Marko Pintera 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread %!s(int64=11) %!d(string=hai) anos
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Include 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
Source 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread %!s(int64=11) %!d(string=hai) anos
BansheeD3D9RenderSystem.vcxproj 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BansheeD3D9RenderSystem.vcxproj.filters 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsD3D9Plugin.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos