back(currentChild);
  125. found = true;
  126. break;
  127. }
  128. }
  129. if(!found)
  130. {
  131. SceneTreeElement* newChild = bs_new<SceneTreeElement>();
  132. newChild->mParent = element;
  133. newChild->mSceneObject = currentSOChild;
  134. newChild->mId = currentSOChild->getInstanceId();
  135. newChild->mName = currentSOChild->getName();
  136. newChild->mSortedIdx = (UINT32)newChildren.size();
  137. newChild->mIsVisible = element->mIsVisible && element->mIsExpanded;
  138. newChild->mTint = isInternal ? Color::Red : Color::White;
  139. newChildren.push_back(newChild);
  140. updateElementGUI(newChild);
  141. }
  142. }
  143. for(UINT32 i = 0; i < element->mChildren.size(); i++)
  144. {
  145. if(!tempToDelete[i])
  146. continue;
  147. deleteTreeElementInternal(element->mChildren[i]);
  148. }
  149. bs_stack_free(tempToDelete);
  150. element->mChildren = newChildren;
  151. needsUpdate = true;
  152. }
  153. // Check if name needs updating
  154. const String& name = element->mSceneObject->getName();
  155. if(element->mName != name)
  156. {
  157. element->mName = name;
  158. needsUpdate = true;
  159. }
  160. if(needsUpdate)
  161. updateElementGUI(element);
  162. for(UINT32 i = 0; i < (UINT32)element->mChildren.size(); i++)
  163. {
  164. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(element->mChildren[i]);
  165. updateTreeElement(sceneElement);
  166. }
  167. // Calculate the sorted index of the elements based on their name
  168. bs_frame_mark();
  169. FrameVector<SceneTreeElement*> sortVector;
  170. for (auto& child : element->mChildren)
  171. sortVector.push_back(static_cast<SceneTreeElement*>(child));
  172. std::sort(sortVector.begin(), sortVector.end(),
  173. [&](const SceneTreeElement* lhs, const SceneTreeElement* rhs)
  174. {
  175. return StringUtil::compare(lhs->mName, rhs->mName, false) < 0;
  176. });
  177. UINT32 idx = 0;
  178. for (auto& child : sortVector)
  179. {
  180. child->mSortedIdx = idx;
  181. idx++;
  182. }
  183. bs_frame_clear();
  184. }
  185. void GUISceneTreeView::updateTreeElementHierarchy()
  186. {
  187. HSceneObject root = gCoreSceneManager().getRootNode();
  188. mRootElement.mSceneObject = root;
  189. mRootElement.mId = root->getInstanceId();
  190. mRootElement.mSortedIdx = 0;
  191. mRootElement.mIsExpanded = true;
  192. updateTreeElement(&mRootElement);
  193. }
  194. void GUISceneTreeView::renameTreeElement(GUITreeView::TreeElement* element, const WString& name)
  195. {
  196. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(element);
  197. HSceneObject so = sceneTreeElement->mSceneObject;
  198. CmdRecordSO::execute(so, L"Renamed \"" + toWString(so->getName()) + L"\"");
  199. so->setName(toString(name));
  200. }
  201. void GUISceneTreeView::deleteTreeElement(TreeElement* element)
  202. {
  203. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(element);
  204. HSceneObject so = sceneTreeElement->mSceneObject;
  205. CmdDeleteSO::execute(so, L"Deleted \"" + toWString(so->getName()) + L"\"");
  206. }
  207. void GUISceneTreeView::deleteTreeElementInternal(GUITreeView::TreeElement* element)
  208. {
  209. closeTemporarilyExpandedElements(); // In case this element is one of them
  210. if (element->mIsHighlighted)
  211. clearPing();
  212. if(element->mIsSelected)
  213. unselectElement(element);
  214. bs_delete(element);
  215. }
  216. bool GUISceneTreeView::acceptDragAndDrop() const
  217. {
  218. return DragAndDropManager::instance().isDragInProgress() &&
  219. (DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject ||
  220. DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::Resources);
  221. }
  222. void GUISceneTreeView::dragAndDropStart()
  223. {
  224. DraggedSceneObjects* draggedSceneObjects = bs_new<DraggedSceneObjects>((UINT32)mSelectedElements.size());
  225. UINT32 cnt = 0;
  226. for(auto& selectedElement : mSelectedElements)
  227. {
  228. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(selectedElement.element);
  229. draggedSceneObjects->objects[cnt] = sceneTreeElement->mSceneObject;
  230. cnt++;
  231. }
  232. DragAndDropManager::instance().startDrag((UINT32)DragAndDropType::SceneObject, (void*)draggedSceneObjects,
  233. std::bind(&GUISceneTreeView::dragAndDropFinalize, this), false);
  234. }
  235. void GUISceneTreeView::dragAndDropEnded(TreeElement* overTreeElement)
  236. {
  237. UINT32 dragTypeId = DragAndDropManager::instance().getDragTypeId();
  238. if (dragTypeId == (UINT32)DragAndDropType::SceneObject)
  239. {
  240. if (overTreeElement != nullptr)
  241. {
  242. DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
  243. Vector<HSceneObject> sceneObjects;
  244. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(overTreeElement);
  245. HSceneObject newParent = sceneTreeElement->mSceneObject;
  246. for (UINT32 i = 0; i < draggedSceneObjects->numObjects; i++)
  247. {
  248. if (draggedSceneObjects->objects[i] != newParent)
  249. sceneObjects.push_back(draggedSceneObjects->objects[i]);
  250. }
  251. CmdReparentSO::execute(sceneObjects, newParent);
  252. }
  253. }
  254. else if (dragTypeId == (UINT32)DragAndDropType::Resources)
  255. {
  256. DraggedResources* draggedResources = reinterpret_cast<DraggedResources*>(DragAndDropManager::instance().getDragData());
  257. HSceneObject newParent;
  258. if (overTreeElement != nullptr)
  259. {
  260. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(overTreeElement);
  261. newParent = sceneTreeElement->mSceneObject;
  262. }
  263. for (auto& path : draggedResources->resourcePaths)
  264. {
  265. ProjectLibrary::LibraryEntry* entry = ProjectLibrary::instance().findEntry(path);
  266. if (entry != nullptr && entry->type == ProjectLibrary::LibraryEntryType::File)
  267. {
  268. ProjectLibrary::ResourceEntry* resEntry = static_cast<ProjectLibrary::ResourceEntry*>(entry);
  269. if (resEntry->meta->getTypeID() == TID_Prefab)
  270. {
  271. HPrefab prefab = static_resource_cast<Prefab>(gResources().loadFromUUID(resEntry->meta->getUUID()));
  272. if (prefab != nullptr)
  273. {
  274. HSceneObject instance = CmdInstantiateSO::execute(prefab, L"Instantiated " + prefab->getName());
  275. if (newParent != nullptr)
  276. instance->setParent(newParent);
  277. }
  278. }
  279. }
  280. }
  281. }
  282. }
  283. void GUISceneTreeView::dragAndDropFinalize()
  284. {
  285. mDragInProgress = false;
  286. _markLayoutAsDirty();
  287. if (DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject)
  288. {
  289. DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
  290. bs_delete(draggedSceneObjects);
  291. }
  292. }
  293. bool GUISceneTreeView::_acceptDragAndDrop(const Vector2I position, UINT32 typeId) const
  294. {
  295. return typeId == (UINT32)DragAndDropType::SceneObject || typeId == (UINT32)DragAndDropType::Resources;
  296. }
  297. void GUISceneTreeView::selectionChanged()
  298. {
  299. onSelectionChanged();
  300. sendMessage(SELECTION_CHANGED_MSG);
  301. }
  302. Vector<HSceneObject> GUISceneTreeView::getSelection() const
  303. {
  304. Vector<HSceneObject> selectedSOs;
  305. for (auto& selectedElem : mSelectedElements)
  306. {
  307. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(selectedElem.element);
  308. selectedSOs.push_back(sceneTreeElement->mSceneObject);
  309. }
  310. return selectedSOs;
  311. }
  312. void GUISceneTreeView::setSelection(const Vector<HSceneObject>& objects)
  313. {
  314. unselectAll();
  315. SceneTreeElement& root = mRootElement;
  316. Stack<SceneTreeElement*> todo;
  317. todo.push(&mRootElement);
  318. while (!todo.empty())
  319. {
  320. SceneTreeElement* currentElem = todo.top();
  321. todo.pop();
  322. auto iterFind = std::find(objects.begin(), objects.end(), currentElem->mSceneObject);
  323. if (iterFind != objects.end())
  324. {
  325. expandToElement(currentElem);
  326. selectElement(currentElem);
  327. }
  328. for (auto& child : currentElem->mChildren)
  329. {
  330. SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
  331. todo.push(sceneChild);
  332. }
  333. }
  334. }
  335. void GUISceneTreeView::ping(const HSceneObject& object)
  336. {
  337. SceneTreeElement& root = mRootElement;
  338. Stack<SceneTreeElement*> todo;
  339. todo.push(&mRootElement);
  340. while (!todo.empty())
  341. {
  342. SceneTreeElement* currentElem = todo.top();
  343. todo.pop();
  344. if (currentElem->mSceneObject == object)
  345. {
  346. GUITreeView::ping(currentElem);
  347. break;
  348. }
  349. for (auto& child : currentElem->mChildren)
  350. {
  351. SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
  352. todo.push(sceneChild);
  353. }
  354. }
  355. }
  356. GUISceneTreeView::SceneTreeElement* GUISceneTreeView::findTreeElement(const HSceneObject& so)
  357. {
  358. SceneTreeElement& root = mRootElement;
  359. Stack<SceneTreeElement*> todo;
  360. todo.push(&mRootElement);
  361. while (!todo.empty())
  362. {
  363. SceneTreeElement* currentElem = todo.top();
  364. todo.pop();
  365. if (so == currentElem->mSceneObject)
  366. return currentElem;
  367. for (auto& child : currentElem->mChildren)
  368. {
  369. SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
  370. todo.push(sceneChild);
  371. }
  372. }
  373. return nullptr;
  374. }
  375. void GUISceneTreeView::duplicateSelection()
  376. {
  377. Vector<HSceneObject> duplicateList;
  378. for (auto& selectedElem : mSelectedElements)
  379. {
  380. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(selectedElem.element);
  381. duplicateList.push_back(sceneElement->mSceneObject);
  382. }
  383. cleanDuplicates(duplicateList);
  384. if (duplicateList.size() == 0)
  385. return;
  386. WString message;
  387. if (duplicateList.size() == 1)
  388. message = L"Duplicated " + toWString(duplicateList[0]->getName());
  389. else
  390. message = L"Duplicated " + toWString(duplicateList.size()) + L" elements";
  391. CmdCloneSO::execute(duplicateList, message);
  392. }
  393. void GUISceneTreeView::copySelection()
  394. {
  395. clearCopyList();
  396. for (auto& selectedElem : mSelectedElements)
  397. {
  398. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(selectedElem.element);
  399. mCopyList.push_back(sceneElement->mSceneObject);
  400. }
  401. mCutFlag = false;
  402. }
  403. void GUISceneTreeView::cutSelection()
  404. {
  405. clearCopyList();
  406. for (auto& selectedElem : mSelectedElements)
  407. {
  408. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(selectedElem.element);
  409. mCopyList.push_back(sceneElement->mSceneObject);
  410. sceneElement->mIsGrayedOut = true;
  411. updateElementGUI(sceneElement);
  412. }
  413. mCutFlag = true;
  414. _markLayoutAsDirty();
  415. }
  416. void GUISceneTreeView::paste()
  417. {
  418. cleanDuplicates(mCopyList);
  419. if (mCopyList.size() == 0)
  420. return;
  421. HSceneObject parent = mRootElement.mSceneObject;
  422. if (mSelectedElements.size() > 0)
  423. {
  424. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(mSelectedElements[0].element);
  425. parent = sceneElement->mSceneObject;
  426. }
  427. if (mCutFlag)
  428. {
  429. WString message;
  430. if (mCopyList.size() == 1)
  431. message = L"Moved " + toWString(mCopyList[0]->getName());
  432. else
  433. message = L"Moved " + toWString(mCopyList.size()) + L" elements";
  434. CmdReparentSO::execute(mCopyList, parent, message);
  435. clearCopyList();
  436. }
  437. else
  438. {
  439. WString message;
  440. if (mCopyList.size() == 1)
  441. message = L"Copied " + toWString(mCopyList[0]->getName());
  442. else
  443. message = L"Copied " + toWString(mCopyList.size()) + L" elements";
  444. Vector<HSceneObject> clones = CmdCloneSO::execute(mCopyList, message);
  445. for (auto& clone : clones)
  446. clone->setParent(parent);
  447. }
  448. }
  449. void GUISceneTreeView::clearCopyList()
  450. {
  451. for (auto& so : mCopyList)
  452. {
  453. if (so.isDestroyed())
  454. continue;
  455. TreeElement* treeElem = findTreeElement(so);
  456. if (treeElem != nullptr)
  457. {
  458. treeElem->mIsGrayedOut = false;
  459. updateElementGUI(treeElem);
  460. }
  461. }
  462. mCopyList.clear();
  463. _markLayoutAsDirty();
  464. }
  465. void GUISceneTreeView::createNewSO()
  466. {
  467. HSceneObject newSO = CmdCreateSO::execute("New", 0, L"Created a new SceneObject");
  468. if (mSelectedElements.size() > 0)
  469. {
  470. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(mSelectedElements[0].element);
  471. newSO->setParent(sceneElement->mSceneObject);
  472. }
  473. updateTreeElementHierarchy();
  474. TreeElement* newTreeElement = findTreeElement(newSO);
  475. expandToElement(newTreeElement);
  476. setSelection({ newSO });
  477. renameSelected();
  478. }
  479. void GUISceneTreeView::cleanDuplicates(Vector<HSceneObject>& objects)
  480. {
  481. auto isChildOf = [&](const HSceneObject& parent, const HSceneObject& child)
  482. {
  483. HSceneObject elem = child;
  484. while (elem != nullptr && elem != parent)
  485. elem = child->getParent();
  486. return elem == parent;
  487. };
  488. Vector<HSceneObject> cleanList;
  489. for (UINT32 i = 0; i < (UINT32)objects.size(); i++)
  490. {
  491. bool foundParent = false;
  492. for (UINT32 j = 0; j < (UINT32)objects.size(); j++)
  493. {
  494. if (i != j && isChildOf(objects[j], objects[i]))
  495. {
  496. foundParent = true;
  497. break;
  498. }
  499. }
  500. if (!foundParent)
  501. cleanList.push_back(objects[i]);
  502. }
  503. objects = cleanList;
  504. }
  505. const String& GUISceneTreeView::getGUITypeName()
  506. {
  507. static String typeName = "SceneTreeView";
  508. return typeName;
  509. }
  510. }